Apprentice Codex·Jul 10Dev Blog #7 — Better Saving And Better LoadingGreetings, fellow traveler. Curious how one can save to file multi-height TileMapLayers ? Maybe you’re just wondering what I’m up to this…
Apprentice Codex·Jun 26Dev Blog #5 — Creating A Walkable Path With AStarGreetings, fellow traveler. Wouldn’t it be neat if we had one full road from the spawn point to the goal ?
Apprentice Codex·Jun 12Dev Blog #4 — Using Custom Resources For Data Driven TileMapLayer GenerationGreetings, fellow traveler. Ever thought how you could do more Godot’s TileSet Patterns ?
Apprentice Codex·Jun 5Dev Blog #3 — Continuing TileMapLayer ExplorationGreetings, fellow traveler. Have you finished setting up your TileMapLayer’s Terrains and Patterns ? Wondering how to use them in code ?
Apprentice Codex·May 29Dev Blog #2 — Exploring TileMapLayer GenerationGreetings, fellow traveler. Curious what you can achieve with TileMapLayer in Godot ?
Apprentice Codex·May 22Dev Blog #1 — Importing Isometric AssetsGreetings, fellow traveler. Have you ever struggled with importing spritesheet assets into Godot ? Perhaps you are looking into it and…
Apprentice Codex·May 15Dev Blog #0 — Journey to create NanoSwarm: DominionWelcome! This is the first of many blog posts about my progress on creating NanoSwarm: Dominion! A roguelite strategy game about …
Apprentice Codex·Apr 23DevBlog — Learning and Applying the Entity-Component-System patternIn this blog post, I discover what the Entity-Component-System pattern is and how to use it in Godot, serving as the final lesson in this…
Apprentice Codex·Apr 19DevBlog — One State (Machine) for every occasionIn this blog post, I will go in detail on how I implemented the state machine I mentioned in the previous DevBlog and try to showcase how…
Apprentice Codex·Apr 18DevBlog — Refactor, Feedback, Improve!In this blog post, I will finish writing about the structure elements I created for this prototype and try to highlight the importance of…