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ATNO For AR / VR / MR / XR Developer

ATNO For AR / VR / MR / XR Developer

Write about - Augmented Reality ( AR ) | Virtual Reality (VR) | Mixed Reality ( MR ) |Extended Reality ( XR ) | AR VR Game ✌️🍎Visit Here: atno.io/domain/arvr

🕶️ Holographic Meetings: Building a Low-Code 3D Avatar Chatroom with Ready Player Me (Tutorial)

3 min readOct 14, 2025

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1️⃣ Why Holographic Meetings? 🤔Before we jump in, let’s understand why this is worth your time:

  • Replace boring Zoom calls with immersive 3D spaces 🌐
  • Make remote work more fun and engaging 🎉
  • Learn low-code XR development without a PhD in 3D graphics 👨‍💻
  • Experiment with Ready Player Me avatars that look… kinda like you. Or your cat. 🐱

Fun fact: Some companies report 50% higher engagement in virtual meetings vs. traditional video calls! 🚀

2️⃣ What You’ll Need 🛠️

  • Unity 2022+ (or later) — Free version works fine
  • Ready Player Me SDK — For avatars (download from their website)
  • Photon PUN 2 — For multiplayer networking
  • Basic Unity knowledge — If you know how to create a scene, you’re good
  • A sprinkle of patience, and maybe coffee ☕

3️⃣ Step 1: Set Up Unity & Import SDK 📦

  1. Open Unity → Create a 3D project
  2. Import Ready Player Me SDK
  • Drag and drop into Assets

3. Import Photon PUN 2 for networking

Pro Tip: Use a clean project folder. Unity likes to throw tantrums if it’s messy 😅

4️⃣ Step 2: Create Your Chatroom Scene 🏢

  • Add a plane as the floor
  • Add lights (directional & ambient)
  • Add camera and player spawn points
  • Optional: Add a few furniture models to make it cozy 🛋️

If you want your avatar to “trip over” a virtual coffee cup… go ahead. It’s safe in VR 😆

5️⃣ Step 3: Add 3D Avatars 🕺💃

Ready Player Me makes this super low-code:

using ReadyPlayerMe;
using UnityEngine;
public class AvatarLoader : MonoBehaviour
{
public string avatarUrl = "<https://hub.readyplayer.me/avatar/YOUR_AVATAR_URL>";
void Start()
{
AvatarLoader avatarLoader = new AvatarLoader();
avatarLoader.LoadAvatar(avatarUrl, OnAvatarLoaded);
}

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void OnAvatarLoaded(GameObject avatar)
{
avatar.transform.position = Vector3.zero;
Debug.Log("Avatar loaded successfully!");
}
}
  • Replace YOUR_AVATAR_URL with the link from Ready Player Me
  • Boom! Your avatar now exists in your 3D chatroom 🎉

6️⃣ Step 4: Multiplayer Networking with Photon 🌍

  • Set up Photon PUN 2
  • Add a PhotonView to avatars
  • Sync position and rotation so everyone sees each other move
using Photon.Pun;
using UnityEngine;
public class AvatarSync : MonoBehaviourPun, IPunObservable
{
private Vector3 latestPos;
private Quaternion latestRot;
void Update()
{
if (!photonView.IsMine)
{
transform.position = Vector3.Lerp(transform.position, latestPos, Time.deltaTime * 10);
transform.rotation = Quaternion.Lerp(transform.rotation, latestRot, Time.deltaTime * 10);
}
}
public void OnPhotonSerializeView(PhotonStream stream, PhotonMessageInfo info)
{
if (stream.IsWriting)
{
stream.SendNext(transform.position);
stream.SendNext(transform.rotation);
}
else
{
latestPos = (Vector3)stream.ReceiveNext();
latestRot = (Quaternion)stream.ReceiveNext();
}
}
}

Tip: Smooth interpolation prevents avatars from looking like glitchy robots 🤖

7️⃣ Step 5: Add Chat & Interactions 💬

  • Use UI Canvas for text chat
  • Optionally add emotes, gestures, or reactions
  • Test with 2–3 players to make sure networking is solid

8️⃣ Extra Tips & Tricks ✨

  • Lighting matters: Shadows = immersive vibe 🌤️
  • Keep scene lightweight: Avoid 10k poly models unless you want lag
  • Avatar customization: Let users choose skins & accessories
  • Test often: VR & AR can get tricky with collisions and sync

9️⃣ Fun Examples of What You Can Do 🎉

  • Office meetings that feel like Star Trek holodeck 🖖
  • Virtual classrooms with student avatars raising hands ✋
  • Networking events where avatars dance awkwardly because why not? 💃🕺

📌 Quick Summary

  • Holographic meetings are the future of remote collaboration 🌐
  • Ready Player Me + Photon + Unity = low-code magic
  • Build avatars, sync movements, add chat → instant 3D chatroom
  • Keep it fun, lightweight, and interactive 😎

Quote: “Why settle for talking heads on Zoom when you can have pixelated humans in 3D?” 😆

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