Sebastián Castro·Oct 15Godot Digest 51The last dev snapshot for 4.8 is out, so we are moving towards the first Beta. And, as usual, lots of tutorials from the community.
NeuroBadger·Oct 9The New Dawn of Perilous Adventures!In March of 2020, I was laid off just as the pandemic hit, a senior director role tasked with assisting nursing home residents with moving…
InThe Context LayerbyJannis·Oct 4My Blender MCP Agent Can Finally Hand Its Material to Another ToolThe agent could already build a material in Blender. Now it can export a standard file instead of leaving the useful part trapped inside…
Jerry PM·Sep 28Godot + Claude Opuse 5.5Heartwoodfall part III : Combine Two ToolsA response icon1A response icon1
Mario Duval Solutions·Sep 27Beyond Development: The Business Challenges Facing Today’s Indie Game StudiosThere is a side of indie game development that rarely receives the same attention as programming, game design, art direction, level design…
Paul Schmidt·Sep 18From Corporate to Godot DreamsMy name’s Paul Schmidt. For the last seven years, I’ve been a C++ developer in the finance industry. High-frequency trading, risk modeling……
InLevel Up CodingbySG·Sep 9Building a High-Frequency Desktop Dashboard With Rust, Tauri, and a Game Engine (Godot)A real-world case study on combining distant technologies, overcoming browser rendering limits, and handling asynchronous real-time data…
InGodot Dev DigestbyMichael McGuire·Sep 3Screen Reader Support in Godot 4 (No Scripts Required)Accessibility in Godot 4 is not a plugin, a framework, or a special workflow. It is a built-in UI contract between Godot and the operating…
InGodot Dev DigestbyMichael McGuire·Sep 2Dedicated TCP Server & Client in Godot 4Dedicated TCP Server & Client in Godot 4