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Revisions

  • Fixed benchmark report not covering all features and adjustments. Added Exploration scenario and update benchmark scenarios. Improved simulation distance features and set default to AUTO with better load-based adjustments.

    @MarkusBordihn MarkusBordihn committed Jun 8, 2026
  • Added finer MSPT Buckets for benchmark report. Added additional spawn_entity example templates. Added additional unit tests. Improved documentation for clarity. Improved benchmark report.

    @MarkusBordihn MarkusBordihn committed May 30, 2026
  • Added automatic GitHub workflows. Added mob-farm entity optimization with high server load. Improved benchmark scenarios and performance tracking. Improved mod description and wiki pages.

    @MarkusBordihn MarkusBordihn committed May 29, 2026
  • Added more detailed MSPT buckets and improved reporting. Added smaller performance optimizations and removed some redundant code. Added additional benchmark scenarios for better performance analysis and optimization. Improved benchmark reporting and save result to .md file. Improved entity report and store results outside of config folder. Improved memory usage and reduced string concatenation in maps.

    @MarkusBordihn MarkusBordihn committed May 27, 2026
  • Fixed #89 compatibility for many popular mods with special entities. Fixed #88 and #84 by providing NeoForge version and fixed related issues. Fixed #49 Ars Nouveau mob spawn handling and compatibility. Fixed benchmark crashes with chunk optimization mods. Fixed features are not completely disabled and downgrading benchmark phase 2 results. Fixed the incorrect Forge "missing on client" log message on clients. Added entity exclusion metadata (mod, category, reason) and entity tracking reports. Added more third-party compatibility checks. Added stuck arrow cleanup. Added spawn-type-based handling for structures, chunk generation, reinforcements... Added unit and game tests for the new features and optimizations. Added movement-aware simulation distance throttling. Added more spawn presets for known mods and entities. Added the missing "Eco Stack Manager" integration for the 12.x feature set. Improved benchmark measurement accuracy and result presentation. Improved logging, server load summaries, and stats output while reducing noisy output.

    @MarkusBordihn MarkusBordihn committed May 26, 2026
  • As requested, separated the Mods optimization module into a independent mod called `Mods Optimizer` to allow easier maintenance and updates. Improved overall performance and memory usage by code refactoring and optimizations up to 10%. Simplified checks and removed unnecessary checks for better performance. Added `PersistenceRequired` tag for mobs and modded entities to the ignore list to avoid issues with the spawn module.

    @MarkusBordihn MarkusBordihn committed Dec 9, 2023
  • Updated documentation to covering issues like #55.

    @MarkusBordihn MarkusBordihn committed Oct 26, 2023
  • Developed documentation to facilitate effortless troubleshooting.

    @MarkusBordihn MarkusBordihn committed Oct 25, 2023