Sean Duggan·1h agoFS Stealth System — Combat Integration, Aerial AttacksI’ll admit that I’ve been holding off on this, in part because I’ve been implementing with KayKit models, some of the hand melee attacks…
Sean Duggan·1d agoFantacode Demo — Addressable IssuesSo, in the last article, I had noted that there was often a decent amount of time before the player even saw the loading dialog. I…
Sean Duggan·2d agoFantacode Demo — Fixing LoadingAlright, so somewhere in the process of things, I wound up with a persistent error when loading scenes.
Sean Duggan·6d agoRail Grinding — Fixing a DirectionSo, when I left off last time, my code to change direction wasn’t working the way I had intended and the grind wasn’t ending at the end of…
Sean Duggan·6d agoRail Grinding — Architecture and EntryI’m finally getting back to this. When we left off, we had a very rudimentary grinding mechanic going on. It only works in one direction…