Stefan Hofmann·4d agoWriting Windows Applications in x64 Assembly in 2026The compiler’s tax, the practical Win32-to-Win64 migration traps — with a 55 KB tray application as the running example.
InLevel Up CodingbyEnzo Lombardi·4d agoREA: Atari 2600 Space InvadersReverse engineering clever tricks from the remote past
y0k1 monk·Oct 25Building a Brainfuck Interpreter in x86_64 Assembly from Scratch (in 60 Minutes)By Bishal….
Octavio Rojas·Oct 16The Eight Days Before HelloThe second article in a series on building a real-time audio operating system with an AI under my review.
InCode Like A GirlbyAleena·Oct 14No Source Code? No Problem! Adding Features Through Reverse EngineeringHacking a Game Beyond Its Limits by Injecting AssemblyA response icon1A response icon1
NW Cybersecurity·Oct 11Reverse Engineering for Beginners: What You Need To KnowYou drag a binary into Ghidra, double-click main, and the screen fills with mov, lea, jmp and hex numbers that mean nothing. You scroll…
Ryoichi Izumita·Oct 9We asked AI agents to write machine code directly. Here is what a hidden oracle found.Originally published by CAPH TECH Inc. at https://caphtech.github.io/mukoz/2026/10/ai-agents-write-machine-code/
Rajesh Prasad·Sep 30Defusing the Binary Bomb: A Dive into x86–64 Reverse EngineeringHello! Thanks for clicking on this blog post. Let’s talk about a topic that has always fascinated me in the cybersecurity and low-level…
InLevel Up CodingbyEnzo Lombardi·Sep 30The Impossible Nine Sprites DemoWhy the VIC-II cannot put a ninth sprite on a raster line, not even with cycle-exact code, and how Linus Åkesson made it look like it didA response icon1A response icon1
InLevel Up CodingbyEnzo Lombardi·Sep 28Eight Sprites, Thirty-Two on ScreenVIC-II sprite multiplexing, the bad lines that broke it, and what forty years of coders did with eight hardware spritesA response icon2A response icon2