Sean Duggan·1d agoFantacode Demo — Addressable IssuesSo, in the last article, I had noted that there was often a decent amount of time before the player even saw the loading dialog. I…
Sean Duggan·1d agoFantacode Demo — Fixing LoadingAlright, so somewhere in the process of things, I wound up with a persistent error when loading scenes.
Sean Duggan·Sep 20Fantacode Demo — Moving to AddressablesCurrently, we’re using String references to the levels, which works, but is more than a bit clunky. Apparently, one cannot use the…
Hernando Nieto Jaramillo·Aug 29From Asset Bundles to Content Directories: The new way of Content Management in Unity 6.6The Problem: The Limitations of Asset Bundles
Hernando Nieto Jaramillo·Aug 29De Asset Bundles a Content Directories: la nueva forma de gestión de contenido en Unity 6.6El Problema: Las Limitaciones de los Asset Bundles
Fatma ERDOĞAN·May 5, 2025Unity’de AssetBundle ve Addressables ile Gerçek Proje Deneyimi: Build Sonrası Kabuslar ve ÇözümlerNeden Bu Yazı?
Sean Duggan·Apr 12, 2025Unity AddressablesSo, I’ve run into Addressables a few times, most recently in a set of questions for work certification, so I figure I ought to formally…
OnurKiris·Jan 7, 2024Addressables with Loading Bar in Unity (AWS) Part-2Make your games lighter and performant
OnurKiris·Jan 7, 2024Addressables with Loading Bar in Unity (AWS) Part-1Make your games lighter and performant
bwaynesu·Dec 1, 2023[TIL] Unity — Addressables.Release() is not called in OnDestroy()[每日一步] OnDestroy() 裡的 Addressables.Release() 未被執行