In this article we will see how we can load a image resource in PYGLET module in python. Pyglet is easy to use but powerful library for developing visually rich GUI applications like games, multimedia etc. A window is a "heavyweight" object occupying operating system resources. Windows may appear as floating regions or can be set to fill an entire screen (fullscreen). In order to load a file i.e resource we use resource module of pyglet. This module allows applications to specify a search path for resources. Relative paths are taken to be relative to the application’s __main__ module. An image is an artifact that depicts visual perception, such as a photograph or other two-dimensional picture, that resembles a subject—usually a physical object—and thus provides a depiction of it.
We can create a window object with the help of command given below
# creating a window window = pyglet.window.Window(width, height, title)
In order to do this we use image method with the pyglet.resource
Syntax : resource.image(file_name)
Argument : It takes string i.e file name as argument
Return : It returns TextureRegion object
Below is the implementation
# importing pyglet module
import pyglet
import pyglet.window.key as key
# width of window
width = 500
# height of window
height = 500
# caption i.e title of the window
title = "Geeksforgeeks"
# creating a window
window = pyglet.window.Window(width, height, title)
# text
text = "Welcome to GeeksforGeeks"
# creating label with following properties
# font = cooper
# position = 250, 150
# anchor position = center
label = pyglet.text.Label(text,
font_name ='Cooper',
font_size = 16,
x = 250,
y = 150,
anchor_x ='center',
anchor_y ='center')
# creating a batch
batch = pyglet.graphics.Batch()
# loading geeksforgeeks image
image = pyglet.image.load('gfg.png')
# creating sprite object
# it is instance of an image displayed on-screen
sprite = pyglet.sprite.Sprite(image, x = 200, y = 230)
# on draw event
@window.event
def on_draw():
# clear the window
window.clear()
# draw the label
label.draw()
# draw the image on screen
sprite.draw()
# key press event
@window.event
def on_key_press(symbol, modifier):
# key "C" get press
if symbol == key.C:
# printing the message
print("Key : C is pressed")
# image for icon
img = image = pyglet.resource.image("gfg.png")
# setting image as icon
window.set_icon(img)
# loading image resource
value = pyglet.resource.image("gfg.png")
# setting text of label
label.text = str(value)
# start running the application
pyglet.app.run()
Output :