NV·Oct 10Learning Defold #3: Collision Pickups, Factories, and Objective OwnershipBuilding Vector Relay, one small system at a time: collecting energy, tracking spawned objects, and giving each gameplay decision a clear…
NV·Oct 8Learning Defold #2: Input Focus, Movement, and Pause HandlingBuilding Vector Relay, one small system at a time: WASD movement, input ownership, and a pause flow that clears stale intent.
NV·Oct 6Learning Defold #1: Game Objects, State, URLs, and Message PassingI started a structured Defold learning track with one goal in mind: move from knowing how to program to being able to architect and ship…
Victor Corvalán·Apr 3Push Titans is on Poki!I’m really happy to share my first game made with Defold and as a solo developer after a long time!
InStackademicbyModern Game Dev·Sep 15, 2025How One Animation Tool Made Me Throw Away Months of Progress & Switch Game EnginesChoosing the right game engine for your dreams
Code Your Venture Free·Jan 20, 2020Publish a Game on IOS, Android and HTML5 (AWS + Itch.IO)[Poor Game Dev 3]Long Story Short
Code Your Venture Free·Jan 13, 2020Cutting Trees and Mining Flint to Start a Campfire [Poor Game Dev 2]Hey, this is Ben and I code your venture free. Welcome back to the second week of my game dev journey. If you haven’t read my previous…
Incuongdd2byCuong Do·Feb 16, 2017Experiences from Lua programmingIn process of studying and evaluating current game engines, I found out Lua is used quite popular for scripting language in games.
InLEAP Vault of KnowledgebyEduardo Chiang·Dec 19, 2016The Challenge of New ToolsWhen I arrived at LEAP Game Studios I found myself in two projects that needed two very different tools which I had never used before…