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AsyncImage Got Caching in iOS 27. Do We Still Need Kingfisher and Nuke?
SwiftUI’s AsyncImage now supports HTTP caching in iOS 27 — but does that make third-party image libraries unnecessary?
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For a long time, AsyncImage felt like that one friend who helps you move a small box, but disappears when you need to move the whole house.
It was simple.
It was built into SwiftUI.
It handled loading, success, and failure states nicely.
And for basic remote images, it was good enough.
But the moment your app became image-heavy, the questions started coming.
Will this image be cached?
Will it reload again when the cell appears?
Can I resize or transform them?
Can I control memory and disk cache?
And that is usually where we stopped relying only on AsyncImage and called our other friends.
Kingfisher.
Nuke.
Or sometimes, our own custom image loader.
Because when the image-loading problem became bigger than a small box, we needed something stronger to move the whole house.











