Documentation
¶
Overview ¶
Package drmeglbackend provides a Dear ImGui backend for Linux DRM/KMS + EGL.
It is intended for embedded or kiosk-like environments where rendering happens directly on a TTY without X11 or Wayland. Unlike the GLFW/SDL backends, this backend does not expose a real desktop window, so several window-management methods are implemented as compatibility no-ops.
Index ¶
- Constants
- Variables
- type DRMEGLBackend
- func (b *DRMEGLBackend) AfterCreateHook() func()
- func (b *DRMEGLBackend) AfterRenderHook() func()
- func (b *DRMEGLBackend) BeforeDestroyHook() func()
- func (b *DRMEGLBackend) BeforeRenderHook() func()
- func (b *DRMEGLBackend) CloseCallback() func(wnd unsafe.Pointer)
- func (b *DRMEGLBackend) ContentScale() (xScale, yScale float32)
- func (b *DRMEGLBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureRef
- func (b *DRMEGLBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureRef
- func (b *DRMEGLBackend) CreateWindow(title string, width, height int)
- func (b *DRMEGLBackend) DeleteTexture(id imgui.TextureRef)
- func (b *DRMEGLBackend) DisplaySize() (width, height int32)
- func (b *DRMEGLBackend) DropCallback() backend.DropCallback
- func (b *DRMEGLBackend) GetWindowPos() (x, y int32)
- func (b *DRMEGLBackend) KeyCallback() backend.KeyCallback
- func (b *DRMEGLBackend) LoopFunc() func()
- func (b *DRMEGLBackend) Refresh()
- func (b *DRMEGLBackend) Run(loop func())
- func (b *DRMEGLBackend) SetAfterCreateContextHook(hook func())
- func (b *DRMEGLBackend) SetAfterRenderHook(hook func())
- func (b *DRMEGLBackend) SetBeforeDestroyContextHook(hook func())
- func (b *DRMEGLBackend) SetBeforeRenderHook(hook func())
- func (b *DRMEGLBackend) SetBgColor(color imgui.Vec4)
- func (b *DRMEGLBackend) SetCloseCallback(cbfun backend.WindowCloseCallback)
- func (b *DRMEGLBackend) SetCursorPos(_, _ float64)
- func (b *DRMEGLBackend) SetDropCallback(cbfun backend.DropCallback)
- func (b *DRMEGLBackend) SetIcons(...image.Image)
- func (b *DRMEGLBackend) SetInputMode(_, _ DRMEGLWindowFlags)
- func (b *DRMEGLBackend) SetKeyCallback(cbfun backend.KeyCallback)
- func (b *DRMEGLBackend) SetShouldClose(value bool)
- func (b *DRMEGLBackend) SetSizeChangeCallback(cbfun backend.SizeChangeCallback)
- func (b *DRMEGLBackend) SetSwapInterval(interval DRMEGLWindowFlags) error
- func (b *DRMEGLBackend) SetTargetFPS(fps uint)
- func (b *DRMEGLBackend) SetWindowFlags(flag DRMEGLWindowFlags, value int)
- func (b *DRMEGLBackend) SetWindowPos(_, _ int)
- func (b *DRMEGLBackend) SetWindowSize(width, height int)
- func (b *DRMEGLBackend) SetWindowSizeLimits(_, _, _, _ int)
- func (b *DRMEGLBackend) SetWindowTitle(title string)
- func (b *DRMEGLBackend) SizeCallback() backend.SizeChangeCallback
- type DRMEGLWindowFlags
Constants ¶
View Source
const ( DRMEGLSwapIntervalImmediate = DRMEGLWindowFlags(0) DRMEGLSwapIntervalVsync = DRMEGLWindowFlags(1) )
Variables ¶
View Source
var ( ErrContextNotCreated = errors.New("drmeglbackend: context not created") ErrImmediateSwapUnsupported = errors.New("drmeglbackend: immediate swap interval is not supported by go-drm-egl") )
Functions ¶
This section is empty.
Types ¶
type DRMEGLBackend ¶
type DRMEGLBackend struct {
// contains filtered or unexported fields
}
func NewDRMEGLBackend ¶
func NewDRMEGLBackend() *DRMEGLBackend
func (*DRMEGLBackend) AfterCreateHook ¶
func (b *DRMEGLBackend) AfterCreateHook() func()
func (*DRMEGLBackend) AfterRenderHook ¶
func (b *DRMEGLBackend) AfterRenderHook() func()
func (*DRMEGLBackend) BeforeDestroyHook ¶
func (b *DRMEGLBackend) BeforeDestroyHook() func()
func (*DRMEGLBackend) BeforeRenderHook ¶
func (b *DRMEGLBackend) BeforeRenderHook() func()
func (*DRMEGLBackend) CloseCallback ¶
func (b *DRMEGLBackend) CloseCallback() func(wnd unsafe.Pointer)
func (*DRMEGLBackend) ContentScale ¶
func (b *DRMEGLBackend) ContentScale() (xScale, yScale float32)
func (*DRMEGLBackend) CreateTexture ¶
func (b *DRMEGLBackend) CreateTexture(pixels unsafe.Pointer, width, height int) imgui.TextureRef
func (*DRMEGLBackend) CreateTextureRgba ¶
func (b *DRMEGLBackend) CreateTextureRgba(img *image.RGBA, width, height int) imgui.TextureRef
func (*DRMEGLBackend) CreateWindow ¶
func (b *DRMEGLBackend) CreateWindow(title string, width, height int)
func (*DRMEGLBackend) DeleteTexture ¶
func (b *DRMEGLBackend) DeleteTexture(id imgui.TextureRef)
func (*DRMEGLBackend) DisplaySize ¶
func (b *DRMEGLBackend) DisplaySize() (width, height int32)
func (*DRMEGLBackend) DropCallback ¶
func (b *DRMEGLBackend) DropCallback() backend.DropCallback
func (*DRMEGLBackend) GetWindowPos ¶
func (b *DRMEGLBackend) GetWindowPos() (x, y int32)
func (*DRMEGLBackend) KeyCallback ¶
func (b *DRMEGLBackend) KeyCallback() backend.KeyCallback
func (*DRMEGLBackend) LoopFunc ¶
func (b *DRMEGLBackend) LoopFunc() func()
func (*DRMEGLBackend) Refresh ¶
func (b *DRMEGLBackend) Refresh()
func (*DRMEGLBackend) Run ¶
func (b *DRMEGLBackend) Run(loop func())
func (*DRMEGLBackend) SetAfterCreateContextHook ¶
func (b *DRMEGLBackend) SetAfterCreateContextHook(hook func())
func (*DRMEGLBackend) SetAfterRenderHook ¶
func (b *DRMEGLBackend) SetAfterRenderHook(hook func())
func (*DRMEGLBackend) SetBeforeDestroyContextHook ¶
func (b *DRMEGLBackend) SetBeforeDestroyContextHook(hook func())
func (*DRMEGLBackend) SetBeforeRenderHook ¶
func (b *DRMEGLBackend) SetBeforeRenderHook(hook func())
func (*DRMEGLBackend) SetBgColor ¶
func (b *DRMEGLBackend) SetBgColor(color imgui.Vec4)
func (*DRMEGLBackend) SetCloseCallback ¶
func (b *DRMEGLBackend) SetCloseCallback(cbfun backend.WindowCloseCallback)
func (*DRMEGLBackend) SetCursorPos ¶
func (b *DRMEGLBackend) SetCursorPos(_, _ float64)
func (*DRMEGLBackend) SetDropCallback ¶
func (b *DRMEGLBackend) SetDropCallback(cbfun backend.DropCallback)
func (*DRMEGLBackend) SetIcons ¶
func (b *DRMEGLBackend) SetIcons(...image.Image)
func (*DRMEGLBackend) SetInputMode ¶
func (b *DRMEGLBackend) SetInputMode(_, _ DRMEGLWindowFlags)
func (*DRMEGLBackend) SetKeyCallback ¶
func (b *DRMEGLBackend) SetKeyCallback(cbfun backend.KeyCallback)
func (*DRMEGLBackend) SetShouldClose ¶
func (b *DRMEGLBackend) SetShouldClose(value bool)
func (*DRMEGLBackend) SetSizeChangeCallback ¶
func (b *DRMEGLBackend) SetSizeChangeCallback(cbfun backend.SizeChangeCallback)
func (*DRMEGLBackend) SetSwapInterval ¶
func (b *DRMEGLBackend) SetSwapInterval(interval DRMEGLWindowFlags) error
func (*DRMEGLBackend) SetTargetFPS ¶
func (b *DRMEGLBackend) SetTargetFPS(fps uint)
func (*DRMEGLBackend) SetWindowFlags ¶
func (b *DRMEGLBackend) SetWindowFlags(flag DRMEGLWindowFlags, value int)
func (*DRMEGLBackend) SetWindowPos ¶
func (b *DRMEGLBackend) SetWindowPos(_, _ int)
func (*DRMEGLBackend) SetWindowSize ¶
func (b *DRMEGLBackend) SetWindowSize(width, height int)
func (*DRMEGLBackend) SetWindowSizeLimits ¶
func (b *DRMEGLBackend) SetWindowSizeLimits(_, _, _, _ int)
func (*DRMEGLBackend) SetWindowTitle ¶
func (b *DRMEGLBackend) SetWindowTitle(title string)
func (*DRMEGLBackend) SizeCallback ¶
func (b *DRMEGLBackend) SizeCallback() backend.SizeChangeCallback
type DRMEGLWindowFlags ¶
type DRMEGLWindowFlags int
const ( DRMEGLWindowFlagsNone DRMEGLWindowFlags = 0 DRMEGLWindowFlagsOffscreen DRMEGLWindowFlags = 1 << iota )
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