Fenrir Pro by G-Wolves — the missing link or just a lighter Max?
We saw the Asym and the Fenrir Max just a few months ago, and honestly, that felt like enough new shapes from G-Wolves for a while. Nobody really expected the Pro to drop this soon. Yet here it is — a quieter launch, a lighter shell, a few smart tweaks — and suddenly we’re looking at a three-way comparison that makes sense. Max was the big wolf, Asym the odd one out… so where exactly does the Fenrir Pro land?
For reference, here is my Fenrir Max vs Asym comparison, as we will compare the Fenrir Pro to its older brothers. In this review, we will also focus more on the changes relative to Max/Asym, since most other features are similar.
Scenarios
Testing time: 4 weeks
Hand size: 21 x 12 cm
Grip: hybrid relaxed claw/finger
Humidity: 55–60%
Skates: stock dots skates.
Mousepads: Artisan Hien Soft, Kin X, Tenta-x Octo Grip, QPad Heaton XL.
Games: Battlefield 6, QuakeWorld, Doom Eternal.
Specs & Features
- Sensor: PixArt PMW-3950 optical sensor — flagship-class tracking.
- Maximum DPI: Up to 30,000 DPI with remappable settings via software.
- Tracking Speed: ~750 IPS top speed.
- Polling Rate: Up to 8 000 Hz for ultra-responsive wireless performance.
- Acceleration: up to 50 g.
- Weight: ~18.9 g (hyper-lightweight).
- Shape: Symmetrical, compact size (~81.7 × 61.2 × 28.3 mm).
- Buttons: 5 programmable buttons (standard ambidextrous layout).
- Switches: ~20 million-click-rated main switches.
- Lift-Off Distance: Adjustable (0.7mm/1.0 mm/2.0 mm).
- Feet: PTFE ~0.70 mm stock skates
- Connection: Wireless (8 000 Hz) + USB-C cable included for wired use/charging
- RGB Lighting: Basic or DPI-indicator LEDs (software configurable).
- Software: Optional settings/config customization on Windows.
In context with the lineup:
- It sits lighter than the Fenrir Max (~22.4 g).
- Lighter than the Fenrir Asym (~20.3 g).
- Shares the same high-end sensor and 8K polling as its bigger siblings, but trims weight and slightly tweaks buttons for a faster feel.
In the box
- Fenrir Pro 8k
- USB-C to A data cable
- 8k dongle
- USB-C to A braided cable
- carrying pouch (plastic)
- two different leashes (long and short one)
- skates (dots, no big, exact skates this time)
- carrying case
- manual
- grip tapes
- stickers to secure the bottom of the mouse
Unboxing and First Impressions
Shape and Grip
It’s close and similar to its older brothers, yet different. Compared to Max, the back hump is lower and cut off, going into that “cap brim”, as I like to call it, adding level for the overall mouse stability. The scroll wheel is also positioned lower than in Max and moved slightly forward, yet the mouse is noticeably longer.
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The grip is pretty similar to the Max, yet a bit different — you still pinch it like a box of matches, with your fingers resting really low to the surface (Asym), but you don’t have that pinky rest some loved, some hated (I am a part of the latter group). Still, it is quite hard for me to feel comfortable with the Pro as my hands are 21x12cm, and this grip that I have to use feels really awkward as I have to squeeze my hand inwards to make the scroll wheel and side buttons work for me without loosening the grip (that’s my in-game config I’ve been playing for decades).
I get the feeling that the back brim is added mostly for design purposes and to add this special vibe to this mouse, just like G-Wolves did with Hati S Pro, which is a really cute mouse. Does it have any value? Does it add stability? I am not sure, perhaps if G-Wolves decided to place big skates there, my opinion would be different, but right now I am inclined to say it’s mostly a design choice.
Build Quality and Design
Honestly, with each new release, it seems like G-Wolves is closing the gap toward true premium quality. You’d never guess from the weight that these are as tough and well put together as they are. It’s proof that they’ve dialed in their manufacturing — and that old reputation is starting to look pretty outdated. This little mouse is like Fenrir Max and Asym: despite its really feather weight, it’s really solidly built and tightly assembled — no creaking, no side-to-side button play, the flex is there, of course, but minimal (remember how much this mouse weights), and Fenrir Pro is also reinforced inside, as you can see in the picture above.
All in all, it’s hard to complain, and you have to try hard to nitpick.
Clicks and Buttons
The main mechanical switches of the Fenrir Pro have a sharp, satisfying click with just the right amount of travel before and after actuation. They are pretty tactile and crisp, which makes spamming clicks both easy and comfortable. In-game, they’ve been almost flawless for me. I also like the slight inward curve on the buttons — it helps your fingers naturally settle into place.
How do they differ compared to their older brothers? Again, the main clicks resemble Asym’s more than those in the Fenrir Max, perhaps due to its very low position (below 3mm, very close to the mousepad). However, I do feel they are a bit better than in Asym, mostly because they rebound a bit more, at least in my copy — in Asym, I felt the clicks were sometimes a bit too sticky, not rebounding quickly, and it was a problem for me. So, one thing to point out: the Pro’s clicks are noticeably lighter than the Max’s, and since they’re set lower, the click feel is completely different, and to me, they are even better than in Asym.
The side buttons (same applies to Asym) are a bit problematic to me, because they are really small and sometimes in the heat of the battle, you can have problems with reaching them, unless you place your thumb exactly onto them, which is not always welcome by most of the gamers. I realize it’s hard to place the buttons correctly in a mouse like this, and therefore, I think that the side buttons in Fenrirs are not fully utilized to their potential. But it is what it is, and most of the users do not buy this mouse for that reason.
The scroll wheel is well done. It’s balanced nicely, the steps are clearly defined, the click isn’t overly stiff, and it’s pretty quiet — all things I look for.
Coating and Weight
G-Wolves have lately used their golf-ball texture in all of their mice. It’s not a real coating; it’s a texture, so it’s safe to say that G-Wolves mice don’t have a coating. The same applies here, with one exception — instead of dimples, Fenrir Pro has holes all over. For some people, that might improve grip, but not for me — I’d prefer no holes whatsoever. Either way, G-Wolves includes grip tape in the box, which is one of their signature touches — and it’s genuinely useful.
As for weight, G-Wolves have shaved off the weight again: the Pro comes in below 19 grams. It feels incredibly light and balanced, almost like there’s nothing there at all. Because of that, I wouldn’t pick it for slower, more tactical shooters, only for fast-paced FPS games.
Software and Battery Life
The browser-based software is a big plus, as usual. It’s simple to get into, quick to use, and overall just really well put together. Honestly, G-Wolves’ software is one of my personal favorites right now. It’s clean, loads fast, and just makes sense. Compared to where they were two years ago, it’s a huge step forward. Mind you, if you set the click debounce settings too low, you may encounter some double-clicking issues, especially as this mouse has the buttons positioned really low.
It’s not perfect, though — I had to open the hub up every time I wanted to change DPI — that’s on the mouse design, not the software itself. The battery indicator could also be employed somewhere — I’d like the mouse to alert me when the battery goes below 10%, for example. It’s really needed.
Since the mouse is relatively fresh, I think we will only see improvements in the firmware as well. I am looking forward to it, it will help me determine why I lose track sometimes when I shouldn’t. Perhaps it’s the wrong LOD settings, perhaps it’s something else.
Battery life has also been quite ok but nothing spectacular. As with the previous versions, it’s got a 200 mAh battery, and even running at 2,000Hz the whole time, it held up well. I gave it a full charge right out of the box, then played about 6–7 hours a day, and it lasted me around three days, so roughly 18–20 hours total.
Performance
My performance on the first day was terrible — I had hand cramps, I was overshooting the targets, I was overflicking, and I had issues with any usable grip. I was frustrated for the whole day and put the mouse away for a day. Two days later, I put the mouse back on, and I started to feel better, even in Battlefiel,d where I usually had most issues with the Fenrirs. Historically, these mice were good enough for me in QuakeWorld, where precision is not that important, but speed, agility, and pure adrenaline are more important. But this time, this Fenrir Pro played quite well in Battlefield for some reason — I guess I really didn’t like the pinky rest of the Asym, and I got used to the overall feeling and shape over time.
So, the performance was good, apart from a few cutoffs during fast flicks when I had to dynamically lift the mouse, but I blame the firmware (still in its infancy for this mouse) for that (I had the LOD set to 0.7mm).
Closing Thoughts
If you preferred the Max before, you will probably stay with it because Fenrir Pro is closer to the Asym than to the Max. It basically takes all the best that Asym had and removes the pinky rest, keeping the rest almost untouched. You still have a very low main buttons position, a low profile mouse, tactility, and spammability of low position clicks, a more natural hand position, and even lower weight. The side buttons, however, seem very similar.
It’s not perfect, but if the pinky rest was a nuisance for you, it’s time to check Fenrir Pro, and you might just find the perfect fingertip mouse for you.
The sensor, software, skates, and build quality are basically the same as in Max/Asym, with the addition of the side frame to make the build stronger in the Pro. That’s commendable because the mouse lost a few grams compared to its older brothers, and the build quality still shines for such a lightweight mouse.
Mind you, I am a large-hand gamer, and the Fenrirs in general cause some gripping issues to me due to my regular in-game config (I use the scroll wheel and the side buttons a lot), but if your hands are small/medium, you will be perfectly fine with this series of G-Wolves mice. Therefore, I find the Max the best option for me, but your experience may vary, so it’s wise to check both Asym and Pro if you have a chance.
Bullet Points
- One of the most exciting fingertip gaming mice
- maximum mobility and dexterity in FPS games
- Perfect for small/medium hands in all configurations, large hand users may find Fenrir Pro difficult to grip in certain scenarios (side buttons, scroll wheel)
- Real bridge between Fenrir Max and Asym, closer to the Asym though
- reinforced build, while the weight is reduced even more
- the lightest mouse in the whole G-Wolves stable
- Button height is on par with Asym, which means a more effortless aiming feel and a flatter hand posture
- The lack of pinky rest makes it a safer option for most gamers
- Due to the overall size and placement, side buttons can be hard to activate in certain situations
- When you dynamically lift the mouse, sometimes the cut-off does not work as intended (could be related to firmware)
- The lack of big skates in the box could be missed by some
Get Fenrir Pro with the code “airmanthe” for a discount
Disclaimer
This review is not a paid endorsement. I want to ensure transparency and let you know that I am not receiving any monetary or other compensation for evaluating or discussing this tech product. Certain images might have undergone digital enhancement to improve visual clarity. These adjustments do not alter the product’s true appearance, shape, or physical characteristics.









