-
-
Notifications
You must be signed in to change notification settings - Fork 70
Skills
tumourlove edited this page Apr 26, 2026
·
5 revisions
Monolith bundles 15 Claude Code skills in Skills/ for domain-specific workflows. These teach the AI how to use Monolith's tools effectively for each domain. Two reference packs (material-reference, niagara-reference) ship alongside as deeper-dive material/Niagara reference content.
cp -r Plugins/Monolith/Skills/* ~/.claude/skills/| Skill | Description |
|---|---|
unreal-blueprints |
Full Blueprint CRUD — read, create, edit variables/components/functions/nodes, compile |
unreal-materials |
PBR setup, graph building, validation |
unreal-animation |
Montages, ABP state machines, blend spaces |
unreal-niagara |
Particle system creation, HLSL modules, scalability |
unreal-audio |
Sound Cue + MetaSound graph building, audio asset CRUD, batch ops, templates |
unreal-mesh |
Mesh inspection, spatial queries, blockout, procedural geometry, horror/accessibility |
unreal-ui |
Widget Blueprint CRUD, templates, styling, accessibility |
unreal-gas |
Gameplay Ability System — abilities, effects, attributes, ASC, tags, cues |
unreal-logicdriver |
Logic Driver Pro state machines — SM CRUD, graph editing, JSON spec, scaffolding |
unreal-combograph |
ComboGraph combo trees — graph CRUD, nodes, edges, effects, ability scaffolding |
unreal-debugging |
Build errors, log search, crash context |
unreal-performance |
Config auditing, shader stats, INI tuning |
unreal-project-search |
FTS5 search syntax, reference tracing |
unreal-cpp |
API lookup, include paths, Build.cs gotchas |
unreal-build |
Smart build decision-making, Live Coding vs full rebuild |
Skills are workflow guides that Claude Code loads automatically when relevant. They tell the AI:
- Which Monolith actions to use for specific tasks
- The correct order of operations
- Common pitfalls and how to avoid them
- Parameter formats and expected outputs