Sean Duggan·6h agoFS Stealth System — Combat Integration, Aerial AttacksI’ll admit that I’ve been holding off on this, in part because I’ve been implementing with KayKit models, some of the hand melee attacks…
Sean Duggan·2d agoFantacode Demo — Addressable IssuesSo, in the last article, I had noted that there was often a decent amount of time before the player even saw the loading dialog. I…
Sean Duggan·2d agoFantacode Demo — Fixing LoadingAlright, so somewhere in the process of things, I wound up with a persistent error when loading scenes.
Sean Duggan·6d agoRail Grinding — Fixing a DirectionSo, when I left off last time, my code to change direction wasn’t working the way I had intended and the grind wasn’t ending at the end of…
Sean Duggan·Oct 29Rail Grinding — Architecture and EntryI’m finally getting back to this. When we left off, we had a very rudimentary grinding mechanic going on. It only works in one direction…
Sean Duggan·Oct 28Fantacode Demo — Input ImpasseWell, this is frustrating. Somewhere in the last few days, the mouse stopped working in Game Mode. I can see the cursor, but I can’t click…
Sean Duggan·Oct 21Fantacode Demo — Changing Mobile InputWhen I left off last time, I was discussing maybe changing from trying to predict showing the mobile UI, and switching to making it a…
Sean Duggan·Oct 19Ziplining — Fixing the Mobile UII recently came upon a better icon for the zipline button, courtesy of someone linking me to game-icons.net.
Sean Duggan·Oct 15Rail Grinding — Starting Into CodeSo, rather than really build from scratch, I’ve copied my ziplining code into a new project and I’m going to start by modifying it for the…
Sean Duggan·Oct 11Uninvited — State Machine LogicSo, I was going to trace my way through the code, figuring this out for myself… but it turns out the work was already done for me. The…