Sean Duggan·Oct 17Cleaning up my Audio FilesBecause I manually adjusted some of my labels, not all of them strictly start and end with the sound and I probably had some amount of…
Sean Duggan·Oct 16Batch Recording with AudacitySo, I was recently calling Bingo, as one does, when it occured to me that there might be a small market for this. I’m told that I have a…
Sean Duggan·Sep 24Fantacode-Compatible Assets Live on the Unity Asset Store!So, I submitted my asset for ziplining for the Unity Asset Store on August 6th. I got my rather optimistic estimate of 7–15 business days…
Sean Duggan·Sep 10Ziplining — Input IssuesSo, after squashing all of the bugs involving materials, third-party objects, and Probuilder, I’m running into an additional issue.
Sean Duggan·Sep 9Ziplining — Last Minute RevisionsSo, I added the offset, did an export… and there were still things I didn’t know I didn’t know. First off, in the export, I realized that…
Sean Duggan·Sep 8Ziplining — Avoiding Stumbling at Finish LineSo, I fired up my ziplining asset to try something out, and ran into something weird. Well, a couple things weird… first off, there’s a…
Sean Duggan·Sep 2Combo Tracker for FS Melee Combat System — Submitted for ReviewWell, now I have an asset at #426 in the queue, and another in processing.
Robert Wetzold·Aug 2The Case for an Offline-First Unity Asset LibraryCloud collaboration is powerful. Local-first control can be broader, faster, and far more professional than it sounds.
Sean Duggan·Jul 29Zip Lines — Always More StepsSo, I went to generate the four required images for the Unity Asset Store and hit into a minor snag, that the asset wasn’t working at all…
Sean Duggan·Jul 25Zip Line — Further refinementsAlright, so first thing, as I mentioned before, I’m disabling the Character Controller and then applying direct transformations to it while…