Releases: aliboIly/Tripwire
Releases · aliboIly/Tripwire
v0.2.5
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What's Changed
feat: run_luau_live (evaluate Luau in the live F5 playtest) by @aliboIly in #13
fix(runner): stop the get_playtest_output freeze (bounded, cursored log pump) by @aliboIly in #14
chore(build): bump to 0.2.5 by @aliboIly in #15
Full Changelog : v0.2.4...v0.2.5
v0.2.4
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What's Changed
feat(server): add get_class_info (Roblox class reflection, no Studio) by @aliboIly in #7
fix(security): real validation checks in the reviewer + a CI gate by @aliboIly in #8
feat(security): scan_backdoors for free-model backdoor patterns by @aliboIly in #9
feat(plugin): real property reads + isA search (with a headless Lune test) by @aliboIly in #10
feat(plugin): spatial tools (raycast, bounding box, find_spawns) by @aliboIly in #11
feat: capture_screenshot (see the Studio viewport) by @aliboIly in #12
Full Changelog : v0.2.3...v0.2.4
v0.2.3
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What's Changed
build: rebuild the plugin on push so its version never goes stale by @aliboIly in #2
feat(build): register Tripwire on the MCP registry by @aliboIly in #3
docs: open-source readiness (community files, README, metadata) by @aliboIly in #4
Full Changelog : v0.2.2...v0.2.3
v0.2.2
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What's Changed
Structured schema for typed-value tool inputs (v0.2.2) by @aliboIly in #1
New Contributors
Full Changelog : v0.2.1...v0.2.2
v0.2.1
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