Fervo·1d agoSix tribes, six power curves: why Ringfort’s races are not balanced to the same numberEach tribe has a moment when it is the scariest fort on the ring, and a moment when it is not
HomoFuturus·2d ago[Game Bot Lab #13] Tank Stars — Finish the White Dot Curve in Your HeadAlright, gather round. Today I brought one of the most played games on Poki: Tank Stars.
HomoFuturus·3d ago[Game Bot Lab #12] Reroute — Twist the Path With Towers and the Enemies Follow ItAlright, gather round. Today I brought a new one from Poki: Reroute.
Fervo·3d agoSpend cattle, not luck: designing rune enchants in RingfortSeven small runes, one per item, and a price that climbs every time you buy one
Fervo·4d agoShatter, Fester, Shield break: the three reactions in RingfortWhy we gave a 122-item auto-battler only three combo rules, and what each one asks you to build
Fervo·5d agoShowdowns, not timers: how Ringfort ends a six-fort brawlFervor and Frenzy only switch on when the ring itself says the fight should get sharper
Caius·6d agoLegend of Gods: Reviving a 2012 Browser Strategy MMO for the Modern WebA persistent medieval world of towns, heroes, turn-based battles and a player-run economy, rebuilt from its original Flash design to run in…
Fervo·6d agoNo pity gold for losing: how comebacks work in RingfortCattle are money, the wall is life, and the only way back is a better build
Fervo·Oct 28Shop with both neighbours in view: designing the dual-front market in RingfortWhy an auto-battler that fights left and right at once has to show you both walls while you buy
Fervo·Oct 27How merging works in RingfortThree of a kind merge on their own — what you keep, how stars climb, and why ★★★ needs a Starlight Potion