Sean Duggan·Jul 15Zip Line — Unity 6 ConversionSo, as I’ve mentioned before, Fantacode Studios has moved to Unity 6, and released a new version to create a clean break.
JUMAMUROD ARALOV·Jan 1Using Decals in UnityDecals in Unity are a powerful way to add surface details without modifying the original geometry or textures. They are commonly used for…
Diyormansurov·Nov 10, 2025Level Design: Lighting (URP)To make your scene look fabulous, you should use a Render Pipeline. In Unity, there are two main options:
Maglucen·Jul 6, 2025Making Vertex-Painted Terrain Work in Unity URP (Without Breaking Your Sampler Budget)So here’s the thing about Unity’s URP that’ll bite you if you’re not careful: you only get 16 texture samplers total. And before you even…
Alex Tolson·Apr 29, 2025Adding Emissions to Custom TexturesEmissions is just a fancy way to say, “it illuminates”. This is a continuation of a previous tutorial.
Cody Dreams·Mar 12, 2025Unity URP auto exposure implementationHave you ever wanted to implement auto exposure in Unity’s Universal Render Pipeline (URP)? Unfortunately, while auto exposure is available…
Sean Duggan·Dec 8, 2024Converting my Spaceship SceneA while back, I did a project involving a spaceship that served as a capstone on my studies on Timeline and Cinemachine. At the time, I’d…
InToca Boca Tech BlogbyBertrand Guay Paquet·Sep 26, 2024Controlling Unity’s rendering order — why and howDeep dive into Unity’s rendering order of objects with a focus on URP in Unity 2022.3 and Unity 6.
Prasetio Nugroho·May 26, 2024Blob shadow with Decal in URP UnitySometimes there are many effective ways to display blob shadows. One way that can be used is to use decals. Unity already prepares…
InCodeXbyKBryan·Mar 4, 2024Quick Reference to Setup Universal Render Pipeline for Unity ProjectsStep-by-step guide on how to set up URP for Unity ProjectsA response icon1A response icon1