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The Better the Model, the Less I Had to Tell It
Opus 5.5 turned my ugly tower defense game into paper art once I stopped telling it how. Then it playtested the game 150 times.
Earlier this year, I was on parental leave as the tech industry changed rapidly. I was watching from afar as I rocked our baby to sleep, seeing every hot take that programming was dead.
To not fall behind too much, I spun up a side project to see how much I could get out of Opus 4.6 doing 99% of my programming.
I wrote about it, in case you want to see that journey.
I got my reps in and came away thinking “this was powerful, but I’m still a necessary piece of this process.”
Then Opus 5.5 came out, and leapfrogged my whole process.
Reimagining my game
A quick disclaimer, since I know AI is flooding the indie game space and there is a lot of pushback from gamers as slop floods the marketplace: I have no intention of…




