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// Give the player the phasevoidaddPhase(ServerPlayerplayer, Stringphase);
// Make the player lose the phasevoidremovePhase(ServerPlayerplayer, Stringphase);
// Make the player lose all phasesvoidclearPhase(ServerPlayerplayer);
// Test if a player has a certain phasebooleanhasPhase(ServerPlayerplayer, Stringphase);