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Strainers KubeJS

benbenlaw edited this page Aug 20, 2025 · 2 revisions

Strainers Version 5.x Eample Mass Recipe Adding

Add this function to your JS then you can use strainerAuto to add multiple recipes for an output with different chances using mesh tiers

ServerEvents.recipes(event => { strainerAuto('contained:brown_asteroid_dust', 'contained:mysterious_alloy', 'oritech:small_gold_dust', 0.5, 0.05, 4, 10);

function strainerAuto(input, fluid, item, baseChance, addChance, minTier, maxTier) {
let results = [];
for (let tier = minTier; tier <= maxTier; tier++) {
    let chance = baseChance + (tier - minTier) * addChance;
    results.push([item, chance, `#strainers:tier_${tier}_meshes`]);
}
return event.recipes.strainers.strainer(input, fluid, results);

}

Strainer Version 5.x Example

input(Ingredient), aboveBlock(BlockState), Results(MeshChanceResult) ServerEvents.recipes(event => { event.recipes.strainers.strainer("minecraft:iron_block", "minecraft:water", [ ["minecraft:iron_ingot", 0.75, "strainers:iron_mesh" ], ["minecraft:iron_ingot", 0.75, "#strainers:tier_10_meshes" ], ]) });

Strainer Example

input (Ingredient), aboveBlock/fluid (String), output (ItemStack), meshTier (int), chance (double)

ServerEvents.recipes(event => {
        event.recipes.strainers.strainer('minecraft:dirt', 'contained:mysterious_alloy', 'contained:earth_drop', 3, 0.75)
})

Mesh Upgrade Example

input (Ingredient), damageChance (double)

ServerEvents.recipes(event => {
        event.recipes.strainers.mesh_upgrade('minecraft:diamond_block', 0.4)
})

Output Upgrade Example

input (Ingredient), outputChance (double)

ServerEvents.recipes(event => {
        event.recipes.strainers.output_upgrade('minecraft:diamond_block', 0.4)
})

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