Dumbgamelab·2h agoUnity Build Takes Too Long? Our Scripts-Only Build Took 5 Seconds Instead of 40 MinutesIf your only test build is a full build that bakes the maps and runs a launch check, verifying one bug fix takes 40 minutes. When only code…
Fervo·7h agoPlay when you want, idle when you don’t: designing active play in Tiny Night MarketWhy the minigames in our desktop idle game pay out in stories and prizes, not piles of coins
Kia Vafa·12h agoSunken Opera: The First Story From a Planet Called SOLI made a small undersea game and its music myself. It opens the door to a bigger world.
InPhrasemakerbyYusuf Haroon·15h ago“It’s Painting on Cave Walls”: Designing Eldritch Time-Loops In Curse of ResthavenOr how they made each loop a unique narrative.A response icon1A response icon1
Brendon Smith·1d agoMake a Game by Describing It: Introducing m{ai}geXROur AI studio for 3D and XR is out now on Android, with iOS coming soon. We studied Google’s playground, then set out to make game creation…
CoupleLore·1d agoI Built a Site Where You Can Give Someone Their Own Playable StoryIt started with a homemade Flappy Bird clone, a pile of voice messages and someone I’d just started dating.
Fervo·1d agoRelaxing incremental games on Steam: calm idle games to unwind withFive calm picks from Cookie Clicker to Idle Spiral, what makes them relaxing, and One Mote (Dec 17, 2026)
Spencer Johnson·1d agoSometimes That’s Not Enough: Dust and the Game It Had to CutDust: An Elysian Tail keeps asking what happens after you do everything right and still lose, and its creator faced the same question…
InBeyond the GamebyDaisy Lee·1d agoLeaf It Alone’s 40-Minute Achievement Is a Test of What You’re Willing to SkipThe fastest route isn’t about cleaning faster. It’s about knowing which areas, upgrades, and distractions to leave behind.
Runwith·2d agoA capsule toy shop game where every day brings a different problemI work at Runwith (Auto Ace LLC), the small company in Japan that made this game, and I wrote this post with the help of AI. The game was…