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Melee Weapons
There are a vast number of weapons in this mod ranging from swords and scythes to hammers and maces. All the different types have varying strengths and weaknesses that are viewable in the tooltips of the items. There are many attributes to each including damage, range, attack speed, and rate of repair for mending.
Battlestaff
Broadsword
Claymore
Cutlass
Dagger
Dancers Sword
Flail
Glaive
Great Hammer
Katana
Mace
Scythe
Sickle
Spear
- The Scythe has an ability which similarly to arrows you can craft with potions, and it will deal out that potion on hit.
- The Katana can block a certain number of arrows in a row. this number is normally 2 but that will grow with each level of the blocking enchantment
- The Hammer, Broad sword, and claymore can be enchanted with ground slam which causes entities within range to be damaged. The hammer gets an additional 2 levels of ground slam on top of the enchanted amount.
the heart stealer is a unary unique weapon, meaning there will only ever be one of these in the world unless there is cheating. This Dangerous weapon can be very rarely found in Ancient Cities. It has the ability to steal hearts, although you should be careful with this ability for if you are ever without this weapon in your inventory you will take damage. Additionally, if the wielder gets extra greedy they will take damage in the sun like undead mobs, the more you use this weapon the more consequences will come. There are cures to this, but you will also lose much of the stolen health gained in the process. But its not all bad in addition to the added hearts the heart stealer will gain an additional point of damage it can deal for every 2.5 hearts stollen by the user.
To gain health using The HeartStealer:
The heart stealer item has a charge amount ranging from 0 to 500 represented by the 5 texture changes on the weapon itself. Each time you hit a mob the charge goes up by one. As soon as it reaches 500 each hit after that has a chance to cause the wielder to gain half a heart. The charge will reset once you gain that half heart. The chance to gain a half heart goes down the more hearts you have gained. Additionally this chance will only be tested if the max health of the mob or player is above the amount of damage the heart stealer deals by default (12 dmg). The increase of damage from sharpness and the additional damage from having a set number of stolen hearts does not count towards this.
Being a unary unique weapon this weapon when dropped on the ground will never despawn. The only way for this weapon do disappear is for it to fall into the void.