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Releases: Gcat101/gambleth

1.1

06 May 16:33

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Changelog

  • Fixed tinyinv functionality not working
  • Increased the amount of default slots to 5
  • Made the amount of slots the same between all players
  • Made players drop items on death instead of /clear-ing them
  • Separated some of the unlockable loot (bombs, arrows, etc.) to a third slot inside of loot chests
  • Decreased the price of inventory slot machine to 50 chips per play and win slot machine to 50k per play
  • Changed the world creation screen to prevent unwanted behavior

1.0.4-hotfix-2

11 Apr 19:43

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Changelog

  • Fixed some types of armor not spawning at all in the basement
  • Fixed bombs not spawning at all in the basement after being unlocked
  • Fixed multiplayer revival after boss defeat introduced in the last update not working
  • Fixed the hub song starting to play twice when a player respawns
  • Fixed players not being sent back to spawn in the multiplayer after everyone dies
  • Changed golden tools and armor to now spawn on all floors

1.0.4-hotfix-1

09 Apr 15:14

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Changelog

  • Fixed a bug in code that triggers after a boss has been defeated
  • Fixed the way a player's inventory is cleared after death to not interfere with tinyinv

1.0.4

09 Apr 14:36

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Changelog

  • Fixed the hitbox sizes of small foliaaths
  • Decreased the speed of bosses even more
  • Made it so that players get revived in multiplayer when a boss has been defeated (experimental feature - will be developed more in the remaster)
  • Added glowstone markers appearing on the floor when a room has been cleared to signify so (quite a barebones ugly implementation, will also be reworked in the remaster)
  • Fixed a broken link for 8-BITek - A Garden of Midnight Dreams in credit menus

Sidenote

The Gambleth soundtrack is now available as a playlist on Newgrounds! Check it out!

1.0.3-hotfix-1

08 Apr 18:45

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Changelog

  • Fixed tools of certain types spawning instead of armor when armor of that type is unlocked

1.0.3

07 Apr 14:51

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Changelog

  • Fixed the white pharaoh painting appearing in the wrong spot
  • Made the main menu music always be Nighthawk22 - Anomaly
  • Unlocked the GUI scale of the pause menu because it was making chat and toasts look goofy

1.0.2

06 Apr 15:56

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Changelog

  • Added the shield as a potential unlock from the "loot" slot machine
  • Attempted to fix incorrect GUI widget placements for 1440p+ displays
  • Re-added the "Open to LAN" button to pause menu with a multiplayer warning
  • Removed ant bosses due to them being useless and annoying bastards
  • Nerfed foliaaths and lanterns by increasing their hitbox sizes
  • Decreased the insane boss speed boosts I accidentally left in

1.0.1

05 Apr 21:11

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Changelog

  • Added attribution for misc assets
  • Fixed GUI scales issue for most custom menus by locking it to 2 for them
  • Fixed like 4 mods not being present in the zip causing the pack to not work properly
  • Fixed the game crashing because of the "LICENSE" file containing illegal characters in name and being loaded as an asset
  • Removed preset fancy menu variables

1.0.0

22 Mar 17:34

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Changelog

  • Published the pack ;)