Edward Marshall·Sep 3Best AI Game Design Ideas: Simple 2026 UpdateThe clearest answer for 2026 is this: the first-rate AI game design ideas center on adaptive NPC behavior, procedural asset generation, and…
Unitysourcecode·Jul 14Why Every Unity Developer Should Stop Ignoring Leaderboards and Achievements (And How to Finally…There’s a moment almost every indie Unity developer hits. You’ve spent weeks — sometimes months — polishing gameplay, fixing physics bugs…
Kenny Pruitt·May 13DK2D Log #2 Unity Input SystemTo get started with my new project the first thing I want to do is get the Unity Input System installed and working, this way I can access…
Filip Toskovski·May 8HIAO — Shop Open & Close System with Day Cycle IntegrationThere’s a specific kind of satisfaction that comes from a game mechanic feeling inevitable where the rules are consistent, the feedback is…
Dmitrii Sannikov·Dec 1, 2025Unity Tricks: Solving Noisy UI IconsRotated Grid Super-Sampling for UI Images in Unity3DA response icon1A response icon1
Aarathi Ajith·Jul 11, 2025Why Unity3D Feels Like an Ex I Still Think About SometimesIt’s been a few years since I last opened Unity. No scenes. No prefabs. No play button. No console errors.
Krakendono·Jun 28, 2025UX Highlighting Items That You Can Interact WithIt's going to be hard to know the things you can or cannot interact with without giving visual cues, so we add a simple highlight feature…
Krakendono·Jun 25, 2025Creating The Home Base and Finalizing A Foe Into A FriendlyWe need to be able to test all these features that we created and test that we can take over an enemy, but he isn't fully a friendly until…
Todd D. Vance·Jun 13, 2025A Lightweight Finite State Machine for UnityIt doesn’t have the graphical interface that Unity’s graphs have, but it’s fairly lightweight. States are added at runtime and call…
Patrick Kienzler·Jun 12, 2025Missiles and Muzzle Flashes: Implementing Two Unique Turrets in UnityFor my tower defense prototype, I wanted to create two distinctly different turrets to experiment with C# scripting, enemy detection, and…