Godot MCP server
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@Godot MCP serverstart the godot project and capture a screenshot"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Godot MCP server 
A Model Context Protocol (MCP) server that provides AI assistants with tools to interact with Godot projects. This server enables starting, stopping, and capturing output from Godot projects, as well as capturing screenshots for visual debugging and analysis.
Features
Tools: Run/stop Godot projects, search scenes by node type/name/properties, capture screenshots
Resources: Browse scenes and .tres files, query by resource type, monitor running projects with output streams
Related MCP server: MCP Browser Server
Prerequisites
Node 22+
Godot must be installed and accessible
GODOT_PATHenvironment variable must be configured
MCP configuration
Add this server to your .mcp.json:
{
"mcpServers": {
"godot": {
"type": "stdio",
"command": "npx",
"args": [
"@fernforestgames/mcp-server-godot",
"/path/to/your/godot/project"
],
"env": {
"GODOT_PATH": "/path/to/godot/executable"
}
}
}
}License
Released under the MIT License. See the LICENSE file for details.
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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