godot-test-mcp
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@godot-test-mcpRun godot_run_and_check for 15 seconds"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
godot-test-mcp
MCP server for automated Godot 4 game testing. Launch games, capture errors, verify changes — all from Claude Code or any MCP client.
Features (Phase 1)
Launch & Stop: Run Godot projects in headless or windowed mode
Error Capture: Parse and categorize GDScript errors, parse errors, resource failures
One-Shot Verify:
godot_run_and_check— launch, run N seconds, report PASS/FAILHeadless Import: Quick parse-check without running the game
Related MCP server: Godot MCP
Quick Start
Clone:
git clone https://github.com/hyunlord/godot-test-mcp.gitInstall:
cd godot-test-mcp pip install -e .Add to your Godot project's
.mcp.json:{ "mcpServers": { "godot-test": { "command": "python3", "args": ["/path/to/godot-test-mcp/src/server.py"], "env": { "GODOT_PROJECT_PATH": ".", "GODOT_PATH": "" } } } }In Claude Code:
godot_run_and_check(seconds=15)
Tools
Tool | Description |
| Start Godot (headless/windowed/editor) |
| Stop running Godot process |
| Get parsed errors/warnings |
| Get raw stdout/stderr |
| Launch → run N sec → collect errors → PASS/FAIL |
| Quick --headless --quit parse check |
| Check if Godot is running/stopped/crashed |
Environment Variables
Variable | Description |
| Path to Godot executable (auto-detected if empty) |
| Path to Godot project root (auto-detected if empty) |
Godot Auto-Detection
If GODOT_PATH is not set, the server searches in order:
macOS:
/Applications/Godot.app/Contents/MacOS/Godot,~/Applications/...Linux:
/usr/bin/godot, snap/flatpak pathsWindows:
C:\Godot\Godot.exe,%LOCALAPPDATA%\Godot\...PATHlookup viawhich godot
Project Auto-Detection
If GODOT_PROJECT_PATH is not set, the server searches for project.godot starting from the current directory and walking up to 5 parent directories.
Roadmap
Phase 1: Launch + error capture (current)
Phase 2: Tick control + entity state query (WebSocket)
Phase 3: Cheat commands + assertions
Phase 4: Rust/GPU profiling
Phase 5: CI/CD integration
License
MIT
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
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