InBeyond the GamebyDaisy Lee·Oct 29Phantom Blade Zero’s Hardest Mode Isn’t Just HarderHellwalker pushes enemy behavior further, while Sixty-Six Days makes every death count.
InBeyond the GamebyWillanlima·Oct 23Phantom Blade Zero Isn’t the Open World You Think It IsIts interconnected maps have more in common with Dark Souls than Elden Ring — and that changes what you should expect from exploration.
InBeyond the GamebyDaisy Lee·Oct 23Phantom Blade Zero Isn’t a Soulslike. Here’s Why.It borrows Souls-style level design, but its fast, combo-driven combat is aiming for something different.
InBeyond the GamebyWillanlima·Sep 10Onimusha: Way of the Sword Isn’t Too Hard. It’s Uneven.The regular fights barely prepare you for what the bosses suddenly demand.
Lyra·Sep 9You Can’t Break Onimusha’s Malice Barriers Yet. Stop Trying.That red wall isn’t waiting for a stronger sword. It’s waiting for an ability you won’t have until later.