Arina Bolotbekova·Oct 15Every Command in axo, and Why It’s ThereA tour of the game: 40 lessons, four worlds, and the reasoning behind each word a child types.
Shreekant Shiralkar·Oct 13Beyond the Blackboard: Game-Based Learning in EngineeringThree professors replaced lectures with missions, constraints and trade-offs. Beyond the Blackboard: game-based learning in engineering.A response icon1
Richard Boyd·Oct 4Education in the AI AgeMy $.02 after serving 8 years on athe Wake Tech board of trustees, the advisory board of the NC Virtual Publc School and Suzy Cameron’s…A response icon18
Raising the Bar - Championing Quality on PEI·Oct 4Develop Players Who Can Adapt, Not ImitateThe aim of player development is not to produce players who reproduce what they have been shown. It is to help them recognise what a…
Kennedy Baker·Oct 1Press Play to learn!As the years go on, technology is becoming a bigger and bigger part of our student’s lives, and as teachers we must find ways to use…