RedDwarf03·1d agoCinq mois plus tard : l’IA ne m’apprend plus Unreal, elle le piloteQuatre jours après mon dernier article, tout a changé
Inecho3Dbyecho3D·3d agoScaling Real-Time Enterprise 3D Workflows with Epic Games and echo3DEnterprise organizations across film production, architecture, automotive design, retail, and live simulation are increasingly…
Maxim "DrMax" Dorogov·5d agoInside Whispy Boom: 22 Niagara Emitters, Rebuilt in Unity URPThe original project was created by Simon Trümpler in Unreal Engine 4.27 using Niagara. I’m trying to recreate it in Unity 6 URP, using…
Alvaro González·Oct 27SLAY DevBlog — Part 6: Give the Event a Voice, Not a New FateBuilding SLAY | Storytelling • Logic • Agency • Yield | Dramatic Simulation Engine.
Andy.G·Oct 25Epic Reportedly Delayed Its March Disney Shooter and Told Developers "No More Hand-Written Code."On October 12, Bloomberg reported that Epic Games had delayed its Marvel and Star Wars game with Disney and told the team to go "AI first"…
Ravix Games·Oct 23Descent: Building a Diving Game Where the Ocean Stops Following the RulesAn open-world diving game in Unreal Engine 5, grounded in real diving and drawn steadily into the unexplained. By Ravix Games Studio.
Alvaro González·Oct 22SLAY DevBlog — Part 5: Authoring the Conditions of SurpriseBuilding SLAY | Storytelling • Logic • Agency • Yield | Dramatic Simulation Engine.
InLevel Up CodingbyHao Yu·Oct 21DeepSeek-V4.1-Flash-1017 vs GLM-5.3 Flash vs Opus 5.5 vs GPT-6.1 Sol: Building Photo Mode in UnrealI deleted the old DeepSeek after my last local-model comparison. Then DeepSeek-V4.1-Flash-1017 came out, and I gave it another chance on…A response icon4A response icon4
Don Gunter·Oct 21Workstation Accounting: built from configuration of accountable flowsGKyu Tech engineering progress report — Don Gunter, developed with Codex. October 21, 2026.
MT Indie Dev·Oct 20Tea House Area — Fencing, Pathways, Pond Area | UE5 DevlogIn this Life of Alex devlog, I continue building the tea house area at Kazuhara Resort in Unreal Engine 5. This update focuses on defining…