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Revisions

  • Merge remote-tracking branch 'origin/master'

    @MarkusBordihn MarkusBordihn committed Jun 8, 2026
    f5bf283
  • Fixed benchmark report not covering all features and adjustments. Added Exploration scenario and update benchmark scenarios. Improved simulation distance features and set default to AUTO with better load-based adjustments.

    @MarkusBordihn MarkusBordihn committed Jun 8, 2026
    b05bb25
  • Merge remote-tracking branch 'origin/master'

    @MarkusBordihn MarkusBordihn committed Jun 6, 2026
    3ed5eb6
  • Fixed broken Villager <-> Zombie Villager conversion. Refactored benchmark for improved performance and readability. Removed legacy code and implementations.

    @MarkusBordihn MarkusBordihn committed Jun 6, 2026
    b2d6c7e
  • Fixed broken Villager <-> Zombie Villager conversion. Refactored benchmark for improved performance and readability. Removed legacy code and implementations.

    @MarkusBordihn MarkusBordihn committed Jun 4, 2026
    6ceb1f6
  • Improved mod startup performance and benchmark report generation. Added Entity Tracking Report documentation.

    @MarkusBordihn MarkusBordihn committed Jun 4, 2026
    9ba4ce9
  • Added player warmup for simulation distance and random tick speed on login, teleport and fast movement. Added config toggles for login and movement warmup independent from minOptimizationLoadLevel. Improved load-based simulation distance changes with step-by-step reductions. Improved warmup recovery to only restore values below normal server load. Improved reset handling and tests for restoring server default values.

    @MarkusBordihn MarkusBordihn committed Jun 2, 2026
    e34f5d0
  • Added finer MSPT Buckets for benchmark report. Added additional spawn_entity example templates. Added additional unit tests. Improved documentation for clarity. Improved benchmark report.

    @MarkusBordihn MarkusBordihn committed May 30, 2026
    95f97c7
  • Added automatic GitHub workflows. Added mob-farm entity optimization with high server load. Improved benchmark scenarios and performance tracking. Improved mod description and wiki pages.

    @MarkusBordihn MarkusBordihn committed May 29, 2026
    58ee76b
  • Added more detailed MSPT buckets and improved reporting. Added smaller performance optimizations and removed some redundant code. Added additional benchmark scenarios for better performance analysis and optimization. Improved benchmark reporting and save result to .md file. Improved entity report and store results outside of config folder. Improved memory usage and reduced string concatenation in maps.

    @MarkusBordihn MarkusBordihn committed May 27, 2026
    0b994ad
  • Fixed #89 compatibility for many popular mods with special entities. Fixed #88 and #84 by providing NeoForge version and fixed related issues. Fixed #49 Ars Nouveau mob spawn handling and compatibility. Fixed benchmark crashes with chunk optimization mods. Fixed features are not completely disabled and downgrading benchmark phase 2 results. Fixed the incorrect Forge "missing on client" log message on clients. Added entity exclusion metadata (mod, category, reason) and entity tracking reports. Added more third-party compatibility checks. Added stuck arrow cleanup. Added spawn-type-based handling for structures, chunk generation, reinforcements... Added unit and game tests for the new features and optimizations. Added movement-aware simulation distance throttling. Added more spawn presets for known mods and entities. Added the missing "Eco Stack Manager" integration for the 12.x feature set. Improved benchmark measurement accuracy and result presentation. Improved logging, server load summaries, and stats output while reducing noisy output.

    @MarkusBordihn MarkusBordihn committed May 26, 2026
    d160e0b
  • Fixed issue with server load measurement per world was not accurate enough. Fixed smaller memory leak in the server load measurement code. Fixed log spam issue with auto-detected mods. Fixed Forge Mixin issue with missing mixin configuration file. Added auto-benchmarking tools for better performance analysis and optimization. Improved stats command to provide more detailed information about server load and performance. Improved Fabric performance by optimizing existing code to Fabric entity pipeline.

    @MarkusBordihn MarkusBordihn committed May 24, 2026
    3d7ef8b
  • Next major alpha 12.x version with refactored code and improved performance.

    @MarkusBordihn MarkusBordihn committed May 23, 2026
    aad7abf
  • As requested, separated the Mods optimization module into a independent mod called `Mods Optimizer` to allow easier maintenance and updates. Improved overall performance and memory usage by code refactoring and optimizations up to 10%. Simplified checks and removed unnecessary checks for better performance. Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module.

    @MarkusBordihn MarkusBordihn committed Dec 9, 2023
    d6b39a9
  • Improved formatting of headers.

    @MarkusBordihn MarkusBordihn committed Oct 26, 2023
    7d0847d
  • Updated documentation to covering issues like #55.

    @MarkusBordihn MarkusBordihn committed Oct 26, 2023
    cd7513c
  • Added Modules page.

    @MarkusBordihn MarkusBordihn committed Oct 25, 2023
    ac29046
  • Developed documentation to facilitate effortless troubleshooting.

    @MarkusBordihn MarkusBordihn committed Oct 25, 2023
    e5dc3b6
  • Initial Home page

    @MarkusBordihn MarkusBordihn committed Oct 25, 2023
    ae7a454