DXVK 3.0.1 Released With More Game Fixes, Other Improvements

DXVK 3.0.1 now disables secondary command buffer usage on all desktop GPUs. This may "slightly impact performance" for a small number of games but this code has been producing hard to debug rendering issues and GPU hangs. DXVK 3.0.1 also fixes a rendering regression for a number of Direct3D 9 games, fixes some possible crashes, improves GPU synchronization around stream output, and works around some Windows-specific handling issues.
DXVK 3.0.1 also has game specific fixes for Empire Earth 2, Fallout 3, Fruit Ninja, Kane & Lynch: Dead Men, King's Bounty: The Legend, Manhunt, Splinter Cell 3, and Total War: Medieval II. The D3D9 rendering regression fix should also help GTA IV, Gothic 3, and Black Mesa.
DXVK 3.0.1 downloads and more on this point release via GitHub.
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