JUMAMUROD ARALOV·Jan 1Using Decals in UnityDecals in Unity are a powerful way to add surface details without modifying the original geometry or textures. They are commonly used for…
JUMAMUROD ARALOV·Jan 1Tessellation in HDRPTessellation in Unity’s High Definition Render Pipeline (HDRP) allows materials to dynamically subdivide geometry at runtime, creating…
Wodo·Feb 13, 2024How to Fix Weapon Clipping in FPS Games?Overcoming Weapon Clipping in FPS Games: A Creative Solution
Sean Duggan·Dec 2, 2023Starship Scene — First StepsI want to meld my use of Timeline and Cinemachine to create a cinematic experience involving a travelling spaceship. Specifically, my goals…
Michael Lam·Nov 16, 2023High Definition Rendering Pipeline in UnityToday, I learned about the HDR Pipeline and loaded my control room scene into the HDR pipeline. Previously, I used the Universal Rendering…