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        <title><![CDATA[Stories by Tomas Nyx Garrett on Medium]]></title>
        <description><![CDATA[Stories by Tomas Nyx Garrett on Medium]]></description>
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            <title>Stories by Tomas Nyx Garrett on Medium</title>
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            <title><![CDATA[Your Karma Meter Is the Only Witness]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/babel/your-karma-meter-is-the-only-witness-8e6f23c84b81?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/1456/1*xmKB47MkcximmLw3YDejyg.png" width="1456"></a></p><p class="medium-feed-snippet">A morality system judges who you are. A reputation holds what people think happened. Most games build the first and let the world read it.</p><p class="medium-feed-link"><a href="https://medium.com/babel/your-karma-meter-is-the-only-witness-8e6f23c84b81?source=rss-454edca65eec------2">Continue reading on Babel »</a></p></div>]]></description>
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            <category><![CDATA[narrative-design]]></category>
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            <category><![CDATA[writing]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[game-development]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Thu, 08 Oct 2026 17:36:23 GMT</pubDate>
            <atom:updated>2026-10-10T11:56:32.857Z</atom:updated>
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            <title><![CDATA[Who Told the Guards?]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/writelicious/who-told-the-guards-a6daac93f2c3?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*qakzhZCKPm41pPDUZVm_Ww.png" width="2912"></a></p><p class="medium-feed-snippet">There is a question I want to be able to ask when a game reacts to something I have done: how did you find out? If a guard catches me&#x2026;</p><p class="medium-feed-link"><a href="https://medium.com/writelicious/who-told-the-guards-a6daac93f2c3?source=rss-454edca65eec------2">Continue reading on Writelicious »</a></p></div>]]></description>
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            <category><![CDATA[game-design]]></category>
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            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Mon, 21 Sep 2026 18:53:34 GMT</pubDate>
            <atom:updated>2026-09-21T18:53:34.879Z</atom:updated>
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            <title><![CDATA[The Same Disaster Should Tell Different Stories]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/the-same-disaster-should-tell-different-stories-04fc82ee7b9c?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/1456/1*CgkSdPRchgjZHcowfBCQSQ.png" width="1456"></a></p><p class="medium-feed-snippet">Who controls the food, who has the authority to act, and what happens when their interests collide.</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/the-same-disaster-should-tell-different-stories-04fc82ee7b9c?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/the-same-disaster-should-tell-different-stories-04fc82ee7b9c?source=rss-454edca65eec------2</link>
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            <category><![CDATA[game-design]]></category>
            <category><![CDATA[narrative-design]]></category>
            <category><![CDATA[worldbuilding]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[writing]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Fri, 11 Sep 2026 00:20:07 GMT</pubDate>
            <atom:updated>2026-09-11T00:20:07.459Z</atom:updated>
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            <title><![CDATA[Your Factions Need Something They Refuse To Do]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/babel/your-factions-need-something-they-refuse-to-do-b602a1e8a21c?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/1456/1*eaU0WsEpuRrN7Hw4DGwGgA.png" width="1456"></a></p><p class="medium-feed-snippet">A want tells you what a group does when they&apos;re winning. They&apos;re almost never winning.</p><p class="medium-feed-link"><a href="https://medium.com/babel/your-factions-need-something-they-refuse-to-do-b602a1e8a21c?source=rss-454edca65eec------2">Continue reading on Babel »</a></p></div>]]></description>
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            <category><![CDATA[game-design]]></category>
            <category><![CDATA[narrative-design]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[worldbuilding]]></category>
            <category><![CDATA[writing]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Sat, 22 Aug 2026 20:40:04 GMT</pubDate>
            <atom:updated>2026-10-07T17:22:34.573Z</atom:updated>
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            <title><![CDATA[Fast Travel Is a Map of Everywhere You Failed]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/babel/fast-travel-is-a-map-of-everywhere-you-failed-dd74d43a1fbb?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/1456/1*TI-V9uN8WIvaOzWHHfDjLQ.png" width="1456"></a></p><p class="medium-feed-snippet">Hey everyone. Sorry for the break in the posts, last one was July 10th. Work&#x2019;s been eating most of my hours lately.</p><p class="medium-feed-link"><a href="https://medium.com/babel/fast-travel-is-a-map-of-everywhere-you-failed-dd74d43a1fbb?source=rss-454edca65eec------2">Continue reading on Babel »</a></p></div>]]></description>
            <link>https://medium.com/babel/fast-travel-is-a-map-of-everywhere-you-failed-dd74d43a1fbb?source=rss-454edca65eec------2</link>
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            <category><![CDATA[game-design]]></category>
            <category><![CDATA[gaming]]></category>
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            <category><![CDATA[writing]]></category>
            <category><![CDATA[narrative-design]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Tue, 28 Jul 2026 20:26:59 GMT</pubDate>
            <atom:updated>2026-09-27T20:55:09.085Z</atom:updated>
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            <title><![CDATA[An Open World Should Refuse You]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/an-open-world-should-refuse-you-f9866801c7e0?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*qllIhept5ii_ITRPHkOovA.png" width="2944"></a></p><p class="medium-feed-snippet">Count the goals in your current playthrough that the world gave you unasked: a rank you lack, a reputation you haven&#x2019;t earned, a door that&#x2026;</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/an-open-world-should-refuse-you-f9866801c7e0?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/an-open-world-should-refuse-you-f9866801c7e0?source=rss-454edca65eec------2</link>
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            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Fri, 10 Jul 2026 20:54:40 GMT</pubDate>
            <atom:updated>2026-07-10T20:54:40.613Z</atom:updated>
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            <title><![CDATA[Your Factions Have Lore Pages and Identical Swords]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/your-factions-have-lore-pages-and-identical-swords-ee1b15f77f9e?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*909s4MNY7lEx6nWHxlu0CA.png" width="2944"></a></p><p class="medium-feed-snippet">Games spend years on class identity and give every faction the same sword</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/your-factions-have-lore-pages-and-identical-swords-ee1b15f77f9e?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/your-factions-have-lore-pages-and-identical-swords-ee1b15f77f9e?source=rss-454edca65eec------2</link>
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            <category><![CDATA[game-development]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[writing]]></category>
            <category><![CDATA[game-design]]></category>
            <category><![CDATA[narrative-design]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Mon, 29 Jun 2026 12:41:48 GMT</pubDate>
            <atom:updated>2026-06-29T12:41:48.420Z</atom:updated>
        </item>
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            <title><![CDATA[Nobody in This City Has Anywhere to Be]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/nobody-in-this-city-has-anywhere-to-be-3235a0116f5d?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*P5V1NMzRwWhLAc3BBPU_Lw.png" width="2944"></a></p><p class="medium-feed-snippet">The little things that quietly tell you a world isn&#x2019;t real</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/nobody-in-this-city-has-anywhere-to-be-3235a0116f5d?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/nobody-in-this-city-has-anywhere-to-be-3235a0116f5d?source=rss-454edca65eec------2</link>
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            <category><![CDATA[narrative-design]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[worldbuilding]]></category>
            <category><![CDATA[game-development]]></category>
            <category><![CDATA[writing]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Fri, 19 Jun 2026 00:03:30 GMT</pubDate>
            <atom:updated>2026-06-19T00:03:30.585Z</atom:updated>
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            <title><![CDATA[Reputation Systems Only Know Two Endings]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/reputation-systems-only-know-two-endings-b8173a75245d?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*bzOab404NE9uiAkYJRLZRw.png" width="2944"></a></p><p class="medium-feed-snippet">Adored or attacked. The entire drama of being distrusted got cut from the build.</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/reputation-systems-only-know-two-endings-b8173a75245d?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/reputation-systems-only-know-two-endings-b8173a75245d?source=rss-454edca65eec------2</link>
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            <category><![CDATA[game-development]]></category>
            <category><![CDATA[game-design]]></category>
            <category><![CDATA[writing]]></category>
            <category><![CDATA[narrative-design]]></category>
            <category><![CDATA[gaming]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Tue, 09 Jun 2026 23:56:48 GMT</pubDate>
            <atom:updated>2026-06-09T23:56:48.032Z</atom:updated>
        </item>
        <item>
            <title><![CDATA[The Loop Always Wins]]></title>
            <description><![CDATA[<div class="medium-feed-item"><p class="medium-feed-image"><a href="https://medium.com/@tomas.ca.garrett/the-loop-always-wins-51f2d04960bd?source=rss-454edca65eec------2"><img src="https://cdn-images-1.medium.com/max/2600/1*G_C4w27vrbAvqGa1vwiNOw.png" width="2944"></a></p><p class="medium-feed-snippet">There is a quest early in Crimson Desert where you break into an asylum. People are being tortured inside it. You came for one person, you&#x2026;</p><p class="medium-feed-link"><a href="https://medium.com/@tomas.ca.garrett/the-loop-always-wins-51f2d04960bd?source=rss-454edca65eec------2">Continue reading on Medium »</a></p></div>]]></description>
            <link>https://medium.com/@tomas.ca.garrett/the-loop-always-wins-51f2d04960bd?source=rss-454edca65eec------2</link>
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            <category><![CDATA[narrative-design]]></category>
            <category><![CDATA[worldbuilding]]></category>
            <category><![CDATA[writing]]></category>
            <category><![CDATA[gaming]]></category>
            <category><![CDATA[game-design]]></category>
            <dc:creator><![CDATA[Tomas Nyx Garrett]]></dc:creator>
            <pubDate>Mon, 01 Jun 2026 23:08:37 GMT</pubDate>
            <atom:updated>2026-06-01T23:08:37.954Z</atom:updated>
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