Sitemap
CodeX

Everything connected with Tech & Code. Follow to join our 1M+ monthly readers

SOLID Principles in .NET: A Practical Guide with C# Examples

7 min readSep 3, 2026

--

Write cleaner, more maintainable, and more testable C# by applying five simple design rules

Press enter or click to view image in full size
SOLID Principles in .NET.

| Non medium member can read here

If you’ve been writing C# for a while, you’ve probably heard the word SOLID thrown around in code reviews, architecture meetings, or job interviews. It sounds like just another buzzword — until the day you inherit a 3,000-line OrderManager class that does everything, and suddenly you understand exactly why these principles exist.

SOLID is an acronym coined by Robert C. Martin (“Uncle Bob”) for five object-oriented design principles that, together, make software easier to understand, extend, and maintain:

  • S — Single Responsibility Principle
  • O — Open/Closed Principle
  • L — Liskov Substitution Principle
  • I — Interface Segregation Principle
  • D — Dependency Inversion Principle

In this article, we’ll walk through each principle with a before/after C# example, a diagram, and practical notes on where .NET’s own ecosystem (dependency injection, interfaces, IEnumerable, etc.) already leans on these ideas.

1. Single Responsibility…

--

--

Experienced .NET and Angular developer passionate about building scalable web applications and sharing technical knowledge.

CodeX
CodeX

Published in CodeX

Everything connected with Tech & Code. Follow to join our 1M+ monthly readers