Sean Duggan·Oct 29Rail Grinding — Architecture and EntryI’m finally getting back to this. When we left off, we had a very rudimentary grinding mechanic going on. It only works in one direction…
kentaro hayashi·Oct 14When Hand IK Looks Right but Contact Still Feels Wrong — Investigating with Unity BakeMeshGrandis Adventures Development Notes: Examining deformed hand meshes, collider contact, and a debugging workflow with GPT.
Arkananta·Aug 29When More Damping Makes Your IK Solver WorseA non-monotonic result in differential inverse kinematics, and three wrong explanations before the right one.A response icon2
Sean Duggan·Aug 3Zipline System — Starting Systems and DocumentationSo, I’m getting a bit further in writing up my documentation, and, in the process of explaining why the user will have to run the Setup…
Sean Duggan·Jul 16Zip Line — More Upgrade FixingSo, when we left off, the animation wasn’t working at all. I did find a smoking gun early on with a missing Animator reference (not…