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v0.20.1 - MonolithAI load fix

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@tumourlove tumourlove released this 15 Jun 07:47

What's New

This is a hotfix for v0.20.0. If you're on a stock UE 5.7.4 install from the Epic Launcher, v0.20.0 may have failed to load with a GetLastError 126 error — this release fixes that.

Fixed

  • MonolithAI now loads on a stock UE 5.7.4 install. The v0.20.0 binary accidentally hard-linked two optional experimental plugins — MassSpawner (MassEntity / MassGameplay) and ZoneGraph — that aren't enabled in a stock engine build. On a clean install those DLLs aren't present, so Windows refused to load MonolithAI with GetLastError 126 and the whole plugin failed to come up. The release binary is now correctly gated, so MonolithAI loads cleanly without those plugins. (#71)

Behind the scenes, the release build's import-leak check is now mandatory and a lot stricter, so this class of "hard-linked an optional plugin" bug can't slip into a release again.

Upgrade Notes

Drop-in replacement for v0.20.0. Nothing to do beyond updating — no config changes, no migration steps. If you use the in-editor auto-updater it'll pull this for you; otherwise replace the plugin folder with this zip as usual.

Thanks

  • @aggitti for reporting #71 with enough detail to pin it down fast.

Monolith-SHA256: d07fb28e03aafb7556c0dbf8ee85fe251eff920106c890f04c971684cd6ef72e