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Mob Skull Shaders
TheEnderCore edited this page Feb 25, 2025
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Mob Skull Shaders allow resource packs to apply
a Post Processing Shader when an item is worn on the player's
head. To start, create a new JSON file in the assets/{namespace}/subtle_effects/mob_skull_shaders folder. Next, inside
the file create an object called item along with an element called id. id is where you specify the item ID used
for this effect
{
"item": {
"id": "minecraft:diamond_helmet"
},
...
}Additionally, an optional list of item components required for the shader to be applied can also be specified.
Note: Specifying components is not available in 1.20.1 and due to limitations with that version NBT tags are also not available
{
"item": {
"id": "minecraft:diamond_helmet",
"components": {
"custom_name": "{\"text\": \"Cool Helmet\"}"
}
},
...
}Lastly, add an element called shader. This is the id of the post shader to be applied.
{
"item": {
"id": "minecraft:diamond_helmet"
},
"shader": "minecraft:spider"
}