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Biome Overrides
Wilyicaro edited this page Mar 24, 2025
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1 revision
Biome overrides are a way to replace certain aspects of biomes, that are normally controlled by the server side, with the use of resource packs on the client side, similar to the biomes_client.json in the Bedrock Edition.
They are defined by the biome_overrides.json file in any namespace (directories in assets, like minecraft), having an override effect if you use the same namespace used by another resource pack, and an addition effect otherwise.
{
"minecraft:swamp": {
"water_color": "#4c6559",
"water_fog_color": "#4c6559",
"fog_color": "#4c6559",
"sky_color": "#4c6559",
"water_fog_distance": 15,
"water_transparency": 1.0
}
}
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minecraft:swamp-> the desired biome, defined by the biome id, can bedefaultto be applied for all biomes (be careful with this), when there is no biome override for it -
water_color-> the water color used by the biome, can be a RGB color hex or number -
water_fog_color-> the water fog color used by the biome, can be a RGB color hex or number -
fog_color-> the fog color used by the biome, can be a RGB color hex or number -
sky_color-> the sky fog color used by the biome, can be a RGB color hex or number -
water_fog_distance-> the water fog distance used by the biome, can be a decimal number (default:96) -
water_transparency-> the water transparency used by the biome, can be a percentage, i.e. from the scope 0-1