Henrique Przibisczki de Oliveira·1d agoHunter in the Dark — A Minimalist Mystery GameHow the idea of creating a minimalist mystery game evolved into two game engines, a custom scripting language, and a system where the…
Tiberiu Petre·1d agoHello Triangle: the visible half and the invisible half of a game engineLast time I built a build tool. It grew from a Hello World compiler into something that rebuilds itself, handles C++ and Rust projects, and…
Darrenvandervelde·6d agoBuilding a 3D Game Framework From Scratch: Part 4Building a Data-Driven Scene Management System
InPVS-StudiobyUnicorn Developer·Oct 23Game++. Part 2.2: Types of optimizationThis book offers insights into C++, including the algorithms and practices used in game development, and explores the language’s strengths…
Don Gunter·Oct 16Bootstrapping a Workstation: Expressions, Features, and Performance ChoicesAn engineering field journal by Don Gunter, developed with Codex. October 14, 2026.
Sebastián Castro·Oct 15Godot Digest 51The last dev snapshot for 4.8 is out, so we are moving towards the first Beta. And, as usual, lots of tutorials from the community.
Drift Technologies·Oct 11Six 3D engines measured in the browserDriftEngine beside Three.js, Babylon.js, PlayCanvas, Godot and Bevy: five scenes timed on WebGPU and WebGL2, on a desktop GPU and a phone…
Don Gunter·Oct 11The Text Box Became a Language WorkbenchWhat Don and Codex have built, what is real, and what comes next
Rob Vermiller·Oct 9What If Space Has Levels of DetailA hierarchy of detail might help create space, rather than simply describe what’s inside itA response icon3A response icon3