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Merge remote-tracking branch 'origin/master'
Fixed benchmark report not covering all features and adjustments. Added Exploration scenario and update benchmark scenarios. Improved simulation distance features and set default to AUTO with better load-based adjustments.
Fixed broken Villager <-> Zombie Villager conversion. Refactored benchmark for improved performance and readability. Removed legacy code and implementations.
Improved mod startup performance and benchmark report generation. Added Entity Tracking Report documentation.
Added player warmup for simulation distance and random tick speed on login, teleport and fast movement. Added config toggles for login and movement warmup independent from minOptimizationLoadLevel. Improved load-based simulation distance changes with step-by-step reductions. Improved warmup recovery to only restore values below normal server load. Improved reset handling and tests for restoring server default values.
Added finer MSPT Buckets for benchmark report. Added additional spawn_entity example templates. Added additional unit tests. Improved documentation for clarity. Improved benchmark report.
Added automatic GitHub workflows. Added mob-farm entity optimization with high server load. Improved benchmark scenarios and performance tracking. Improved mod description and wiki pages.
Added more detailed MSPT buckets and improved reporting. Added smaller performance optimizations and removed some redundant code. Added additional benchmark scenarios for better performance analysis and optimization. Improved benchmark reporting and save result to .md file. Improved entity report and store results outside of config folder. Improved memory usage and reduced string concatenation in maps.
Fixed #89 compatibility for many popular mods with special entities. Fixed #88 and #84 by providing NeoForge version and fixed related issues. Fixed #49 Ars Nouveau mob spawn handling and compatibility. Fixed benchmark crashes with chunk optimization mods. Fixed features are not completely disabled and downgrading benchmark phase 2 results. Fixed the incorrect Forge "missing on client" log message on clients. Added entity exclusion metadata (mod, category, reason) and entity tracking reports. Added more third-party compatibility checks. Added stuck arrow cleanup. Added spawn-type-based handling for structures, chunk generation, reinforcements... Added unit and game tests for the new features and optimizations. Added movement-aware simulation distance throttling. Added more spawn presets for known mods and entities. Added the missing "Eco Stack Manager" integration for the 12.x feature set. Improved benchmark measurement accuracy and result presentation. Improved logging, server load summaries, and stats output while reducing noisy output.
Fixed issue with server load measurement per world was not accurate enough. Fixed smaller memory leak in the server load measurement code. Fixed log spam issue with auto-detected mods. Fixed Forge Mixin issue with missing mixin configuration file. Added auto-benchmarking tools for better performance analysis and optimization. Improved stats command to provide more detailed information about server load and performance. Improved Fabric performance by optimizing existing code to Fabric entity pipeline.
Next major alpha 12.x version with refactored code and improved performance.
As requested, separated the Mods optimization module into a independent mod called `Mods Optimizer` to allow easier maintenance and updates. Improved overall performance and memory usage by code refactoring and optimizations up to 10%. Simplified checks and removed unnecessary checks for better performance. Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module.
Improved formatting of headers.
Updated documentation to covering issues like #55.
Added Modules page.
Developed documentation to facilitate effortless troubleshooting.
Initial Home page