v0.17.14
GLSL version-aware binding + UniformInfo reflection (BUG-GLES-005)
GLSL backend now provides full infrastructure for runtime binding fallback on GL < 4.2 drivers (e.g., WSL2 Mesa d3d12 with GL 4.1 / GLSL 410). Follows Rust wgpu-hal device.rs:438-461 pattern.
Added
SupportsExplicitLocations()onVersion— gateslayout(binding=N)emission on GLSL >= 420 (desktop) or >= 310 (ES). Matches Rust nagamod.rs:213.UniformInfostruct — reflection data for uniform/storage blocks (block name, binding, storage flag). Populated during GLSL code generation.TranslationInfo.Uniforms— carries uniform block reflection to HAL for post-linkglGetUniformBlockIndex/glUniformBlockBindingassignment.VersionES300constant — safe minimum for OpenGL ES contexts.
Fixed
- CI: Codecov OIDC migration — replaced
CODECOV_TOKENsecret with OIDC token exchange, fixing GPG signature verification failures.
Quality gates
- TestRustReference: ALL PASS (100%)
- SPIR-V validation: 172/172 (100%)
- golangci-lint: 0 issues
- CI: 10/10 checks pass (Linux, macOS, Windows)