Umair Shakeel·Oct 18Slimeny’s Second Hurdle: Layers, Colliders, And A Stubborn Lack Of MovementWhen I approached the AI with the problem, the familiar frustration reminded me I needed to understand the tools I was using. And that…
Umair Shakeel·Oct 2Introducing Slimeny, With Its First Of Many HurdlesFinally, it is time to bring in the enemy slime, or Slimeny as I coined it. But oh boy, this journey has so many hiccups that it delayed…
YOUNESS HARNAFI·Aug 4Unity to iOS: How to Build and Ship Your Game (Even Without a Mac)The complete pipeline — from Player Settings to TestFlight — plus how to do it from Windows when you don’t own a Mac.
Adhambek Yashnarbekov·Jan 28Game Dev challenge to become a Software Engineer in Game Development (Day 45)Create an enemy type that knows when it’s behind the player, and fires a weapon backwards
Russell Smith·Dec 10, 2025Making the MummyThis enemy is going to work a little different. Firstly again I’ll change up the movement, but also I want him to have a different fire…
Russell Smith·Dec 3, 2025Creating the Mega ZapFirstly, I took the Triple Zap prefab, changed the name, prefabbed it to the Mega Zap.
Russell Smith·Dec 2, 2025Life PowerupSimilar to the ammo powerup in the last post, this one will instead give the player an extra life. I went with a witch’s hat as that what…
Russell Smith·Nov 18, 2025Adding a speed boost functionThe goal is to create a function where while the left shift button is being pressed, the Player moves at a faster speed.