playcaller
Provides tools to control the Unity Editor, allowing AI agents to play-test Unity games by capturing screenshots, simulating inputs (tap, drag, flick, key press), managing Play Mode, inspecting scene hierarchy, retrieving console logs, refreshing AssetDatabase, and executing menu items.
Click on "Install Server".
Wait a few minutes for the server to deploy. Once ready, it will show a "Started" state.
In the chat, type
@followed by the MCP server name and your instructions, e.g., "@playcallercapture a screenshot and tap at (400, 300)"
That's it! The server will respond to your query, and you can continue using it as needed.
Here is a step-by-step guide with screenshots.
Playcaller
An MCP server that lets AI agents play-test Unity games like a real player. It provides screenshot capture, input simulation (tap, drag, flick, key press), Play Mode control, and more — all accessible from AI agents.
In short, it's a Playwright MCP for Unity.
Features
Game View screenshot capture
Tap, drag, flick, and key input simulation
Play Mode start / stop / pause
Scene GameObject hierarchy inspection
Console log retrieval
AssetDatabase refresh
Menu item execution
Editor state retrieval
Related MCP server: Unity-MCP-Vibe
Limitations
Not suited for testing fast-paced action games
Not suited for evaluating overall game experience
Not suited for judging visual effects quality
Requirements
Unity 2022.3 or later
Python 3.10 or later (uv recommended)
Setup
1. Install the Unity package
Open Window > Package Manager in the Unity Editor menu bar
Click the + button in the top-left corner
Select Add package from git URL...
Enter the following URL and click Add
https://github.com/takashicompany/playcaller.gitNewtonsoft.Json (com.unity.nuget.newtonsoft-json) will be installed automatically if not already present.
2. Register the MCP server
Run the following command:
claude mcp add playcaller -- uvx playcallerIf something doesn't work, try asking the AI for help.
3. Verify the connection
Launch Claude Code while the Unity Editor is open, and it will connect automatically.
Updating
Unity package
Open Window > Package Manager
Select Playcaller from the list
Click Update
MCP server (PyPI)
uvx --upgrade playcallerand restart Claude Code.
Notes
Run In Background
If the game does not progress after starting Play Mode via MCP, the project's "Run In Background" setting may be disabled. Enable it in Edit > Project Settings > Player > Resolution and Presentation > Run In Background, or set Application.runInBackground = true in your game code.
HDR projects
In URP/HDRP projects with HDR enabled, playcaller_screenshot may hang due to a known Unity issue. Use playcaller_read_gameview_pixels instead, which reads the GameView's internal buffer directly and works with HDR.
MCP Tools
Tool | Description |
| Capture a Game View screenshot |
| Capture Game View by reading internal buffer (HDR compatible) |
| Tap at specified coordinates |
| Execute multiple taps in sequence |
| Drag operation |
| Flick (quick swipe) operation |
| Keyboard input |
| Start / stop / pause Play Mode |
| Wait for a specified time or frame count |
| Retrieve Unity console logs |
| Refresh AssetDatabase |
| Get the GameObject hierarchy in the scene |
| Get detailed info about a specific GameObject |
| Execute a Unity Editor menu item |
| Get the current editor state |
| Send a custom query to the running game |
| Set the Game View resolution |
This server cannot be installed
Maintenance
Resources
Unclaimed servers have limited discoverability.
Looking for Admin?
If you are the server author, to access and configure the admin panel.
Related MCP Servers
- Alicense-qualityDmaintenanceMCP server that bridges Unity with AI agents, enabling scene inspection, C# code execution, and screenshot capture via WebSocket communication.Last updatedMIT
- Flicense-qualityDmaintenanceA native C# MCP server that gives AI agents real-time control and visual analysis of the Unity Editor, enabling dynamic code execution, scene manipulation, and debugging without external dependencies.Last updated6
- Alicense-qualityAmaintenanceAn MCP server that enables AI agents to control the Unity Editor externally, providing tools for scene, GameObject, component, and other editor operations.Last updated1MIT
- Alicense-qualityBmaintenanceUnity MCP Server enables LLM-based clients to automate the Unity Editor, including scene manipulation, UI testing, input simulation, and code editing.Last updated34MIT
Related MCP Connectors
A comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal E…
MCP server for AI agents to plan, verify, and deploy Cloudflare-native apps.
Cloud-hosted MCP server for durable AI memory
Appeared in Searches
Latest Blog Posts
- Who's Calling? MCP Hosts Are an Identity Blind Spot (And the Spec Knows It)By Om-Shree-0709 on .mcpAgent IdentityOAuth 2.1
- Your AI Chatbot Just Exposed Your CEO's Salary to an InternBy Om-Shree-0709 on .Agent IdentityMCP SecurityOAuth Delegation
- Why MCP Servers Need Execution Sandboxing (And Why Your Current Stack Isn't Enough)By Om-Shree-0709 on .Agentic AiPrompt InjectionWebAssembly
MCP directory API
We provide all the information about MCP servers via our MCP API.
curl -X GET 'https://glama.ai/api/mcp/v1/servers/takashicompany/playcaller'
If you have feedback or need assistance with the MCP directory API, please join our Discord server