Davide Lugli·Sep 21Where Simplification BreaksEveryone simplifies. It is the only way to think about anything larger than a room.
Davide Lugli·Sep 18Scintilla MinimaThere is a fear we never state out loud, and it concerns the beginning of things. When we look at something complex that has formed on its…
des·Aug 27Complex Numbers and Fractals in C and SDL.Hiee guys, me here. I decided that I want to do some more cool-looking stuff with pixels, and what won’t fit better here as complex numbers…A response icon2A response icon2
Davide Lugli·Jul 7A finite-capacity prediction for the J-space: a falsifiable ablation signatureYesterday, Anthropic published a milestone paper in LLM interpretability: the discovery of the “J-space,” a global workspace for multi-hop…
Davide Lugli·Jun 1The rest doesn’t pass, phase threeThe machine that measures the edge The platform named the scarce resource. Then it built a machine to measure it. Then it bet that…
Timur Gafarov·May 9Implementing a Renderer in SDL GPU, part 1I’ve been doing graphics in OpenGL for many years, since 2009, and I believe this classic API is still the most obvious choice if you need…
Tom Bobbas·Jun 23, 2025SDL3 GPU, SDL Shadercross, gLTF, and BeefSDL3 is a rather new library and implements its GPU module, which makes it easier to build cross-platform 3D applications. Here we will…
Hamdy Elzanqali·May 15, 2025SDL_gpu: it begins with a triangle.You may think of GPUs as fast black magic, their APIs as spells, and graphics programmers as wizards, and in part you are correct, because…A response icon9A response icon9
Matthew MacFarquhar·Apr 29, 2025Building a Browser Part 8: Updating The Visualization EngineIntroduction