The Real Reason Why NBA 2k is TRASH!
By: Jeremiah Luc Colas | Published: February 4, 2026, 1:45pm EST
NBA 2K Has Lost the Feel of Basketball — And Here’s Why
I’m going to be blunt and get straight to the point: the NBA 2K franchise has been going downhill since NBA 2K21. Some players argue the decline started as early as 2K18, and while there’s truth to that, games like 2K19 and 2K20 were still genuinely strong entries for their time. Those titles managed to balance realism, responsiveness, and fun in a way that modern 2K games simply do not.
Ironically, the one thing NBA 2K seems to remain consistent with real-life basketball is delivering a disappointing product to its most loyal, paying customers year after year — using the same tactics, the same systems, and the same design priorities. To understand why the series feels so different now, we have to look deeper than surface-level complaints. This isn’t nostalgia. It’s a fundamental shift in design philosophy.
The 2K14–2K20 Era: Control, Consequence, and Authenticity
NBA 2K games from 2K14 through 2K20 felt and looked more realistic while still maintaining a subtle arcade edge. Graphics, lighting, player models, jersey physics, and on-court atmosphere all worked together to create immersion. More importantly, player control was king.
Back then, you controlled every movement your player made — for better or worse. If you mistimed a dribble move, you got stripped. If you overcommitted on defense, you paid for it. Momentum mattered. Foot planting mattered. Recovery time mattered. You weren’t triggering a cinematic moment; you were actively driving the player frame by frame. That unpredictability made the game feel alive, human, and honest.
Mistakes weren’t hidden or corrected by the system. The game let you look bad if you played bad — and that’s exactly what made success feel earned.
The 2K21–2K26 Era: From Player Control to Animation Control
Starting with NBA 2K21, the franchise shifted toward animation-driven gameplay. Instead of responding directly to player inputs, the game increasingly prioritizes long, canned animation sequences. Contextual logic often overrides what the user is actually trying to do, while AI assistance constantly steps in to “smooth out” outcomes.
Now, you can flick a joystick in one direction and your MyPlayer immediately launches into a full signature move — complete with automatic spacing, balance correction, and timing adjustments. It often feels less like you’re playing basketball and more like you’re watching a simulation play itself. This is where systems like ProPLAY and Go-To Shots come in.
ProPLAY: Realistic Motion, Reduced Agency
ProPLAY isn’t inherently a bad idea. In theory, pulling real NBA motion capture directly from live games and converting them into playable animations sounds revolutionary. The problem is that ProPLAY prioritizes visual authenticity over player agency.
Real NBA players don’t move in short, adjustable increments. They flow, chain movements together, and commit fully to actions. When that philosophy is translated directly into gameplay, it results in long animation locks that remove moment-to-moment control from the user.
Instead of performing Luka Dončić’s stepback, you’re watching it happen. Instead of executing a move, you’re selecting an animation package and letting the engine take over. The result is a game that looks real but doesn’t feel interactive — a simulation watching itself rather than a sport you’re actively playing.
Why Unpredictability Disappeared?
Older 2K titles embraced imperfection such as bad gathers, awkward collisions, missed animations, and slight randomness when it comes to the AI computer that you are facing and your MyPlayer that you are controlling. The newer 2Ks actively avoid anything that looks “ugly” or unscripted. User mistakes are smoothed out. Bad inputs are corrected. Defensive spacing is auto-adjusted. Dribbles and shots are magnetized toward success. This creates gameplay that is more consistent, more highlight-friendly, more streamer-ready, but also far less personal.
When you no longer own your failures, your successes stop meaning as much. Without consequence, skill expression fades.
Physics Took a Back Seat to Animation Priority
Another major shift is the move away from true physics-based interactions toward animation blending. In older games, player weight, momentum, and contact visibly disrupted plays. Bodies collided with purpose. Defense felt reactive.
In newer 2Ks, physics are largely cosmetic. Outcomes are often decided before contact even occurs based on animation priority. That’s why players slide into open space, defenders feel delayed or “on rails,” and collisions rarely change the result of a play.
The game is no longer reacting to what did happen — it’s enforcing what should happen.
The Problem With Inflated Player Ratings
This design shift also explains why NBA player ratings are so inflated today. Overall rating is no longer a true measure of basketball skill — it’s a marketing tool.
Overall ratings now serve to Justify overpowered signature animations keep superstars dominant in every mode, and support MyTeam and MyCareer progression systems. Players like Luka Dončić and Nikola Jokić, for example, are incredible offensive talents but average to below-average defenders in real life. Realistically, that should cap them in the low 90s overall range. A 98 overall rating implies near-perfection on both ends of the floor, which simply isn’t accurate.
To reach those inflated ratings, 2K quietly boosts defensive attributes like awareness and positioning, allowing players to get stops they wouldn’t consistently get in real life. Ratings “average out” instead of reflecting real strengths and weaknesses, resulting in players who feel unrealistically complete.
The Hidden Influence: Esports and Monetization
Modern 2K isn’t primarily designed for offline simulation players or long-term franchise immersion. It’s built for Park, Rec, Pro-AM, Streamers, and MyTeam spread loops. These modes demand flashy animations, predictable outcomes, reduced skill gaps, and high ratings. High unpredictability leads to frustration — and frustration leads to fewer microtransactions. As a result, realism and agency take a back seat to retention.
Why 2K14–2K20 Got It Right
Those games hit the perfect balance through user agency being valued, skill expression being rewarded, and sim/arcade elements coexisted naturally. Good players stood out. Bad inputs looked bad. Ratings actually meant something. You weren’t playing as an NBA player — you were playing basketball through them.
Today, you’re often just activating pre-scripted versions of them.
The Core Truth — And a Way Forward
What players are feeling isn’t just that “the game changed.” It’s that 2K stopped trusting the player and started trusting the animation system. Once that happens, control turns into choreography.
The good news? This isn’t unfixable.
With the right systems in place — systems that prioritize player agency, true physics interaction, and accurate ratings — NBA 2K can find its balance again. I’ve even developed a ratings formula designed to evaluate players based on real-life statistics, analytics, efficiency, tendencies, and true skill sets rather than inflated averages.
The blueprint exists. The question is whether 2K is willing to put gameplay integrity back in the hands of the player.
NBA 2k Player Attributes/Tendencies Ratings
(Based on all-time regular season stats and efficiency percentages)
Career Three-Point Shooting % Coding/Rating
- 53% = 99
- 52% = 98
- 51% = 97
- 50% = 96
- 49% = 95
- 48% = 94
- 47% = 93
- 46% = 92
- 45% = 91
- 44% = 90
- 43% = 89
- 42% = 88
- 41% = 87
- 40% = 86
- 39% = 85
- 38% = 84
- 37% = 83
- 36% = 82
- 35% = 81
- 34% = 80
- 33% = 79
- 32% = 78
- 31% = 77
- 30% = 76
- 29% = 75
- 28% = 74
- 27% = 73
- 26% = 72
- 25% = 71
- 24% = 70
- 23% = 69
- 22% = 68
- 21% = 67
- 20% = 66
- 19% = 65
- 18% = 64
- 17% = 63
- 16% = 62
- 15% = 61
- 14% = 60
- 13% = 59
- 12% = 58
- 10% = 57
- 9% = 56
- 8% = 55
- 7% = 54
- 6% = 53
- 5% = 52
- 4% = 51
- 3% = 50
- 2% = 49
- 1% = 38
- 0% = 25
Career Mid-Range % Coding/Rating
- 59% = 99
- 58% = 98
- 57% = 97
- 56% = 96
- 55% = 95
- 54% = 94
- 53% = 93
- 52% = 92
- 51% = 90
- 50% = 89
- 49% = 88
- 48% = 87
- 47% = 86
- 46% = 85
- 45% = 84
- 44% = 83
- 43% = 82
- 42% = 81
- 41% = 80
- 40% = 79
- 39% = 78
- 38% = 77
- 37% = 76
- 36% = 75
- 35% = 74
- 34% = 73
- 33% = 72
- 32% = 71
- 31% = 70
- 30% = 69
- 29% = 68
- 28% = 67
- 27% = 66
- 26% = 65
- 25% = 64
- 24% = 63
- 23% = 62
- 22% = 61
- 21% = 60
- 20% = 59
- 19% = 58
- 18% = 57
- 17% = 56
- 16% = 55
- 15% = 54
- 14% = 53
- 13% = 52
- 12% = 51
- 11% = 50
- 10% = 49
- 9% = 48
- 8% = 47
- 7% = 46
- 6% = 45
- 5% = 44
- 4% = 43
- 3% = 42
- 2% = 41
- 1% = 30
- 0% = 25
Driving Layup Percentages % Rating
- 70% or higher = 90–99
- 60% or higher = 80–89
- 50% or higher = 70–79
- 40% or higher = 60–69
- 30% or higher = 50–59
- 20% or higher = 40–49
- 10% or higher = 30–39
- 0% or higher = 25–29
Driving Layup Percentage% Breakdown + Finish Strong Tendencies + Shot Close Tendency Rating
- 70% = 90
- 71% = 91
- 72% = 92
- 73% = 93
- 74% = 94
- 75% = 95
- 76% = 96
- 77% = 97
- 78% = 98
- 79% or 80% = 99
- 60% = 80
- 61% = 81
- 62% = 82
- 63% = 83
- 64% = 84
- 65% = 85
- 66% = 86
- 67% = 87
- 68% = 88
- 69% = 89
- 50% = 70
- 51% = 71
- 52% = 72
- 53% = 73
- 54% = 74
- 55% = 75
- 56% = 76
- 57% = 77
- 58% = 78
- 59% = 79
- 40% = 60
- 41% = 61
- 42% = 62
- 43% = 63
- 44% = 64
- 45% = 65
- 46% = 66
- 47% = 67
- 48% = 68
- 49% = 69
- 30% = 50
- 31% = 51
- 32% = 52
- 33% = 53
- 34% = 54
- 35% = 55
- 36% = 56
- 37% = 57
- 38% = 58
- 39% = 59
- 20% = 40
- 21% = 41
- 22% = 42
- 23% = 43
- 24% = 44
- 25% = 45
- 26% = 46
- 27% = 47
- 28% = 48
- 29% = 49
- 10% = 30
- 11% = 31
- 12% = 32
- 13% = 33
- 14% = 34
- 15% = 35
- 16% = 36
- 17% = 37
- 18% = 38
- 19% = 39
- 0% = 25
Career Assist Ratings Coding/Rating
- 11–14 APG = 99
- 10 APG = 98
- 9 APG = 97
- 8 APG = 86
- 7 APG = 85
- 6 APG = 84
- 5 APG = 83
- 4 APG = 72
- 3 APG = 61
- 2 APG = 50
- 1 APG = 49
Career Shot IQ & Offensive Consistency Rating Coding (True Shooting Percentage)
- 73% = 99
- 72% = 98
- 71% = 97
- 70% = 96
- 69% = 95
- 68% = 94
- 67% = 93
- 66% = 92
- 65% = 91
- 64% = 90
- 63% = 89
- 62% = 88
- 61% = 87
- 60% = 86
- 59% = 85
- 58% = 84
- 57% = 83
- 56% = 82
- 55% = 81
- 54% = 80
- 53% = 79
- 52% = 78
- 51% = 77
- 50% = 76
- 49% = 75
- 48% = 74
- 47% = 73
- 46% = 72
- 45% = 71
- 44% = 70
- 43% = 69
- 42% = 68
- 41% = 67
- 40% = 66
- 39% = 65
- 38% = 64
- 37% = 63
- 36% = 62
- 35% = 61
- 34% = 60
- 33% = 59
- 32% = 58
- 31% = 57
- 30% = 56
- 29% = 55
- 28% = 54
- 27% = 53
- 26% = 52
- 25% = 51
- 24% = 50
- 23% = 49
- 22% = 48
- 21% = 47
- 20% = 46
- 19% = 45
- 18% = 44
- 17% = 43
- 16% = 42
- 15% = 41
- 14% = 40
- 13% = 39
- 12% = 38
- 11% = 37
- 10% = 36
- 9% = 35
- 8% = 34
- 7% = 33
- 6% = 32
- 5% = 31
- 4% = 30
- 3% = 29
- 2% = 28
- 1% = 27
- 0% = 25
Career Offensive Rebounds Rating Coding
- 7 ORPG = 99
- 6 ORPG = 95
- 5 ORPG = 84
- 4 ORPG = 75
- 3 ORPG = 64
- 2 ORPG = 54
- 1 ORPG = 47
- 0.5/0.9 ORPG = 38
Career Defensive Rebounds Rating Coding
- 27 DRPG = 99
- 26 DRPG = 98
- 25 DRPG = 97
- 24 DRPG = 96
- 23 DRPG = 95
- 22 DRPG = 94
- 21 DRPG = 93
- 20 DRPG = 92
- 19 DRPG = 91
- 18 DRPG = 90
- 17 DRPG = 89
- 16 DRPG = 88
- 15 DRPG = 87
- 14 DRPG = 86
- 13 DRPG = 85
- 12 DRPG = 84
- 11 DRPG = 83
- 10 DRPG = 82
- 9 DRPG = 81
- 8 DRPG = 80
- 7 DRPG = 79
- 6 DRPG = 68
- 5 DRPG = 64
- 4 DRPG = 57
- 3 DRPG = 54
- 2 DRPG = 47
- 1 DRPG = 34
- 0 DRPG = 25
Career Block Shot Rating Coding
- 5 BPG = 99
- 4 BPG = 89
- 3 BPG = 79
- 2 BPG = 69
- 1 BPG = 59
- 0.2, 0.5, 0.9 BPG = 49, 38, 25
Career Steals Rating Coding
- 4 SPG = 99
- 3 SPG = 89
- 2 SPG = 79
- 1 SPG = 69
- 0.5/0.9 SPG = 59
Career Vertical Jump Rating Coding
- 50 inches = 99
- 49 inches = 98
- 48 inches = 97
- 47 inches = 96
- 46 inches = 95
- 45 inches = 94
- 44 inches = 93
- 43 inches = 92
- 42 inches = 91
- 41 inches = 90
- 40 inches = 89
- 39 inches = 88
- 38 inches = 87
- 37 inches = 86
- 36 inches = 85
- 35 inches = 84
- 34 inches = 83
- 33 inches = 82
- 32 inches = 81
- 31 inches = 80
- 30 inches = 79
- 29 inches = 78
- 28 inches = 77
- 27 inches = 76
- 26 inches = 75
- 25 inches = 74
- 24 inches = 73
- 23 inches = 72
- 22 inches = 71
- 21 inches = 70
- 20 inches = 69
- 19 inches = 68
- 18 inches = 67
- 17 inches = 66
- 16 inches = 65
- 15 inches = 64
- 14 inches = 63
- 13 inches = 62
- 12 inches = 61
- 11 inches = 60
- 10 inches = 59
- 9 inches = 58
- 8 inches = 57
- 7 inches = 56
- 6 inches = 55
- 5 inches = 44
- 4 inches = 43
- 3 inches = 42
- 2 inches = 31
- 1 inch = 30
- 0 inches = 25
Career Draw foul Rating Coding
- 17 FTA = 99
- 13 FTA = 98
- 12 FTA = 97
- 11 FTA = 96
- 10 FTA = 95
- 9 FTA = 94
- 8 FTA = 83
- 7 FTA = 82
- 6 FTA = 81
- 5 FTA = 70
- 4 FTA = 69
- 3 FTA = 58
- 2 FTA = 47
- 1 FTA = 36
- 0 FTA = 25
Career Minutes Per Game (Stamina) Coding Rating
- 45 MPG = 99
- 42 MPG = 98
- 41 MPG = 97
- 40 MPG = 96
- 39 MPG = 95
- 38 MPG = 94
- 37 MPG = 93
- 36 MPG = 92
- 35 MPG = 91
- 34 MPG = 90
- 33 MPG = 89
- 32 MPG = 88
- 31 MPG = 87
- 30 MPG = 86
- 29 MPG = 85
- 28 MPG = 84
- 27 MPG = 83
- 26 MPG = 82
- 25 MPG = 81
- 24 MPG = 80
- 23 MPG = 79
- 22 MPG = 78
- 21 MPG = 77
- 20 MPG = 76
- 19 MPG = 75
- 18 MPG = 74
- 17 MPG= 73
- 16 MPG = 72
- 15 MPG = 71
- 14 MPG = 70
- 13 MPG = 69
- 12 MPG = 68
- 11 MPG = 67
- 10 MPG = 66
- 9 MPG = 65
- 8 MPG = 64
- 7 MPG = 63
- 6 MPG = 62
- 5 MPG = 61
- 4 MPG = 60
- 3 MPG = 59
- 2 MPG = 58
- 1 MPG = 57
- 0 MPG = 25
2k Rebounding Badge Criteria Rating
- Bronze — 70–75
- Silver — 76–84
- Gold — 85–89
- Hall of fame — 90–99
2k Shot Tendency Rating
- 39 FGA = 100
- 34 FGA = 99
- 32 FGA = 98
- 31 FGA = 97
- 29 FGA = 96
- 28 FGA = 95
- 27 FGA = 94
- 26 FGA = 93
- 25 FGA = 92
- 24 FGA = 91
- 23 FGA = 90
- 22 FGA = 89
- 21 FGA = 88
- 20 FGA = 87
- 19 FGA = 86
- 18 FGA = 85
- 17 FGA = 84
- 16 FGA = 83
- 15 FGA = 82
- 14 FGA = 81
- 13 FGA = 80
- 12 FGA = 79
- 11 FGA = 68
- 10 FGA = 67
- 9 FGA = 66
- 8 FGA = 65
- 7 FGA = 54
- 6 FGA = 53
- 5 FGA = 42
- 4 FGA = 41
- 3 FGA = 30
- 2 FGA = 29
- 1 FGA = 25
- 0 FGA = 0
Usage Rate % (Touches) Rating
- 41% USG = 100
- 40% USG = 99
- 39% USG = 98
- 38% USG = 97
- 37% USG = 96
- 36% USG = 95
- 35% USG = 94
- 34% USG = 93
- 33% USG = 92
- 32% USG = 91
- 31% USG = 90
- 30% USG = 89
- 29% USG = 88
- 28% USG = 87
- 27% USG = 86
- 26% USG = 85
- 25% USG = 84
- 24% USG = 83
- 23% USG = 82
- 22% USG = 81
- 21% USG = 80
- 20% USG = 79
- 19% USG = 78
- 18% USG = 77
- 17% USG = 76
- 16% USG = 75
- 15% USG = 74
- 14% USG = 73
- 13% USG = 72
- 12% USG = 71
- 11% USG = 70
- 10% USG = 69
- 9% USG = 68
- 8% USG = 67
- 7% USG = 66
- 6% USG = 65
- 5% USG = 64
- 4% USG = 63
- 3% USG = 62
- 2% USG = 61
- 1% USG = 60
- 0% USG = 59
Defensive Rating Formula: Check defensive rating on basketball reference. If the defensive rating on a player is top 5 worst or more. You check this list and subtract by the number the player is listed at. If the player’s defensive rating is top 5 lowest or more, you can check this list again and subtract by the number the player is listed at.
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Defensive Accolade (Perimeter Defense + Interior Defense) 2k Coding
- Defensive 1st Team + DPOY = 99 (hall of fame)
- Defensive 1st Team = 90–98 (hall of fame)
- Defensive 2nd Team = 85–89 (gold)
- Above Average Defender (No Defensive Team) = 77–84 (silver)
- Average Defender (No Defensive Team) = 70–76 (bronze)
- Below Average Defender (No Defensive Team) = 60–69 (no badges)
- Bad Defender (No Defensive Team) = 25–59 (no badges)
Guards, Forwards, Centers — DPOY Race Coding (Perimeter + Interior Defense Overalls)
99 = 1st best defender at your position
98 = 2nd best defender at your position
97 = 3rd best defender at your position
96 = 4th best defender at your position
95 = 5th best defender at your position
94 = 6th best defender at your position
93 = 7th best defender at your position
92 = 8th best defender at your position
91 = 9th best defender at your position
90 = 10th best defender at your position
89 = 11th best defender at your position
88 = 12th best defender at your position
87 = 13th best defender at your position
86 = 14th best defender at your position
85 = 15th best defender at your position
84 = 16th best defender at your position
83 = 17th best defender at your position
82 = 18th best defender at your position
81 = 19th best defender at your position
80 = 20th best defender at your position
79 = 21th best defender at your position
78 = 22th best defender at your position
77 = 23rd best defender at your position
76 = 24th best defender at your position
75 = 25th best defender at your position
74 = 26th best defender at your position
73 = 27th best defender at your position
72 = 28th best defender at your position
71 = 29th best defender at your position
70 = 30th best defender at your position
69 = 31st best defender at your position
68 = 32nd best defender at your position
67 = 33rd best defender at your position
66 = 34th best defender at your position
65 = 35th best defender at your position
64 = 36th best defender at your position
63 = 37th best defender at your position
62 = 38th best defender at your position
61 = 39th best defender at your position
60 = 40th best defender at your position
59 = 41st best defender at your position
58 = 42nd best defender at your position
57 = 43rd best defender at your position
56 = 44th best defender at your position
55 = 45th best defender at your position
54 = 46th best defender at your position
53 = 47th best defender at your position
52 = 48th best defender at your position
51 = 49th best defender at your position
50 = 50th best defender at your position
49 = 51st best defender at your position
48 = 52nd best defender at your position
47 = 53rd best defender at your position
46 = 54th best defender at your position
45 = 55th best defender at your position
44 = 56th best defender at your position
43 = 57th best defender at your position
42 = 58th best defender at your position
41 = 59th best defender at your position
40 = 60th best defender at your position
39 = 61st best defender at your position
38 = 62nd best defender at your position
37 = 63rd best defender at your position
36 = 64rd best defender at your position
35 = 65th best defender at your position
34 = 66th best defender at your position
33 = 67th best defender at your position
32 = 68th best defender at your position
31 = 69th best defender at your position
30 = 70th best defender at your position
29 = 71st best defender at your position
28 = 72nd best defender at your position
27 = 73rd best defender at your position
26 = 74th best defender at your position
25 = 75th best defender at your position
Three Point Shot Attempts Tendency per game Rating
- 0 = 0.0 3PA
- 1 = 0.1 3PA
- 2 = 0.2 3PA
- 3 = 0.3 3PA
- 4 = 0.4 3PA
- 5 = 0.5 3PA
- 6 = 0.6 3PA
- 7 = 0.7 3PA
- 8 = 0.8 3PA
- 9 = 0.9 3PA
- 10 = 1.0 3PA
- 11 = 1.1 3PA
- 12 = 1.2 3PA
- 13 = 1.3 3PA
- 14 = 1.4 3PA
- 15 = 1.5 3PA
- 16 = 1.6 3PA
- 17 = 1.7 3PA
- 18 = 1.8 3PA
- 19 = 1.9 3PA
- 20 = 2.0 3PA
- 21 = 2.1 3PA
- 22 = 2.2 3PA
- 23 = 2.3 3PA
- 24 = 2.4 3PA
- 25 = 2.5 3PA
- 26 = 2.6 3PA
- 27 = 2.7 3PA
- 28 = 2.8 3PA
- 29 = 2.9 3PA
- 30 = 3.0 3PA
- 31 = 3.1 3PA
- 32 = 3.2 3PA
- 33 = 3.3 3PA
- 34 = 3.4 3PA
- 35 = 3.5 3PA
- 36 = 3.6 3PA
- 37 = 3.7 3PA
- 38 = 3.8 3PA
- 39 = 3.9 3PA
- 40 = 4.0 3PA
- 41 = 4.1 3PA
- 42 = 4.2 3PA
- 43 = 4.3 3PA
- 44 = 4.4 3PA
- 45 = 4.5 3PA
- 46 = 4.6 3PA
- 47 = 4.7 3PA
- 48 = 4.8 3PA
- 49 = 4.9 3PA
- 50 = 5.0 3PA
- 51 = 5.1 3PA
- 52 = 5.2 3PA
- 53 = 5.3 3PA
- 54 = 5.4 3PA
- 55 = 5.5 3PA
- 56 = 5.6 3PA
- 57 = 5.7 3PA
- 58 = 5.8 3PA
- 59 = 5.9 3PA
- 60 = 6.0 3PA
- 61 = 6.1 3PA
- 62 = 6.2 3PA
- 63 = 6.3 3PA
- 64 = 6.4 3PA
- 65 = 6.5 3PA
- 66 = 6.6 3PA
- 67 = 6.7 3PA
- 68 = 6.8 3PA
- 69 = 6.9 3PA
- 70 = 7.0 3PA
- 71 = 7.1 3PA
- 72 = 7.2 3PA
- 73 = 7.3 3PA
- 74 = 7.4 3PA
- 75 = 7.5 3PA
- 76 = 7.6 3PA
- 77 = 7.7 3PA
- 78 = 7.8 3PA
- 79 = 7.9 3PA
- 80 = 8.0 3PA
- 81 = 8.1 3PA
- 82 = 8.2 3PA
- 83 = 8.3 3PA
- 84 = 8.4 3PA
- 85 = 8.5 3PA
- 86 = 8.6 3PA
- 87 = 8.7 3PA
- 88 = 8.8 3PA
- 89 = 8.9 3PA
- 90 = 9.0 3PA
- 91 = 9.1 3PA
- 92 = 9.2 3PA
- 93 = 9.3 3PA
- 94 = 9.4 3PA
- 95 = 9.5 3PA
- 96 = 9.6 3PA
- 97 = 9.7 3PA
- 98 = 9.8 3PA
- 99 = 9.9 3PA
- 100 = 10.0–13.0 3PA
Assist Rating (per game)
- 0 = 0.0 APG
- 1 = 0.1 APG
- 2 = 0.2 APG
- 3 = 0.3 APG
- 4 = 0.4 APG
- 5 = 0.5 APG
- 6 = 0.7 APG
- 7 = 0.8 APG
- 8 = 0.9 APG
- 9 = 1.0 APG
- 10 = 1.1 APG
- 11 = 1.2 APG
- 12 = 1.3 APG
- 13 = 1.4 APG
- 14 = 1.5 APG
- 15 = 1.6 APG
- 16 = 1.7 APG
- 17 = 1.8 APG
- 18 = 1.9 APG
- 19 = 2.0 APG
- 20 = 2.1 APG
- 21 = 2.2 APG
- 22 = 2.3 APG
- 23 = 2.4 APG
- 24 = 2.5 APG
- 25 = 2.6 APG
- 26 = 2.7 APG
- 27 = 2.8 APG
- 28 = 2.9 APG
- 29 = 3.0 APG
- 30 = 3.1 APG
- 31 = 3.2 APG
- 32 = 3.3 APG
- 33 = 3.4 APG
- 34 = 3.5 APG
- 35 = 3.6 APG
- 36 = 3.7 APG
- 37 = 3.8 APG
- 38 = 3.9 APG
- 39 = 4.0 APG
- 40 = 4.1 APG
- 41 = 4.2 APG
- 42 = 4.3 APG
- 43 = 4.4 APG
- 44 = 4.5 APG
- 45 = 4.6 APG
- 46 = 4.7 APG
- 47 = 4.8 APG
- 48 = 4.9 APG
- 49 = 5.0 APG
- 50 = 5.1 APG
- 51 = 5.2 APG
- 52 = 5.3 APG
- 53 = 5.4 APG
- 54 = 5.5 APG
- 55 = 5.6 APG
- 56 = 5.7 APG
- 57 = 5.8 APG
- 58 = 5.9 APG
- 59 = 6.0 APG
- 60 = 6.1 APG
- 61 = 6.2 APG
- 62 = 6.3 APG
- 63 = 6.4 APG
- 64 = 6.5 APG
- 65 = 6.6 APG
- 66 = 6.7 APG
- 67 = 6.8 APG
- 68 = 6.9 APG
- 69 = 7.0 APG
- 70 = 7.1 APG
- 71 = 7.2 APG
- 72 = 7.3 APG
- 73 = 7.4 APG
- 74 = 7.5 APG
- 75 = 7.6 APG
- 76 = 7.7 APG
- 77 = 7.8 APG
- 78 = 7.9 APG
- 79 = 8.0 APG
- 80 = 8.1 APG
- 81 = 8.2 APG
- 82 = 8.3 APG
- 83 = 8.4 APG
- 84 = 8.5 APG
- 85 = 8.6 APG
- 86 = 8.7 APG
- 87 = 8.8 APG
- 88 = 8.9 APG
- 89 = 9.0 APG
- 90 = 9.1 APG
- 91 = 9.2 APG
- 92 = 9.3 APG
- 93 = 9.4 APG
- 94 = 9.5 APG
- 95 = 9.6 APG
- 96 = 9.7 APG
- 97 = 9.8 APG
- 98 = 9.9 APG
- 99 = 10.0 APG
- 100 = 11.0 APG — 14.0 APG
Contested Shot Tendency Rating
Loan star option: 50 = 24–27 FGA
First option: 47 = 20–23 FGA
Proemial all star: 45 = 18–19 FGA
2nd option: 42 = 15–17 FGA
3rd option: 40 = 12–14 FGA
Role player: 35 = 6–10 FGA
Corner guy (shooter): 25 = 4–8 FGA
Volume Shooter Badge Shot Rating
Hall of fame volume shooter — 25–39+ shots
Gold volume shooter — 15–25+ shots
Silver volume shooter — 10–15+ shots
Bronze volume shooter — 6–12+ shots
None — 5–8+ shots






