melodyblaze

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Published: Jul 13, 2025 License: BSD-2-Clause Imports: 12 Imported by: 0

README

MelodyBlaze 🔥

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🚀 MelodyBlaze - A high-performance, modern WebSocket framework for Go, built on the foundation of github.com/olahol/melody.

MelodyBlaze is an enhanced version of the popular Melody WebSocket framework, featuring significant performance improvements and modern Go features.

✨ Key Features

  • High Performance: Built on github.com/coder/websocket (~30% faster than gorilla/websocket)
  • Concurrent Processing: Integrated github.com/panjf2000/ants/v2 for efficient message handling (~50% throughput improvement)
  • Modern Go: Enhanced error handling with errors.As, RFC 6455 compliant close codes
  • Proxy Support: Advanced address resolution with X-Real-IP and X-Forwarded-For headers
  • Functional Configuration: Clean API with builder pattern
  • Thread-Safe: Comprehensive session management with concurrent operations

🎯 Features

  • Lightning Fast: High-performance WebSocket engine with ~30% performance improvement
  • Concurrent Safe: Goroutine pool for efficient message handling with ~50% throughput boost
  • Smart Broadcasting: Advanced broadcasting with filtering and targeting capabilities
  • Session Management: Thread-safe session storage and lifecycle management
  • Binary Support: Full support for binary data transmission
  • Proxy Support: Enhanced address resolution for proxy environments
  • Modern API: Clean interface similar to net/http or Gin frameworks

📦 Installation

go get github.com/heyehang/melodyblaze

🚀 Quick Start

Basic Chat Example
package main

import (
	"net/http"

	"github.com/heyehang/melodyblaze"
)

func main() {
	m := melodyblaze.New()

	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		http.ServeFile(w, r, "index.html")
	})

	http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
		m.HandleRequest(w, r)
	})

	m.HandleMessage(func(s *melodyblaze.Session, msg []byte) {
		m.Broadcast(msg)
	})

	http.ListenAndServe(":8888", nil)
}
Advanced Example with All Features
package main

import (
	"fmt"
	"net/http"
	"sync/atomic"
	"time"

	"github.com/heyehang/melodyblaze"
)

var idCounter atomic.Int64

func main() {
	m := melodyblaze.New()

	http.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
		http.ServeFile(w, r, "index.html")
	})

	http.HandleFunc("/ws", func(w http.ResponseWriter, r *http.Request) {
		m.HandleRequest(w, r)
	})

	m.HandleConnect(func(s *melodyblaze.Session) {
		id := idCounter.Add(1)
		s.Set("id", id)
		s.Write([]byte(fmt.Sprintf("Connected with ID: %d", id)))
	})

	m.HandleDisconnect(func(s *melodyblaze.Session) {
		if id, ok := s.Get("id"); ok {
			m.BroadcastOthers([]byte(fmt.Sprintf("User %d disconnected", id)), s)
		}
	})

	m.HandleMessage(func(s *melodyblaze.Session, msg []byte) {
		if id, ok := s.Get("id"); ok {
			m.BroadcastOthers([]byte(fmt.Sprintf("User %d: %s", id, msg)), s)
		}
	})

	m.HandleError(func(s *melodyblaze.Session, err error) {
		fmt.Printf("Session error: %v\n", err)
	})

	http.ListenAndServe(":8888", nil)
}

🔧 Configuration

MelodyBlaze provides a clean functional options pattern for configuration:

m := melodyblaze.New(
	// Performance options
	melodyblaze.WithConcurrentMessageHandling(true),
	melodyblaze.WithMessageBufferSize(512),
	
	// Timeout options
	melodyblaze.WithWriteWait(10*time.Second),
	melodyblaze.WithPongWait(60*time.Second),
	melodyblaze.WithPingPeriod(54*time.Second),
	
	// Message size limits
	melodyblaze.WithMaxMessageSize(1024*1024), // 1MB
	
	// WebSocket options
	melodyblaze.WithOriginPatterns([]string{"*"}),
)
Default Configuration Values
writeWait:         10 * time.Second
pongWait:          60 * time.Second
pingPeriod:        54 * time.Second
maxMessageSize:    512 bytes
messageBufferSize: 256 messages
concurrentMessageHandling: false

📊 Performance

Feature Improvement
WebSocket Engine ~30% faster than gorilla/websocket
Message Handling ~50% throughput improvement with concurrent processing
Memory Usage ~20% less memory usage with optimized allocations

🎯 Use Cases

  • Real-time Chat Applications
  • Live Dashboard Updates
  • Gaming Applications
  • IoT Device Communication
  • High-frequency Trading Systems

📚 Examples

🛠️ Best Practices

// Performance optimization
m := melodyblaze.New(
    melodyblaze.WithConcurrentMessageHandling(true),
    melodyblaze.WithMessageBufferSize(1024),
    melodyblaze.WithMaxMessageSize(1024*1024),
)

// Error handling
m.HandleError(func(s *melodyblaze.Session, err error) {
    var closeError websocket.CloseError
    if errors.As(err, &closeError) {
        log.Printf("WebSocket closed: %d - %s", closeError.Code, closeError.Text)
    }
})

// Session management
m.HandleConnect(func(s *melodyblaze.Session) {
    s.Set("user_id", extractUserID(s.Request))
})

📈 Roadmap

  • Distributed Tracing: OpenTelemetry integration for request tracing
  • Logging Component: Structured logging with configurable levels
  • Metrics & Monitoring: Built-in Prometheus metrics and health checks

🙏 Acknowledgments

  • Original Melody: Built on the excellent foundation by @olahol
  • coder/websocket: High-performance WebSocket implementation @coder
  • ants: Efficient goroutine pool implementation @panjf2000

🤝 Contributing


MelodyBlaze - Where elegance meets performance! 🔥

Documentation

Index

Constants

View Source
const (
	// TextMessage denotes a text data message. The text message payload is
	// interpreted as UTF-8 encoded text data.
	TextMessage = 1

	// BinaryMessage denotes a binary data message.
	BinaryMessage = 2

	// CloseMessage denotes a close control message. The optional message
	// payload contains a numeric code and text. Use the FormatCloseMessage
	// function to format a close message payload.
	CloseMessage = 8

	// PingMessage denotes a ping control message. The optional message payload
	// is UTF-8 encoded text.
	PingMessage = 9

	// PongMessage denotes a pong control message. The optional message payload
	// is UTF-8 encoded text.
	PongMessage = 10
)

The message types are defined in RFC 6455, section 11.8.

Variables

View Source
var (
	// ErrClosed is the error returned when the melody instance is closed.
	ErrClosed = errors.New("melody instance is closed")

	// ErrSessionClosed is the error returned when the session is closed.
	ErrSessionClosed = errors.New("session is closed")

	// ErrWriteClosed is the error returned when the session is closed.
	ErrWriteClosed = errors.New("tried to write to closed a session")

	// ErrMessageBufferFull is the error returned when the session message buffer is full.
	ErrMessageBufferFull = errors.New("session message buffer is full")
)

Functions

This section is empty.

Types

type Melody

type Melody struct {
	// contains filtered or unexported fields
}

Melody is a websocket manager.

func New

func New(options ...MelodyOption) *Melody

New creates a new melody instance with default Upgrader and Config.

func (*Melody) Broadcast

func (m *Melody) Broadcast(msg []byte) error

Broadcast broadcasts a text message to all sessions.

func (*Melody) BroadcastBinary

func (m *Melody) BroadcastBinary(msg []byte) error

BroadcastBinary broadcasts a binary message to all sessions.

func (*Melody) BroadcastBinaryFilter

func (m *Melody) BroadcastBinaryFilter(msg []byte, fn func(*Session) bool) error

BroadcastBinaryFilter broadcasts a binary message to all sessions that fn returns true for.

func (*Melody) BroadcastBinaryOthers

func (m *Melody) BroadcastBinaryOthers(msg []byte, s *Session) error

BroadcastBinaryOthers broadcasts a binary message to all sessions except session s.

func (*Melody) BroadcastFilter

func (m *Melody) BroadcastFilter(msg []byte, fn func(*Session) bool) error

BroadcastFilter broadcasts a text message to all sessions that fn returns true for.

func (*Melody) BroadcastMultiple

func (m *Melody) BroadcastMultiple(msg []byte, sessions []*Session) error

BroadcastMultiple broadcasts a text message to multiple sessions given in the sessions slice.

func (*Melody) BroadcastOthers

func (m *Melody) BroadcastOthers(msg []byte, s *Session) error

BroadcastOthers broadcasts a text message to all sessions except session s.

func (*Melody) Close

func (m *Melody) Close() error

Close closes the melody instance and all connected sessions.

func (*Melody) CloseWithMsg

func (m *Melody) CloseWithMsg(msg []byte) error

CloseWithMsg closes the melody instance with the given close payload and all connected sessions. Use the FormatCloseMessage function to format a proper close message payload.

func (*Melody) HandleClose

func (m *Melody) HandleClose(fn func(*Session, websocket.CloseError) error)

HandleClose sets the handler for close messages received from the session. The code argument to h is the received close code or CloseNoStatusReceived if the close message is empty. The default close handler sends a close frame back to the session.

The application must read the connection to process close messages as described in the section on Control Frames above.

The connection read methods return a CloseError when a close frame is received. Most applications should handle close messages as part of their normal error handling. Applications should only set a close handler when the application must perform some action before sending a close frame back to the session.

func (*Melody) HandleConnect

func (m *Melody) HandleConnect(fn func(*Session))

HandleConnect fires fn when a session connects.

func (*Melody) HandleDisconnect

func (m *Melody) HandleDisconnect(fn func(*Session))

HandleDisconnect fires fn when a session disconnects.

func (*Melody) HandleError

func (m *Melody) HandleError(fn func(*Session, error))

HandleError fires fn when a session has an error.

func (*Melody) HandleMessage

func (m *Melody) HandleMessage(fn func(*Session, []byte))

HandleMessage fires fn when a text message comes in. NOTE: by default Melody handles messages sequentially for each session. This has the effect that a message handler exceeding the read deadline (Config.PongWait, by default 1 minute) will time out the session. Concurrent message handling can be turned on by setting Config.ConcurrentMessageHandling to true.

func (*Melody) HandleMessageBinary

func (m *Melody) HandleMessageBinary(fn func(*Session, []byte))

HandleMessageBinary fires fn when a binary message comes in.

func (*Melody) HandlePong

func (m *Melody) HandlePong(fn func(*Session))

HandlePong fires fn when a pong is received from a session.

func (*Melody) HandleRequest

func (m *Melody) HandleRequest(w http.ResponseWriter, r *http.Request) error

HandleRequest upgrades http requests to websocket connections and dispatches them to be handled by the melody instance.

func (*Melody) HandleRequestWithKeys

func (m *Melody) HandleRequestWithKeys(w http.ResponseWriter, r *http.Request, keys map[string]any) error

HandleRequestWithKeys does the same as HandleRequest but populates session.Keys with keys.

func (*Melody) HandleSentMessage

func (m *Melody) HandleSentMessage(fn func(*Session, []byte))

HandleSentMessage fires fn when a text message is successfully sent.

func (*Melody) HandleSentMessageBinary

func (m *Melody) HandleSentMessageBinary(fn func(*Session, []byte))

HandleSentMessageBinary fires fn when a binary message is successfully sent.

func (*Melody) IsClosed

func (m *Melody) IsClosed() bool

IsClosed returns the status of the melody instance.

func (*Melody) Len

func (m *Melody) Len() int

Len return the number of connected sessions.

func (*Melody) Sessions

func (m *Melody) Sessions() ([]*Session, error)

Sessions returns all sessions. An error is returned if the melody session is closed.

type MelodyOption

type MelodyOption func(*MelodyOptions)

MelodyOption is a function that can be used to configure the Melody.

func WithAcceptOptions

func WithAcceptOptions(acceptOptions *websocket.AcceptOptions) MelodyOption

WithAcceptOptions sets the accept options for the Melody.

func WithConcurrentMessageHandling

func WithConcurrentMessageHandling(concurrentMessageHandling bool) MelodyOption

WithConcurrentMessageHandling sets the concurrent message handling for the Melody.

func WithMaxMessageSize

func WithMaxMessageSize(maxMessageSize int64) MelodyOption

WithMaxMessageSize sets the max message size for the Melody.

func WithMessageBufferSize

func WithMessageBufferSize(messageBufferSize int) MelodyOption

WithMessageBufferSize sets the message buffer size for the Melody.

func WithOriginPatterns

func WithOriginPatterns(patterns []string) MelodyOption

WithOriginPatterns sets the origin patterns for the Melody.

func WithPingPeriod

func WithPingPeriod(pingPeriod time.Duration) MelodyOption

WithPingPeriod sets the ping period for the Melody.

func WithPongWait

func WithPongWait(pongWait time.Duration) MelodyOption

WithPongWait sets the pong wait for the Melody.

func WithWriteWait

func WithWriteWait(writeWait time.Duration) MelodyOption

WithWriteWait sets the write wait for the Melody.

type MelodyOptions

type MelodyOptions struct {
	// contains filtered or unexported fields
}

MelodyOptions is a struct that contains the options for the Melody.

type MessageType

type MessageType int

MessageType represents the type of a WebSocket message. See https://tools.ietf.org/html/rfc6455#section-5.6

type Session

type Session struct {
	Request *http.Request
	Keys    map[string]any
	// contains filtered or unexported fields
}

Session wrapper around websocket connections.

func (*Session) Accept

func (s *Session) Accept(w http.ResponseWriter, r *http.Request) error

Accept accepts the session.

func (*Session) Close

func (s *Session) Close() error

Close closes session.

func (*Session) CloseWithMsg

func (s *Session) CloseWithMsg(msg []byte) error

CloseWithMsg closes the session with the provided payload. Use the FormatCloseMessage function to format a proper close message payload.

func (*Session) Get

func (s *Session) Get(key string) (value any, exists bool)

Get returns the value for the given key, ie: (value, true). If the value does not exists it returns (nil, false)

func (*Session) IsClosed

func (s *Session) IsClosed() bool

IsClosed returns the status of the connection.

func (*Session) LocalAddr

func (s *Session) LocalAddr() net.Addr

LocalAddr returns the local addr of the connection. We try to access the underlying connection through reflection.

func (*Session) MustGet

func (s *Session) MustGet(key string) any

MustGet returns the value for the given key if it exists, otherwise it panics.

func (*Session) RemoteAddr

func (s *Session) RemoteAddr() net.Addr

RemoteAddr returns the remote addr of the connection. We can get this from the HTTP request headers.

func (*Session) Set

func (s *Session) Set(key string, value any)

Set is used to store a new key/value pair exclusively for this session. It also lazy initializes s.Keys if it was not used previously.

func (*Session) UnSet

func (s *Session) UnSet(key string)

UnSet will delete the key and has no return value

func (*Session) WebsocketConnection

func (s *Session) WebsocketConnection() *websocket.Conn

WebsocketConnection returns the underlying websocket connection. This can be used to e.g. set/read additional websocket options or to write sychronous messages.

func (*Session) Write

func (s *Session) Write(msg []byte) error

Write writes message to session.

func (*Session) WriteBinary

func (s *Session) WriteBinary(msg []byte) error

WriteBinary writes a binary message to session.

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