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The Real Reason Why NBA 2k is TRASH!

19 min readFeb 4, 2026

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By: Jeremiah Luc Colas | Published: February 4, 2026, 1:45pm EST

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NBA 2K Has Lost the Feel of Basketball — And Here’s Why

I’m going to be blunt and get straight to the point: the NBA 2K franchise has been going downhill since NBA 2K21. Some players argue the decline started as early as 2K18, and while there’s truth to that, games like 2K19 and 2K20 were still genuinely strong entries for their time. Those titles managed to balance realism, responsiveness, and fun in a way that modern 2K games simply do not.

Ironically, the one thing NBA 2K seems to remain consistent with real-life basketball is delivering a disappointing product to its most loyal, paying customers year after year — using the same tactics, the same systems, and the same design priorities. To understand why the series feels so different now, we have to look deeper than surface-level complaints. This isn’t nostalgia. It’s a fundamental shift in design philosophy.

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The 2K14–2K20 Era: Control, Consequence, and Authenticity

NBA 2K games from 2K14 through 2K20 felt and looked more realistic while still maintaining a subtle arcade edge. Graphics, lighting, player models, jersey physics, and on-court atmosphere all worked together to create immersion. More importantly, player control was king.

Back then, you controlled every movement your player made — for better or worse. If you mistimed a dribble move, you got stripped. If you overcommitted on defense, you paid for it. Momentum mattered. Foot planting mattered. Recovery time mattered. You weren’t triggering a cinematic moment; you were actively driving the player frame by frame. That unpredictability made the game feel alive, human, and honest.

Mistakes weren’t hidden or corrected by the system. The game let you look bad if you played bad — and that’s exactly what made success feel earned.

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The 2K21–2K26 Era: From Player Control to Animation Control

Starting with NBA 2K21, the franchise shifted toward animation-driven gameplay. Instead of responding directly to player inputs, the game increasingly prioritizes long, canned animation sequences. Contextual logic often overrides what the user is actually trying to do, while AI assistance constantly steps in to “smooth out” outcomes.

Now, you can flick a joystick in one direction and your MyPlayer immediately launches into a full signature move — complete with automatic spacing, balance correction, and timing adjustments. It often feels less like you’re playing basketball and more like you’re watching a simulation play itself. This is where systems like ProPLAY and Go-To Shots come in.

ProPLAY: Realistic Motion, Reduced Agency

ProPLAY isn’t inherently a bad idea. In theory, pulling real NBA motion capture directly from live games and converting them into playable animations sounds revolutionary. The problem is that ProPLAY prioritizes visual authenticity over player agency.

Real NBA players don’t move in short, adjustable increments. They flow, chain movements together, and commit fully to actions. When that philosophy is translated directly into gameplay, it results in long animation locks that remove moment-to-moment control from the user.

Instead of performing Luka Dončić’s stepback, you’re watching it happen. Instead of executing a move, you’re selecting an animation package and letting the engine take over. The result is a game that looks real but doesn’t feel interactive — a simulation watching itself rather than a sport you’re actively playing.

Why Unpredictability Disappeared?

Older 2K titles embraced imperfection such as bad gathers, awkward collisions, missed animations, and slight randomness when it comes to the AI computer that you are facing and your MyPlayer that you are controlling. The newer 2Ks actively avoid anything that looks “ugly” or unscripted. User mistakes are smoothed out. Bad inputs are corrected. Defensive spacing is auto-adjusted. Dribbles and shots are magnetized toward success. This creates gameplay that is more consistent, more highlight-friendly, more streamer-ready, but also far less personal.

When you no longer own your failures, your successes stop meaning as much. Without consequence, skill expression fades.

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Physics Took a Back Seat to Animation Priority

Another major shift is the move away from true physics-based interactions toward animation blending. In older games, player weight, momentum, and contact visibly disrupted plays. Bodies collided with purpose. Defense felt reactive.

In newer 2Ks, physics are largely cosmetic. Outcomes are often decided before contact even occurs based on animation priority. That’s why players slide into open space, defenders feel delayed or “on rails,” and collisions rarely change the result of a play.

The game is no longer reacting to what did happen — it’s enforcing what should happen.

The Problem With Inflated Player Ratings

This design shift also explains why NBA player ratings are so inflated today. Overall rating is no longer a true measure of basketball skill — it’s a marketing tool.

Overall ratings now serve to Justify overpowered signature animations keep superstars dominant in every mode, and support MyTeam and MyCareer progression systems. Players like Luka Dončić and Nikola Jokić, for example, are incredible offensive talents but average to below-average defenders in real life. Realistically, that should cap them in the low 90s overall range. A 98 overall rating implies near-perfection on both ends of the floor, which simply isn’t accurate.

To reach those inflated ratings, 2K quietly boosts defensive attributes like awareness and positioning, allowing players to get stops they wouldn’t consistently get in real life. Ratings “average out” instead of reflecting real strengths and weaknesses, resulting in players who feel unrealistically complete.

The Hidden Influence: Esports and Monetization

Modern 2K isn’t primarily designed for offline simulation players or long-term franchise immersion. It’s built for Park, Rec, Pro-AM, Streamers, and MyTeam spread loops. These modes demand flashy animations, predictable outcomes, reduced skill gaps, and high ratings. High unpredictability leads to frustration — and frustration leads to fewer microtransactions. As a result, realism and agency take a back seat to retention.

Why 2K14–2K20 Got It Right

Those games hit the perfect balance through user agency being valued, skill expression being rewarded, and sim/arcade elements coexisted naturally. Good players stood out. Bad inputs looked bad. Ratings actually meant something. You weren’t playing as an NBA player — you were playing basketball through them.

Today, you’re often just activating pre-scripted versions of them.

The Core Truth — And a Way Forward

What players are feeling isn’t just that “the game changed.” It’s that 2K stopped trusting the player and started trusting the animation system. Once that happens, control turns into choreography.

The good news? This isn’t unfixable.

With the right systems in place — systems that prioritize player agency, true physics interaction, and accurate ratings — NBA 2K can find its balance again. I’ve even developed a ratings formula designed to evaluate players based on real-life statistics, analytics, efficiency, tendencies, and true skill sets rather than inflated averages.

The blueprint exists. The question is whether 2K is willing to put gameplay integrity back in the hands of the player.

NBA 2k Player Attributes/Tendencies Ratings

(Based on all-time regular season stats and efficiency percentages)

Career Three-Point Shooting % Coding/Rating

  1. 53% = 99
  2. 52% = 98
  3. 51% = 97
  4. 50% = 96
  5. 49% = 95
  6. 48% = 94
  7. 47% = 93
  8. 46% = 92
  9. 45% = 91
  10. 44% = 90
  11. 43% = 89
  12. 42% = 88
  13. 41% = 87
  14. 40% = 86
  15. 39% = 85
  16. 38% = 84
  17. 37% = 83
  18. 36% = 82
  19. 35% = 81
  20. 34% = 80
  21. 33% = 79
  22. 32% = 78
  23. 31% = 77
  24. 30% = 76
  25. 29% = 75
  26. 28% = 74
  27. 27% = 73
  28. 26% = 72
  29. 25% = 71
  30. 24% = 70
  31. 23% = 69
  32. 22% = 68
  33. 21% = 67
  34. 20% = 66
  35. 19% = 65
  36. 18% = 64
  37. 17% = 63
  38. 16% = 62
  39. 15% = 61
  40. 14% = 60
  41. 13% = 59
  42. 12% = 58
  43. 10% = 57
  44. 9% = 56
  45. 8% = 55
  46. 7% = 54
  47. 6% = 53
  48. 5% = 52
  49. 4% = 51
  50. 3% = 50
  51. 2% = 49
  52. 1% = 38
  53. 0% = 25

Career Mid-Range % Coding/Rating

  1. 59% = 99
  2. 58% = 98
  3. 57% = 97
  4. 56% = 96
  5. 55% = 95
  6. 54% = 94
  7. 53% = 93
  8. 52% = 92
  9. 51% = 90
  10. 50% = 89
  11. 49% = 88
  12. 48% = 87
  13. 47% = 86
  14. 46% = 85
  15. 45% = 84
  16. 44% = 83
  17. 43% = 82
  18. 42% = 81
  19. 41% = 80
  20. 40% = 79
  21. 39% = 78
  22. 38% = 77
  23. 37% = 76
  24. 36% = 75
  25. 35% = 74
  26. 34% = 73
  27. 33% = 72
  28. 32% = 71
  29. 31% = 70
  30. 30% = 69
  31. 29% = 68
  32. 28% = 67
  33. 27% = 66
  34. 26% = 65
  35. 25% = 64
  36. 24% = 63
  37. 23% = 62
  38. 22% = 61
  39. 21% = 60
  40. 20% = 59
  41. 19% = 58
  42. 18% = 57
  43. 17% = 56
  44. 16% = 55
  45. 15% = 54
  46. 14% = 53
  47. 13% = 52
  48. 12% = 51
  49. 11% = 50
  50. 10% = 49
  51. 9% = 48
  52. 8% = 47
  53. 7% = 46
  54. 6% = 45
  55. 5% = 44
  56. 4% = 43
  57. 3% = 42
  58. 2% = 41
  59. 1% = 30
  60. 0% = 25

Driving Layup Percentages % Rating

  1. 70% or higher = 90–99
  2. 60% or higher = 80–89
  3. 50% or higher = 70–79
  4. 40% or higher = 60–69
  5. 30% or higher = 50–59
  6. 20% or higher = 40–49
  7. 10% or higher = 30–39
  8. 0% or higher = 25–29

Driving Layup Percentage% Breakdown + Finish Strong Tendencies + Shot Close Tendency Rating

  1. 70% = 90
  2. 71% = 91
  3. 72% = 92
  4. 73% = 93
  5. 74% = 94
  6. 75% = 95
  7. 76% = 96
  8. 77% = 97
  9. 78% = 98
  10. 79% or 80% = 99
  11. 60% = 80
  12. 61% = 81
  13. 62% = 82
  14. 63% = 83
  15. 64% = 84
  16. 65% = 85
  17. 66% = 86
  18. 67% = 87
  19. 68% = 88
  20. 69% = 89
  21. 50% = 70
  22. 51% = 71
  23. 52% = 72
  24. 53% = 73
  25. 54% = 74
  26. 55% = 75
  27. 56% = 76
  28. 57% = 77
  29. 58% = 78
  30. 59% = 79
  31. 40% = 60
  32. 41% = 61
  33. 42% = 62
  34. 43% = 63
  35. 44% = 64
  36. 45% = 65
  37. 46% = 66
  38. 47% = 67
  39. 48% = 68
  40. 49% = 69
  41. 30% = 50
  42. 31% = 51
  43. 32% = 52
  44. 33% = 53
  45. 34% = 54
  46. 35% = 55
  47. 36% = 56
  48. 37% = 57
  49. 38% = 58
  50. 39% = 59
  51. 20% = 40
  52. 21% = 41
  53. 22% = 42
  54. 23% = 43
  55. 24% = 44
  56. 25% = 45
  57. 26% = 46
  58. 27% = 47
  59. 28% = 48
  60. 29% = 49
  61. 10% = 30
  62. 11% = 31
  63. 12% = 32
  64. 13% = 33
  65. 14% = 34
  66. 15% = 35
  67. 16% = 36
  68. 17% = 37
  69. 18% = 38
  70. 19% = 39
  71. 0% = 25

Career Assist Ratings Coding/Rating

  1. 11–14 APG = 99
  2. 10 APG = 98
  3. 9 APG = 97
  4. 8 APG = 86
  5. 7 APG = 85
  6. 6 APG = 84
  7. 5 APG = 83
  8. 4 APG = 72
  9. 3 APG = 61
  10. 2 APG = 50
  11. 1 APG = 49

Career Shot IQ & Offensive Consistency Rating Coding (True Shooting Percentage)

  1. 73% = 99
  2. 72% = 98
  3. 71% = 97
  4. 70% = 96
  5. 69% = 95
  6. 68% = 94
  7. 67% = 93
  8. 66% = 92
  9. 65% = 91
  10. 64% = 90
  11. 63% = 89
  12. 62% = 88
  13. 61% = 87
  14. 60% = 86
  15. 59% = 85
  16. 58% = 84
  17. 57% = 83
  18. 56% = 82
  19. 55% = 81
  20. 54% = 80
  21. 53% = 79
  22. 52% = 78
  23. 51% = 77
  24. 50% = 76
  25. 49% = 75
  26. 48% = 74
  27. 47% = 73
  28. 46% = 72
  29. 45% = 71
  30. 44% = 70
  31. 43% = 69
  32. 42% = 68
  33. 41% = 67
  34. 40% = 66
  35. 39% = 65
  36. 38% = 64
  37. 37% = 63
  38. 36% = 62
  39. 35% = 61
  40. 34% = 60
  41. 33% = 59
  42. 32% = 58
  43. 31% = 57
  44. 30% = 56
  45. 29% = 55
  46. 28% = 54
  47. 27% = 53
  48. 26% = 52
  49. 25% = 51
  50. 24% = 50
  51. 23% = 49
  52. 22% = 48
  53. 21% = 47
  54. 20% = 46
  55. 19% = 45
  56. 18% = 44
  57. 17% = 43
  58. 16% = 42
  59. 15% = 41
  60. 14% = 40
  61. 13% = 39
  62. 12% = 38
  63. 11% = 37
  64. 10% = 36
  65. 9% = 35
  66. 8% = 34
  67. 7% = 33
  68. 6% = 32
  69. 5% = 31
  70. 4% = 30
  71. 3% = 29
  72. 2% = 28
  73. 1% = 27
  74. 0% = 25

Career Offensive Rebounds Rating Coding

  1. 7 ORPG = 99
  2. 6 ORPG = 95
  3. 5 ORPG = 84
  4. 4 ORPG = 75
  5. 3 ORPG = 64
  6. 2 ORPG = 54
  7. 1 ORPG = 47
  8. 0.5/0.9 ORPG = 38

Career Defensive Rebounds Rating Coding

  1. 27 DRPG = 99
  2. 26 DRPG = 98
  3. 25 DRPG = 97
  4. 24 DRPG = 96
  5. 23 DRPG = 95
  6. 22 DRPG = 94
  7. 21 DRPG = 93
  8. 20 DRPG = 92
  9. 19 DRPG = 91
  10. 18 DRPG = 90
  11. 17 DRPG = 89
  12. 16 DRPG = 88
  13. 15 DRPG = 87
  14. 14 DRPG = 86
  15. 13 DRPG = 85
  16. 12 DRPG = 84
  17. 11 DRPG = 83
  18. 10 DRPG = 82
  19. 9 DRPG = 81
  20. 8 DRPG = 80
  21. 7 DRPG = 79
  22. 6 DRPG = 68
  23. 5 DRPG = 64
  24. 4 DRPG = 57
  25. 3 DRPG = 54
  26. 2 DRPG = 47
  27. 1 DRPG = 34
  28. 0 DRPG = 25

Career Block Shot Rating Coding

  1. 5 BPG = 99
  2. 4 BPG = 89
  3. 3 BPG = 79
  4. 2 BPG = 69
  5. 1 BPG = 59
  6. 0.2, 0.5, 0.9 BPG = 49, 38, 25

Career Steals Rating Coding

  1. 4 SPG = 99
  2. 3 SPG = 89
  3. 2 SPG = 79
  4. 1 SPG = 69
  5. 0.5/0.9 SPG = 59

Career Vertical Jump Rating Coding

  1. 50 inches = 99
  2. 49 inches = 98
  3. 48 inches = 97
  4. 47 inches = 96
  5. 46 inches = 95
  6. 45 inches = 94
  7. 44 inches = 93
  8. 43 inches = 92
  9. 42 inches = 91
  10. 41 inches = 90
  11. 40 inches = 89
  12. 39 inches = 88
  13. 38 inches = 87
  14. 37 inches = 86
  15. 36 inches = 85
  16. 35 inches = 84
  17. 34 inches = 83
  18. 33 inches = 82
  19. 32 inches = 81
  20. 31 inches = 80
  21. 30 inches = 79
  22. 29 inches = 78
  23. 28 inches = 77
  24. 27 inches = 76
  25. 26 inches = 75
  26. 25 inches = 74
  27. 24 inches = 73
  28. 23 inches = 72
  29. 22 inches = 71
  30. 21 inches = 70
  31. 20 inches = 69
  32. 19 inches = 68
  33. 18 inches = 67
  34. 17 inches = 66
  35. 16 inches = 65
  36. 15 inches = 64
  37. 14 inches = 63
  38. 13 inches = 62
  39. 12 inches = 61
  40. 11 inches = 60
  41. 10 inches = 59
  42. 9 inches = 58
  43. 8 inches = 57
  44. 7 inches = 56
  45. 6 inches = 55
  46. 5 inches = 44
  47. 4 inches = 43
  48. 3 inches = 42
  49. 2 inches = 31
  50. 1 inch = 30
  51. 0 inches = 25

Career Draw foul Rating Coding

  1. 17 FTA = 99
  2. 13 FTA = 98
  3. 12 FTA = 97
  4. 11 FTA = 96
  5. 10 FTA = 95
  6. 9 FTA = 94
  7. 8 FTA = 83
  8. 7 FTA = 82
  9. 6 FTA = 81
  10. 5 FTA = 70
  11. 4 FTA = 69
  12. 3 FTA = 58
  13. 2 FTA = 47
  14. 1 FTA = 36
  15. 0 FTA = 25

Career Minutes Per Game (Stamina) Coding Rating

  1. 45 MPG = 99
  2. 42 MPG = 98
  3. 41 MPG = 97
  4. 40 MPG = 96
  5. 39 MPG = 95
  6. 38 MPG = 94
  7. 37 MPG = 93
  8. 36 MPG = 92
  9. 35 MPG = 91
  10. 34 MPG = 90
  11. 33 MPG = 89
  12. 32 MPG = 88
  13. 31 MPG = 87
  14. 30 MPG = 86
  15. 29 MPG = 85
  16. 28 MPG = 84
  17. 27 MPG = 83
  18. 26 MPG = 82
  19. 25 MPG = 81
  20. 24 MPG = 80
  21. 23 MPG = 79
  22. 22 MPG = 78
  23. 21 MPG = 77
  24. 20 MPG = 76
  25. 19 MPG = 75
  26. 18 MPG = 74
  27. 17 MPG= 73
  28. 16 MPG = 72
  29. 15 MPG = 71
  30. 14 MPG = 70
  31. 13 MPG = 69
  32. 12 MPG = 68
  33. 11 MPG = 67
  34. 10 MPG = 66
  35. 9 MPG = 65
  36. 8 MPG = 64
  37. 7 MPG = 63
  38. 6 MPG = 62
  39. 5 MPG = 61
  40. 4 MPG = 60
  41. 3 MPG = 59
  42. 2 MPG = 58
  43. 1 MPG = 57
  44. 0 MPG = 25

2k Rebounding Badge Criteria Rating

  1. Bronze — 70–75
  2. Silver — 76–84
  3. Gold — 85–89
  4. Hall of fame — 90–99

2k Shot Tendency Rating

  1. 39 FGA = 100
  2. 34 FGA = 99
  3. 32 FGA = 98
  4. 31 FGA = 97
  5. 29 FGA = 96
  6. 28 FGA = 95
  7. 27 FGA = 94
  8. 26 FGA = 93
  9. 25 FGA = 92
  10. 24 FGA = 91
  11. 23 FGA = 90
  12. 22 FGA = 89
  13. 21 FGA = 88
  14. 20 FGA = 87
  15. 19 FGA = 86
  16. 18 FGA = 85
  17. 17 FGA = 84
  18. 16 FGA = 83
  19. 15 FGA = 82
  20. 14 FGA = 81
  21. 13 FGA = 80
  22. 12 FGA = 79
  23. 11 FGA = 68
  24. 10 FGA = 67
  25. 9 FGA = 66
  26. 8 FGA = 65
  27. 7 FGA = 54
  28. 6 FGA = 53
  29. 5 FGA = 42
  30. 4 FGA = 41
  31. 3 FGA = 30
  32. 2 FGA = 29
  33. 1 FGA = 25
  34. 0 FGA = 0

Usage Rate % (Touches) Rating

  1. 41% USG = 100
  2. 40% USG = 99
  3. 39% USG = 98
  4. 38% USG = 97
  5. 37% USG = 96
  6. 36% USG = 95
  7. 35% USG = 94
  8. 34% USG = 93
  9. 33% USG = 92
  10. 32% USG = 91
  11. 31% USG = 90
  12. 30% USG = 89
  13. 29% USG = 88
  14. 28% USG = 87
  15. 27% USG = 86
  16. 26% USG = 85
  17. 25% USG = 84
  18. 24% USG = 83
  19. 23% USG = 82
  20. 22% USG = 81
  21. 21% USG = 80
  22. 20% USG = 79
  23. 19% USG = 78
  24. 18% USG = 77
  25. 17% USG = 76
  26. 16% USG = 75
  27. 15% USG = 74
  28. 14% USG = 73
  29. 13% USG = 72
  30. 12% USG = 71
  31. 11% USG = 70
  32. 10% USG = 69
  33. 9% USG = 68
  34. 8% USG = 67
  35. 7% USG = 66
  36. 6% USG = 65
  37. 5% USG = 64
  38. 4% USG = 63
  39. 3% USG = 62
  40. 2% USG = 61
  41. 1% USG = 60
  42. 0% USG = 59

Defensive Rating Formula: Check defensive rating on basketball reference. If the defensive rating on a player is top 5 worst or more. You check this list and subtract by the number the player is listed at. If the player’s defensive rating is top 5 lowest or more, you can check this list again and subtract by the number the player is listed at.

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Defensive Accolade (Perimeter Defense + Interior Defense) 2k Coding

  1. Defensive 1st Team + DPOY = 99 (hall of fame)
  2. Defensive 1st Team = 90–98 (hall of fame)
  3. Defensive 2nd Team = 85–89 (gold)
  4. Above Average Defender (No Defensive Team) = 77–84 (silver)
  5. Average Defender (No Defensive Team) = 70–76 (bronze)
  6. Below Average Defender (No Defensive Team) = 60–69 (no badges)
  7. Bad Defender (No Defensive Team) = 25–59 (no badges)

Guards, Forwards, Centers — DPOY Race Coding (Perimeter + Interior Defense Overalls)

99 = 1st best defender at your position

98 = 2nd best defender at your position

97 = 3rd best defender at your position

96 = 4th best defender at your position

95 = 5th best defender at your position

94 = 6th best defender at your position

93 = 7th best defender at your position

92 = 8th best defender at your position

91 = 9th best defender at your position

90 = 10th best defender at your position

89 = 11th best defender at your position

88 = 12th best defender at your position

87 = 13th best defender at your position

86 = 14th best defender at your position

85 = 15th best defender at your position

84 = 16th best defender at your position

83 = 17th best defender at your position

82 = 18th best defender at your position

81 = 19th best defender at your position

80 = 20th best defender at your position

79 = 21th best defender at your position

78 = 22th best defender at your position

77 = 23rd best defender at your position

76 = 24th best defender at your position

75 = 25th best defender at your position

74 = 26th best defender at your position

73 = 27th best defender at your position

72 = 28th best defender at your position

71 = 29th best defender at your position

70 = 30th best defender at your position

69 = 31st best defender at your position

68 = 32nd best defender at your position

67 = 33rd best defender at your position

66 = 34th best defender at your position

65 = 35th best defender at your position

64 = 36th best defender at your position

63 = 37th best defender at your position

62 = 38th best defender at your position

61 = 39th best defender at your position

60 = 40th best defender at your position

59 = 41st best defender at your position

58 = 42nd best defender at your position

57 = 43rd best defender at your position

56 = 44th best defender at your position

55 = 45th best defender at your position

54 = 46th best defender at your position

53 = 47th best defender at your position

52 = 48th best defender at your position

51 = 49th best defender at your position

50 = 50th best defender at your position

49 = 51st best defender at your position

48 = 52nd best defender at your position

47 = 53rd best defender at your position

46 = 54th best defender at your position

45 = 55th best defender at your position

44 = 56th best defender at your position

43 = 57th best defender at your position

42 = 58th best defender at your position

41 = 59th best defender at your position

40 = 60th best defender at your position

39 = 61st best defender at your position

38 = 62nd best defender at your position

37 = 63rd best defender at your position

36 = 64rd best defender at your position

35 = 65th best defender at your position

34 = 66th best defender at your position

33 = 67th best defender at your position

32 = 68th best defender at your position

31 = 69th best defender at your position

30 = 70th best defender at your position

29 = 71st best defender at your position

28 = 72nd best defender at your position

27 = 73rd best defender at your position

26 = 74th best defender at your position

25 = 75th best defender at your position

Three Point Shot Attempts Tendency per game Rating

  1. 0 = 0.0 3PA
  2. 1 = 0.1 3PA
  3. 2 = 0.2 3PA
  4. 3 = 0.3 3PA
  5. 4 = 0.4 3PA
  6. 5 = 0.5 3PA
  7. 6 = 0.6 3PA
  8. 7 = 0.7 3PA
  9. 8 = 0.8 3PA
  10. 9 = 0.9 3PA
  11. 10 = 1.0 3PA
  12. 11 = 1.1 3PA
  13. 12 = 1.2 3PA
  14. 13 = 1.3 3PA
  15. 14 = 1.4 3PA
  16. 15 = 1.5 3PA
  17. 16 = 1.6 3PA
  18. 17 = 1.7 3PA
  19. 18 = 1.8 3PA
  20. 19 = 1.9 3PA
  21. 20 = 2.0 3PA
  22. 21 = 2.1 3PA
  23. 22 = 2.2 3PA
  24. 23 = 2.3 3PA
  25. 24 = 2.4 3PA
  26. 25 = 2.5 3PA
  27. 26 = 2.6 3PA
  28. 27 = 2.7 3PA
  29. 28 = 2.8 3PA
  30. 29 = 2.9 3PA
  31. 30 = 3.0 3PA
  32. 31 = 3.1 3PA
  33. 32 = 3.2 3PA
  34. 33 = 3.3 3PA
  35. 34 = 3.4 3PA
  36. 35 = 3.5 3PA
  37. 36 = 3.6 3PA
  38. 37 = 3.7 3PA
  39. 38 = 3.8 3PA
  40. 39 = 3.9 3PA
  41. 40 = 4.0 3PA
  42. 41 = 4.1 3PA
  43. 42 = 4.2 3PA
  44. 43 = 4.3 3PA
  45. 44 = 4.4 3PA
  46. 45 = 4.5 3PA
  47. 46 = 4.6 3PA
  48. 47 = 4.7 3PA
  49. 48 = 4.8 3PA
  50. 49 = 4.9 3PA
  51. 50 = 5.0 3PA
  52. 51 = 5.1 3PA
  53. 52 = 5.2 3PA
  54. 53 = 5.3 3PA
  55. 54 = 5.4 3PA
  56. 55 = 5.5 3PA
  57. 56 = 5.6 3PA
  58. 57 = 5.7 3PA
  59. 58 = 5.8 3PA
  60. 59 = 5.9 3PA
  61. 60 = 6.0 3PA
  62. 61 = 6.1 3PA
  63. 62 = 6.2 3PA
  64. 63 = 6.3 3PA
  65. 64 = 6.4 3PA
  66. 65 = 6.5 3PA
  67. 66 = 6.6 3PA
  68. 67 = 6.7 3PA
  69. 68 = 6.8 3PA
  70. 69 = 6.9 3PA
  71. 70 = 7.0 3PA
  72. 71 = 7.1 3PA
  73. 72 = 7.2 3PA
  74. 73 = 7.3 3PA
  75. 74 = 7.4 3PA
  76. 75 = 7.5 3PA
  77. 76 = 7.6 3PA
  78. 77 = 7.7 3PA
  79. 78 = 7.8 3PA
  80. 79 = 7.9 3PA
  81. 80 = 8.0 3PA
  82. 81 = 8.1 3PA
  83. 82 = 8.2 3PA
  84. 83 = 8.3 3PA
  85. 84 = 8.4 3PA
  86. 85 = 8.5 3PA
  87. 86 = 8.6 3PA
  88. 87 = 8.7 3PA
  89. 88 = 8.8 3PA
  90. 89 = 8.9 3PA
  91. 90 = 9.0 3PA
  92. 91 = 9.1 3PA
  93. 92 = 9.2 3PA
  94. 93 = 9.3 3PA
  95. 94 = 9.4 3PA
  96. 95 = 9.5 3PA
  97. 96 = 9.6 3PA
  98. 97 = 9.7 3PA
  99. 98 = 9.8 3PA
  100. 99 = 9.9 3PA
  101. 100 = 10.0–13.0 3PA

Assist Rating (per game)

  1. 0 = 0.0 APG
  2. 1 = 0.1 APG
  3. 2 = 0.2 APG
  4. 3 = 0.3 APG
  5. 4 = 0.4 APG
  6. 5 = 0.5 APG
  7. 6 = 0.7 APG
  8. 7 = 0.8 APG
  9. 8 = 0.9 APG
  10. 9 = 1.0 APG
  11. 10 = 1.1 APG
  12. 11 = 1.2 APG
  13. 12 = 1.3 APG
  14. 13 = 1.4 APG
  15. 14 = 1.5 APG
  16. 15 = 1.6 APG
  17. 16 = 1.7 APG
  18. 17 = 1.8 APG
  19. 18 = 1.9 APG
  20. 19 = 2.0 APG
  21. 20 = 2.1 APG
  22. 21 = 2.2 APG
  23. 22 = 2.3 APG
  24. 23 = 2.4 APG
  25. 24 = 2.5 APG
  26. 25 = 2.6 APG
  27. 26 = 2.7 APG
  28. 27 = 2.8 APG
  29. 28 = 2.9 APG
  30. 29 = 3.0 APG
  31. 30 = 3.1 APG
  32. 31 = 3.2 APG
  33. 32 = 3.3 APG
  34. 33 = 3.4 APG
  35. 34 = 3.5 APG
  36. 35 = 3.6 APG
  37. 36 = 3.7 APG
  38. 37 = 3.8 APG
  39. 38 = 3.9 APG
  40. 39 = 4.0 APG
  41. 40 = 4.1 APG
  42. 41 = 4.2 APG
  43. 42 = 4.3 APG
  44. 43 = 4.4 APG
  45. 44 = 4.5 APG
  46. 45 = 4.6 APG
  47. 46 = 4.7 APG
  48. 47 = 4.8 APG
  49. 48 = 4.9 APG
  50. 49 = 5.0 APG
  51. 50 = 5.1 APG
  52. 51 = 5.2 APG
  53. 52 = 5.3 APG
  54. 53 = 5.4 APG
  55. 54 = 5.5 APG
  56. 55 = 5.6 APG
  57. 56 = 5.7 APG
  58. 57 = 5.8 APG
  59. 58 = 5.9 APG
  60. 59 = 6.0 APG
  61. 60 = 6.1 APG
  62. 61 = 6.2 APG
  63. 62 = 6.3 APG
  64. 63 = 6.4 APG
  65. 64 = 6.5 APG
  66. 65 = 6.6 APG
  67. 66 = 6.7 APG
  68. 67 = 6.8 APG
  69. 68 = 6.9 APG
  70. 69 = 7.0 APG
  71. 70 = 7.1 APG
  72. 71 = 7.2 APG
  73. 72 = 7.3 APG
  74. 73 = 7.4 APG
  75. 74 = 7.5 APG
  76. 75 = 7.6 APG
  77. 76 = 7.7 APG
  78. 77 = 7.8 APG
  79. 78 = 7.9 APG
  80. 79 = 8.0 APG
  81. 80 = 8.1 APG
  82. 81 = 8.2 APG
  83. 82 = 8.3 APG
  84. 83 = 8.4 APG
  85. 84 = 8.5 APG
  86. 85 = 8.6 APG
  87. 86 = 8.7 APG
  88. 87 = 8.8 APG
  89. 88 = 8.9 APG
  90. 89 = 9.0 APG
  91. 90 = 9.1 APG
  92. 91 = 9.2 APG
  93. 92 = 9.3 APG
  94. 93 = 9.4 APG
  95. 94 = 9.5 APG
  96. 95 = 9.6 APG
  97. 96 = 9.7 APG
  98. 97 = 9.8 APG
  99. 98 = 9.9 APG
  100. 99 = 10.0 APG
  101. 100 = 11.0 APG — 14.0 APG

Contested Shot Tendency Rating

Loan star option: 50 = 24–27 FGA

First option: 47 = 20–23 FGA

Proemial all star: 45 = 18–19 FGA

2nd option: 42 = 15–17 FGA

3rd option: 40 = 12–14 FGA

Role player: 35 = 6–10 FGA

Corner guy (shooter): 25 = 4–8 FGA

Volume Shooter Badge Shot Rating

Hall of fame volume shooter — 25–39+ shots

Gold volume shooter — 15–25+ shots

Silver volume shooter — 10–15+ shots

Bronze volume shooter — 6–12+ shots

None — 5–8+ shots

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Jeremiah Luc Colas
Jeremiah Luc Colas

Written by Jeremiah Luc Colas

0 followers

Child of God Poet Writer Musician