Releases: Gcat101/gambleth
Releases · Gcat101/gambleth
1.1
Changelog
- Fixed tinyinv functionality not working
- Increased the amount of default slots to 5
- Made the amount of slots the same between all players
- Made players drop items on death instead of /clear-ing them
- Separated some of the unlockable loot (bombs, arrows, etc.) to a third slot inside of loot chests
- Decreased the price of inventory slot machine to 50 chips per play and win slot machine to 50k per play
- Changed the world creation screen to prevent unwanted behavior
1.0.4-hotfix-2
Changelog
- Fixed some types of armor not spawning at all in the basement
- Fixed bombs not spawning at all in the basement after being unlocked
- Fixed multiplayer revival after boss defeat introduced in the last update not working
- Fixed the hub song starting to play twice when a player respawns
- Fixed players not being sent back to spawn in the multiplayer after everyone dies
- Changed golden tools and armor to now spawn on all floors
1.0.4-hotfix-1
Changelog
- Fixed a bug in code that triggers after a boss has been defeated
- Fixed the way a player's inventory is cleared after death to not interfere with tinyinv
1.0.4
Changelog
- Fixed the hitbox sizes of small foliaaths
- Decreased the speed of bosses even more
- Made it so that players get revived in multiplayer when a boss has been defeated (experimental feature - will be developed more in the remaster)
- Added glowstone markers appearing on the floor when a room has been cleared to signify so (quite a barebones ugly implementation, will also be reworked in the remaster)
- Fixed a broken link for 8-BITek - A Garden of Midnight Dreams in credit menus
Sidenote
The Gambleth soundtrack is now available as a playlist on Newgrounds! Check it out!
1.0.3-hotfix-1
Changelog
- Fixed tools of certain types spawning instead of armor when armor of that type is unlocked
1.0.3
1.0.2
Changelog
- Added the shield as a potential unlock from the "loot" slot machine
- Attempted to fix incorrect GUI widget placements for 1440p+ displays
- Re-added the "Open to LAN" button to pause menu with a multiplayer warning
- Removed ant bosses due to them being useless and annoying bastards
- Nerfed foliaaths and lanterns by increasing their hitbox sizes
- Decreased the insane boss speed boosts I accidentally left in
1.0.1
Changelog
- Added attribution for misc assets
- Fixed GUI scales issue for most custom menus by locking it to 2 for them
- Fixed like 4 mods not being present in the zip causing the pack to not work properly
- Fixed the game crashing because of the "LICENSE" file containing illegal characters in name and being loaded as an asset
- Removed preset fancy menu variables