I Was Tired of Mining Games That Basically Play Themselves — So I Built HashForge
Most mining games have the same problem.
You click something.
A number goes up.
Then the game tells you to come back later.
That can be satisfying for a while, but at some point I started asking myself:
Where is the actual game?
That question eventually became HashForge.
HashForge is my browser-based mining game built around a simple idea:
If you’re building a virtual mining operation, you should actually have things to do.
Not just wait.
Not just collect.
Not just watch a fake Hashrate counter slowly increase.
You should have to build something.
HashForge Started With One Problem
I like the concept behind mining simulators.
Starting small.
Buying better hardware.
Increasing efficiency.
Building a bigger operation.
Watching a tiny setup slowly become something impressive.
That progression is satisfying.
But many games in this space eventually turn into passive dashboards.
So with HashForge I tried to push the concept in another direction.
Mining is still at the center of the game.
But instead of making the player completely dependent on passive progression, I connected it with an arcade system.
You can actually play.
Winning games gives you additional Hashpower.
That Hashpower helps your mining operation.
Your mining operation lets you expand.
And suddenly the two systems feed into each other.
That became the core loop:
Play games. Build Hashpower. Improve your mining setup. Expand. Repeat.
Simple enough to understand.
But with enough room to grow.
You Don’t Start as a Mining Empire
One thing I didn’t want was the usual fake “Congratulations, you’re already rich!” introduction.
HashForge starts much smaller.
You begin with basic hardware and a limited setup.
Your mining hall isn’t impressive yet.
Your Hashrate isn’t impressive either.
And that’s intentional.
The fun is supposed to come from looking back later and realizing how much your setup has changed.
You install miners.
You manage your hardware.
You expand your rack.
You improve your total mining power.
And piece by piece, the empty virtual mining operation starts feeling like your own.
The Arcade Isn’t Just There for Decoration
This was important to me.
A lot of browser games include mini-games that have almost nothing to do with the main game.
They’re just… there.
HashForge currently has multiple fullscreen arcade games, but the intention is different:
They are connected directly to progression.
If you perform well, you can gain temporary mining power.
So instead of:
“Come back tomorrow.”
The game can say:
“You want more power? Go earn it.”
That changes the feeling completely.
Passive players can still enjoy the mining side.
But active players actually have something to do.
That’s the direction I want HashForge to keep moving in.
Yes, HFX Exists — But HashForge Is Still a Game First
HashForge uses its own in-game currency called HFX.
There are miners.
Mining cycles.
Different virtual assets.
Hardware progression.
An exchange system.
And several mechanics inspired by the world of crypto mining.
But I think it’s important to be clear about what HashForge actually is.
It’s not me selling people real mining machines.
It’s not a “send us money and become rich” cloud-mining site.
It’s a browser game.
A mining simulator mixed with arcade progression and management mechanics.
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That distinction matters to me because the mining-game niche has more than enough questionable promises already.
I don’t want HashForge to be interesting because somebody thinks they’ll become rich overnight.
I want it to be interesting because building the operation itself is fun.
Some Parts Have Been Surprisingly Difficult to Get Right
Building HashForge has also shown me how deceptively complicated a game like this can become.
A simple feature such as:
“Play a game and receive mining power.”
Sounds easy.
Until you have to think about:
How much power?
For how long?
What prevents players from farming one game endlessly?
Should every game have its own cooldown?
What happens if somebody stops playing for 24 hours?
How quickly should a miner pay for itself?
When does progression feel satisfying?
When does it become too fast?
When does it become painfully slow?
And then there’s the interface.
Mining numbers can become unreadable very quickly.
Too much information makes the game look like accounting software.
Too little information makes progression meaningless.
I’m still adjusting that balance.
And that’s probably one of the most interesting parts of developing HashForge.
I Also Didn’t Want Players to Install Anything
HashForge runs directly in the browser.
That was a deliberate decision.
No launcher.
No APK.
No 20 GB download.
No installation just to discover whether you like the game.
Open the site.
Create an account.
Start building.
Browser games sometimes get treated as something outdated.
I actually think the opposite.
For this type of game, the browser is almost perfect.
You can check your mining setup quickly.
Play a game.
Change your hardware.
Then continue with your day.
And later you can come back and see what happened.
Where I Want to Take HashForge
The current version isn’t meant to be the final destination.
I want the mining hall to become deeper.
I want hardware choices to matter more.
I want different miners to feel different instead of simply being “the next bigger number.”
I want events to give players reasons to return.
I want more competition.
More strategic decisions.
More arcade variety.
And more moments where a player thinks:
“Wait… if I change this setup, I can squeeze out a little more Hashpower.”
That’s the type of obsession these games need.
Not fake promises.
Not meaningless clicking.
Optimization.
Progression.
And the feeling that the mining operation belongs to you.
This Is the Part Where I Ask You to Break It
HashForge is live.
And right now I’m actually more interested in criticism than compliments.
If you try it, tell me:
Does the progression feel too slow?
Too fast?
Are the arcade games worth playing?
Does the mining system make sense?
Does anything feel confusing?
Is there a feature you expected but couldn’t find?
That’s much more useful to me than someone simply saying:
“Looks good.”
You can try HashForge here:
No download required.
Build your first mining setup, play a few games and see whether the idea works for you.
And if you hate something about it, tell me exactly what.
That’s usually where the next improvement comes from.






