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tumourlove edited this page Apr 26, 2026 · 5 revisions

Skills

Monolith bundles 15 Claude Code skills in Skills/ for domain-specific workflows. These teach the AI how to use Monolith's tools effectively for each domain. Two reference packs (material-reference, niagara-reference) ship alongside as deeper-dive material/Niagara reference content.

Installation

cp -r Plugins/Monolith/Skills/* ~/.claude/skills/

Available Skills

Skill Description
unreal-blueprints Full Blueprint CRUD — read, create, edit variables/components/functions/nodes, compile
unreal-materials PBR setup, graph building, validation
unreal-animation Montages, ABP state machines, blend spaces
unreal-niagara Particle system creation, HLSL modules, scalability
unreal-audio Sound Cue + MetaSound graph building, audio asset CRUD, batch ops, templates
unreal-mesh Mesh inspection, spatial queries, blockout, procedural geometry, horror/accessibility
unreal-ui Widget Blueprint CRUD, templates, styling, accessibility
unreal-gas Gameplay Ability System — abilities, effects, attributes, ASC, tags, cues
unreal-logicdriver Logic Driver Pro state machines — SM CRUD, graph editing, JSON spec, scaffolding
unreal-combograph ComboGraph combo trees — graph CRUD, nodes, edges, effects, ability scaffolding
unreal-debugging Build errors, log search, crash context
unreal-performance Config auditing, shader stats, INI tuning
unreal-project-search FTS5 search syntax, reference tracing
unreal-cpp API lookup, include paths, Build.cs gotchas
unreal-build Smart build decision-making, Live Coding vs full rebuild

How Skills Work

Skills are workflow guides that Claude Code loads automatically when relevant. They tell the AI:

  • Which Monolith actions to use for specific tasks
  • The correct order of operations
  • Common pitfalls and how to avoid them
  • Parameter formats and expected outputs

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