Documentation
¶
Index ¶
- Constants
- Variables
- func ActivateCelestialItemHandler(c echo.Context) error
- func BuildBuildingHandler(c echo.Context) error
- func BuildCancelableHandler(c echo.Context) error
- func BuildDefenseHandler(c echo.Context) error
- func BuildHandler(c echo.Context) error
- func BuildProductionHandler(c echo.Context) error
- func BuildShipsHandler(c echo.Context) error
- func BuildTechnologyHandler(c echo.Context) error
- func BuyOfferOfTheDayHandler(c echo.Context) error
- func CancelBuildingHandler(c echo.Context) error
- func CancelFleetHandler(c echo.Context) error
- func CancelResearchHandler(c echo.Context) error
- func ConstructionsBeingBuiltHandler(c echo.Context) error
- func DeleteEspionageMessagesHandler(c echo.Context) error
- func DeleteMessageHandler(c echo.Context) error
- func DeleteMessagesFromTabHandler(c echo.Context) error
- func Distance(c1, c2 Coordinate, universeSize, nbSystems int64, ...) (distance int64)
- func DoAuctionHandler(c echo.Context) error
- func GalaxyInfosHandler(c echo.Context) error
- func GetAlliancePageContentHandler(c echo.Context) error
- func GetAttacksHandler(c echo.Context) error
- func GetAuctionHandler(c echo.Context) error
- func GetCelestialItemsHandler(c echo.Context) error
- func GetDefenseHandler(c echo.Context) error
- func GetEmpireHandler(c echo.Context) error
- func GetEspionageReportForHandler(c echo.Context) error
- func GetEspionageReportHandler(c echo.Context) error
- func GetEspionageReportMessagesHandler(c echo.Context) error
- func GetFacilitiesHandler(c echo.Context) error
- func GetFleetsHandler(c echo.Context) error
- func GetFromGameHandler(c echo.Context) error
- func GetLanguageHandler(c echo.Context) error
- func GetMoonByCoordHandler(c echo.Context) error
- func GetMoonHandler(c echo.Context) error
- func GetMoonsHandler(c echo.Context) error
- func GetPlanetByCoordHandler(c echo.Context) error
- func GetPlanetHandler(c echo.Context) error
- func GetPlanetsHandler(c echo.Context) error
- func GetPriceHandler(c echo.Context) error
- func GetProductionHandler(c echo.Context) error
- func GetResearchHandler(c echo.Context) error
- func GetResourceSettingsHandler(c echo.Context) error
- func GetResourcesBuildingsHandler(c echo.Context) error
- func GetResourcesHandler(c echo.Context) error
- func GetServerHandler(c echo.Context) error
- func GetShipsHandler(c echo.Context) error
- func GetSlotsHandler(c echo.Context) error
- func GetStaticHEADHandler(c echo.Context) error
- func GetStaticHandler(c echo.Context) error
- func GetUniverseNameHandler(c echo.Context) error
- func GetUniverseSpeedFleetHandler(c echo.Context) error
- func GetUniverseSpeedHandler(c echo.Context) error
- func GetUserInfosHandler(c echo.Context) error
- func GetUsernameHandler(c echo.Context) error
- func HomeHandler(c echo.Context) error
- func I64Ptr(v int64) *int64
- func IsAjaxPage(vals url.Values) bool
- func IsBuildingID(id int64) bool
- func IsDefenseID(id int64) bool
- func IsFacilityID(id int64) bool
- func IsKnowFullPage(vals url.Values) bool
- func IsResourceBuildingID(id int64) bool
- func IsShipID(id int64) bool
- func IsTechID(id int64) bool
- func IsUnderAttackHandler(c echo.Context) error
- func LoginHandler(c echo.Context) error
- func LogoutHandler(c echo.Context) error
- func MaxInt(vals ...int64) int64
- func MinInt(vals ...int64) int64
- func PageContentHandler(c echo.Context) error
- func ParseInt(val string) int64
- func PhalanxHandler(c echo.Context) error
- func PostToGameHandler(c echo.Context) error
- func SendFleetHandler(c echo.Context) error
- func SendIPMHandler(c echo.Context) error
- func SendMessageHandler(c echo.Context) error
- func ServerTimeHandler(c echo.Context) error
- func ServerURLHandler(c echo.Context) error
- func ServerVersionHandler(c echo.Context) error
- func SetResourceSettingsHandler(c echo.Context) error
- func SetUserAgentHandler(c echo.Context) error
- func SkipInterceptor(opt *options)
- func TasksHandler(c echo.Context) error
- func TeardownHandler(c echo.Context) error
- type APIResp
- type AllianceInfos
- type AttackEvent
- type Attacker
- type Auction
- type Base
- func (b Base) GetID() ID
- func (b Base) GetName() string
- func (b Base) GetRequirements() map[ID]int64
- func (b Base) IsAvailable(t CelestialType, lazyResourcesBuildings LazyResourcesBuildings, ...) bool
- func (b Base) IsFulfilled(levelNeeded int64, lazyResourcesBuildings LazyResourcesBuildings, ...) bool
- type BaseBuilding
- func (b BaseBuilding) ConstructionTime(level, universeSpeed int64, facilities Facilities, ...) time.Duration
- func (b BaseBuilding) DeconstructionPrice(level int64, techs Researches) Resources
- func (b BaseBuilding) GetLevel(lazyResourcesBuildings LazyResourcesBuildings, lazyFacilities LazyFacilities, ...) int64
- type BaseDefender
- func (b BaseDefender) ConstructionTime(nbr, universeSpeed int64, facilities Facilities, ...) time.Duration
- func (b BaseDefender) GetPrice(nbr int64) Resources
- func (b BaseDefender) GetRapidfireAgainst() map[ID]int64
- func (b BaseDefender) GetRapidfireFrom() map[ID]int64
- func (b BaseDefender) GetShieldPower(researches Researches) int64
- func (b BaseDefender) GetStructuralIntegrity(researches Researches) int64
- func (b BaseDefender) GetWeaponPower(researches Researches) int64
- type BaseDefense
- type BaseLevelable
- type BaseOgameObj
- type BaseShip
- type BaseTechnology
- type Building
- type Celestial
- type CelestialID
- type CelestialType
- type CharacterClass
- type ChatMsg
- type ChatPayload
- type ChatPostResp
- type CheckTargetResponse
- type CombatReportSummary
- type CombatUnit
- type Config
- type Coordinate
- func (c Coordinate) Debris() Coordinate
- func (c Coordinate) Equal(v Coordinate) bool
- func (c Coordinate) IsDebris() bool
- func (c Coordinate) IsMoon() bool
- func (c Coordinate) IsPlanet() bool
- func (c Coordinate) Moon() Coordinate
- func (c Coordinate) Planet() Coordinate
- func (c Coordinate) String() string
- type DMCost
- type DMCosts
- type Defender
- type DefenderObj
- type Defense
- type DefensesInfos
- type EspionageReport
- func (r EspionageReport) DefensesInfos() *DefensesInfos
- func (r EspionageReport) Facilities() *Facilities
- func (r EspionageReport) Loot(characterClass CharacterClass) Resources
- func (r EspionageReport) PlunderRatio(characterClass CharacterClass) float64
- func (r EspionageReport) Researches() *Researches
- func (r EspionageReport) ResourcesBuildings() *ResourcesBuildings
- func (r EspionageReport) ShipsInfos() *ShipsInfos
- type EspionageReportSummary
- type EspionageReportType
- type ExponentialBackoff
- type Extractor
- type ExtractorV6
- func (e ExtractorV6) ExtractActivateAutofocusFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractAdmiral(pageHTML []byte) bool
- func (e ExtractorV6) ExtractAdmiralFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractAjaxChatToken(pageHTML []byte) (string, error)
- func (e ExtractorV6) ExtractAllResources(pageHTML []byte) (map[CelestialID]Resources, error)
- func (e ExtractorV6) ExtractAnimatedOverviewFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractAnimatedSlidersFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractAttacks(pageHTML []byte) ([]AttackEvent, error)
- func (e ExtractorV6) ExtractAttacksFromDoc(doc *goquery.Document, clock clockwork.Clock) ([]AttackEvent, error)
- func (e ExtractorV6) ExtractAuction(pageHTML []byte) (Auction, error)
- func (e ExtractorV6) ExtractAuctioneerNotificationsFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractBodyIDFromDoc(doc *goquery.Document) string
- func (e ExtractorV6) ExtractBuffActivation(pageHTML []byte) (string, []Item, error)
- func (e ExtractorV6) ExtractCancelBuildingInfos(pageHTML []byte) (token string, techID, listID int64, err error)
- func (e ExtractorV6) ExtractCancelResearchInfos(pageHTML []byte) (token string, techID, listID int64, err error)
- func (e ExtractorV6) ExtractCelestial(pageHTML []byte, b *OGame, v interface{}) (Celestial, error)
- func (e ExtractorV6) ExtractCelestialByIDFromDoc(doc *goquery.Document, b *OGame, celestialID CelestialID) (Celestial, error)
- func (e ExtractorV6) ExtractCelestialFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Celestial, error)
- func (e ExtractorV6) ExtractCelestials(pageHTML []byte, b *OGame) ([]Celestial, error)
- func (e ExtractorV6) ExtractCelestialsFromDoc(doc *goquery.Document, b *OGame) ([]Celestial, error)
- func (e ExtractorV6) ExtractCharacterClass(pageHTML []byte) (CharacterClass, error)
- func (e ExtractorV6) ExtractCharacterClassFromDoc(doc *goquery.Document) (CharacterClass, error)
- func (e ExtractorV6) ExtractCombatReportMessagesFromDoc(doc *goquery.Document) ([]CombatReportSummary, int64)
- func (e ExtractorV6) ExtractCombatReportMessagesSummary(pageHTML []byte) ([]CombatReportSummary, int64)
- func (e ExtractorV6) ExtractCommander(pageHTML []byte) bool
- func (e ExtractorV6) ExtractCommanderFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractConstructions(pageHTML []byte) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
- func (e ExtractorV6) ExtractCoord(v string) (coord Coordinate)
- func (e ExtractorV6) ExtractDMCosts(pageHTML []byte) (DMCosts, error)
- func (e ExtractorV6) ExtractDefense(pageHTML []byte) (DefensesInfos, error)
- func (e ExtractorV6) ExtractDefenseFromDoc(doc *goquery.Document) (DefensesInfos, error)
- func (e ExtractorV6) ExtractDisableChatBarFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractDisableOutlawWarningFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractEconomyNotificationsFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractEmpire(pageHTML []byte, nbr int64) (interface{}, error)
- func (e ExtractorV6) ExtractEngineer(pageHTML []byte) bool
- func (e ExtractorV6) ExtractEngineerFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
- func (e ExtractorV6) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
- func (e ExtractorV6) ExtractEspionageReportMessageIDs(pageHTML []byte) ([]EspionageReportSummary, int64)
- func (e ExtractorV6) ExtractEspionageReportMessageIDsFromDoc(doc *goquery.Document) ([]EspionageReportSummary, int64)
- func (e ExtractorV6) ExtractEventsShowFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractFacilities(pageHTML []byte) (Facilities, error)
- func (e ExtractorV6) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
- func (e ExtractorV6) ExtractFederation(pageHTML []byte) url.Values
- func (e ExtractorV6) ExtractFleet1Ships(pageHTML []byte) ShipsInfos
- func (e ExtractorV6) ExtractFleet1ShipsFromDoc(doc *goquery.Document) (s ShipsInfos)
- func (e ExtractorV6) ExtractFleetDeutSaveFactor(pageHTML []byte) float64
- func (e ExtractorV6) ExtractFleets(pageHTML []byte) (res []Fleet)
- func (e ExtractorV6) ExtractFleetsFromDoc(doc *goquery.Document) (res []Fleet)
- func (e ExtractorV6) ExtractFleetsFromEventList(pageHTML []byte) []Fleet
- func (e ExtractorV6) ExtractFleetsFromEventListFromDoc(doc *goquery.Document) []Fleet
- func (e ExtractorV6) ExtractGalaxyInfos(pageHTML []byte, botPlayerName string, botPlayerID, botPlayerRank int64) (SystemInfos, error)
- func (e ExtractorV6) ExtractGeologist(pageHTML []byte) bool
- func (e ExtractorV6) ExtractGeologistFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractHiddenFields(pageHTML []byte) (fields url.Values)
- func (e ExtractorV6) ExtractHiddenFieldsFromDoc(doc *goquery.Document) url.Values
- func (e ExtractorV6) ExtractHighscore(pageHTML []byte) (Highscore, error)
- func (e ExtractorV6) ExtractHighscoreFromDoc(doc *goquery.Document) (Highscore, error)
- func (e ExtractorV6) ExtractIPM(pageHTML []byte) (duration, max int64, token string)
- func (e ExtractorV6) ExtractIPMFromDoc(doc *goquery.Document) (duration, max int64, token string)
- func (e ExtractorV6) ExtractIsInVacation(pageHTML []byte) bool
- func (e ExtractorV6) ExtractIsInVacationFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractIsMobile(pageHTML []byte) bool
- func (e ExtractorV6) ExtractIsMobileFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractJumpGate(pageHTML []byte) (ShipsInfos, string, []MoonID, int64)
- func (e ExtractorV6) ExtractMobileVersionFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractMoon(pageHTML []byte, b *OGame, v interface{}) (Moon, error)
- func (e ExtractorV6) ExtractMoonByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Moon, error)
- func (e ExtractorV6) ExtractMoonByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Moon, error)
- func (e ExtractorV6) ExtractMoonByIDFromDoc(doc *goquery.Document, b *OGame, moonID MoonID) (Moon, error)
- func (e ExtractorV6) ExtractMoonFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Moon, error)
- func (e ExtractorV6) ExtractMoons(pageHTML []byte, b *OGame) []Moon
- func (e ExtractorV6) ExtractMoonsFromDoc(doc *goquery.Document, b *OGame) []Moon
- func (e ExtractorV6) ExtractMsgResultsPerPageFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractNotifAccountFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifAllianceBroadcastsFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifAllianceMessagesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifAuctionsFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifBuildListFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifForeignEspionageFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifFriendlyFleetActivitiesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractNotifHostileFleetActivitiesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractOGameSession(pageHTML []byte) string
- func (e ExtractorV6) ExtractOGameSessionFromDoc(doc *goquery.Document) string
- func (e ExtractorV6) ExtractOGameTimestampFromBytes(pageHTML []byte) int64
- func (e ExtractorV6) ExtractOfferOfTheDay(pageHTML []byte) (int64, string, PlanetResources, Multiplier, error)
- func (e ExtractorV6) ExtractOfferOfTheDayFromDoc(doc *goquery.Document) (price int64, importToken string, planetResources PlanetResources, ...)
- func (e ExtractorV6) ExtractOgameTimestamp(pageHTML []byte) int64
- func (e ExtractorV6) ExtractOgameTimestampFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractOverviewProduction(pageHTML []byte) ([]Quantifiable, int64, error)
- func (e ExtractorV6) ExtractOverviewProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
- func (e ExtractorV6) ExtractOverviewShipSumCountdownFromBytes(pageHTML []byte) int64
- func (e ExtractorV6) ExtractPhalanx(pageHTML []byte) ([]Fleet, error)
- func (e ExtractorV6) ExtractPlanet(pageHTML []byte, v interface{}, b *OGame) (Planet, error)
- func (e ExtractorV6) ExtractPlanetByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Planet, error)
- func (e ExtractorV6) ExtractPlanetByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Planet, error)
- func (e ExtractorV6) ExtractPlanetByIDFromDoc(doc *goquery.Document, b *OGame, planetID PlanetID) (Planet, error)
- func (e ExtractorV6) ExtractPlanetCoordinate(pageHTML []byte) (Coordinate, error)
- func (e ExtractorV6) ExtractPlanetFromDoc(doc *goquery.Document, v interface{}, b *OGame) (Planet, error)
- func (e ExtractorV6) ExtractPlanetID(pageHTML []byte) (CelestialID, error)
- func (e ExtractorV6) ExtractPlanetType(pageHTML []byte) (CelestialType, error)
- func (e ExtractorV6) ExtractPlanets(pageHTML []byte, b *OGame) []Planet
- func (e ExtractorV6) ExtractPlanetsFromDoc(doc *goquery.Document, b *OGame) []Planet
- func (e ExtractorV6) ExtractPopopsCombatreportFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractPopupsNoticesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractPreferences(pageHTML []byte) Preferences
- func (e ExtractorV6) ExtractPreferencesFromDoc(doc *goquery.Document) Preferences
- func (e ExtractorV6) ExtractPreferencesShowActivityMinutes(pageHTML []byte) bool
- func (e ExtractorV6) ExtractPreserveSystemOnPlanetChangeFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractProduction(pageHTML []byte) ([]Quantifiable, int64, error)
- func (e ExtractorV6) ExtractProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
- func (e ExtractorV6) ExtractResearch(pageHTML []byte) Researches
- func (e ExtractorV6) ExtractResearchFromDoc(doc *goquery.Document) Researches
- func (e ExtractorV6) ExtractResourceSettings(pageHTML []byte) (ResourceSettings, error)
- func (e ExtractorV6) ExtractResourceSettingsFromDoc(doc *goquery.Document) (ResourceSettings, error)
- func (e ExtractorV6) ExtractResources(pageHTML []byte) Resources
- func (e ExtractorV6) ExtractResourcesBuildings(pageHTML []byte) (ResourcesBuildings, error)
- func (e ExtractorV6) ExtractResourcesBuildingsFromDoc(doc *goquery.Document) (ResourcesBuildings, error)
- func (e ExtractorV6) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
- func (e ExtractorV6) ExtractResourcesDetailsFromFullPage(pageHTML []byte) ResourcesDetails
- func (e ExtractorV6) ExtractResourcesDetailsFromFullPageFromDoc(doc *goquery.Document) ResourcesDetails
- func (e ExtractorV6) ExtractResourcesFromDoc(doc *goquery.Document) Resources
- func (e ExtractorV6) ExtractResourcesProductions(pageHTML []byte) (Resources, error)
- func (e ExtractorV6) ExtractResourcesProductionsFromDoc(doc *goquery.Document) (Resources, error)
- func (e ExtractorV6) ExtractServerTime(pageHTML []byte) (time.Time, error)
- func (e ExtractorV6) ExtractServerTimeFromDoc(doc *goquery.Document) (time.Time, error)
- func (e ExtractorV6) ExtractShips(pageHTML []byte) (ShipsInfos, error)
- func (e ExtractorV6) ExtractShipsFromDoc(doc *goquery.Document) (ShipsInfos, error)
- func (e ExtractorV6) ExtractShowActivityMinutesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractShowDetailOverlayFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractShowOldDropDownsFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractSlots(pageHTML []byte) Slots
- func (e ExtractorV6) ExtractSlotsFromDoc(doc *goquery.Document) Slots
- func (e ExtractorV6) ExtractSortOrderFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractSortSettingFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractSpioAnz(pageHTML []byte) int64
- func (e ExtractorV6) ExtractSpioAnzFromDoc(doc *goquery.Document) int64
- func (e ExtractorV6) ExtractSpioReportPicturesFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractTechnocrat(pageHTML []byte) bool
- func (e ExtractorV6) ExtractTechnocratFromDoc(doc *goquery.Document) bool
- func (e ExtractorV6) ExtractUserInfos(pageHTML []byte, lang string) (UserInfos, error)
- type ExtractorV7
- func (e ExtractorV7) ExtractCancelBuildingInfos(pageHTML []byte) (token string, techID, listID int64, err error)
- func (e ExtractorV7) ExtractCancelResearchInfos(pageHTML []byte) (token string, techID, listID int64, err error)
- func (e ExtractorV7) ExtractCharacterClass(pageHTML []byte) (CharacterClass, error)
- func (e ExtractorV7) ExtractCharacterClassFromDoc(doc *goquery.Document) (CharacterClass, error)
- func (e ExtractorV7) ExtractCombatReportMessagesFromDoc(doc *goquery.Document) ([]CombatReportSummary, int64)
- func (e ExtractorV7) ExtractCombatReportMessagesSummary(pageHTML []byte) ([]CombatReportSummary, int64)
- func (e ExtractorV7) ExtractConstructions(pageHTML []byte) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
- func (e ExtractorV7) ExtractDefense(pageHTML []byte) (DefensesInfos, error)
- func (e ExtractorV7) ExtractDefenseFromDoc(doc *goquery.Document) (DefensesInfos, error)
- func (e ExtractorV7) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
- func (e ExtractorV7) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
- func (e ExtractorV7) ExtractFacilities(pageHTML []byte) (Facilities, error)
- func (e ExtractorV7) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
- func (e ExtractorV7) ExtractFleet1Ships(pageHTML []byte) ShipsInfos
- func (e ExtractorV7) ExtractFleet1ShipsFromDoc(doc *goquery.Document) (s ShipsInfos)
- func (e ExtractorV7) ExtractIPM(pageHTML []byte) (duration, max int64, token string)
- func (e ExtractorV7) ExtractIPMFromDoc(doc *goquery.Document) (duration, max int64, token string)
- func (e ExtractorV7) ExtractOverviewProduction(pageHTML []byte) ([]Quantifiable, int64, error)
- func (e ExtractorV7) ExtractOverviewProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
- func (e ExtractorV7) ExtractOverviewShipSumCountdownFromBytes(pageHTML []byte) int64
- func (e ExtractorV7) ExtractResearch(pageHTML []byte) Researches
- func (e ExtractorV7) ExtractResearchFromDoc(doc *goquery.Document) Researches
- func (e ExtractorV7) ExtractResourceSettings(pageHTML []byte) (ResourceSettings, error)
- func (e ExtractorV7) ExtractResourceSettingsFromDoc(doc *goquery.Document) (ResourceSettings, error)
- func (e ExtractorV7) ExtractResourcesBuildings(pageHTML []byte) (ResourcesBuildings, error)
- func (e ExtractorV7) ExtractResourcesBuildingsFromDoc(doc *goquery.Document) (ResourcesBuildings, error)
- func (e ExtractorV7) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
- func (e ExtractorV7) ExtractShips(pageHTML []byte) (ShipsInfos, error)
- func (e ExtractorV7) ExtractShipsFromDoc(doc *goquery.Document) (ShipsInfos, error)
- type ExtractorV71
- func (e ExtractorV71) ExtractAllResources(pageHTML []byte) (map[CelestialID]Resources, error)
- func (e ExtractorV71) ExtractAttacks(pageHTML []byte) ([]AttackEvent, error)
- func (e ExtractorV71) ExtractAttacksFromDoc(doc *goquery.Document, clock clockwork.Clock) ([]AttackEvent, error)
- func (e ExtractorV71) ExtractBuffActivation(pageHTML []byte) (string, []Item, error)
- func (e ExtractorV71) ExtractBuffActivationFromDoc(doc *goquery.Document) (string, []Item, error)
- func (e ExtractorV71) ExtractDMCosts(pageHTML []byte) (DMCosts, error)
- func (e ExtractorV71) ExtractDMCostsFromDoc(doc *goquery.Document) (DMCosts, error)
- func (e ExtractorV71) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
- func (e ExtractorV71) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
- func (e ExtractorV71) ExtractFacilities(pageHTML []byte) (Facilities, error)
- func (e ExtractorV71) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
- func (e ExtractorV71) ExtractHighscore(pageHTML []byte) (Highscore, error)
- func (e ExtractorV71) ExtractHighscoreFromDoc(doc *goquery.Document) (Highscore, error)
- func (e ExtractorV71) ExtractIPM(pageHTML []byte) (duration int64, max int64, token string)
- func (e ExtractorV71) ExtractIPMFromDoc(doc *goquery.Document) (duration int64, max int64, token string)
- func (e ExtractorV71) ExtractIsMobile(pageHTML []byte) bool
- func (e ExtractorV71) ExtractIsMobileFromDoc(doc *goquery.Document) bool
- func (e ExtractorV71) ExtractProduction(pageHTML []byte) ([]Quantifiable, int64, error)
- func (e ExtractorV71) ExtractProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
- func (e ExtractorV71) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
- type Facilities
- type Fields
- type Fleet
- type FleetBuilder
- func (f *FleetBuilder) AddShips(id ID, nbr int64) *FleetBuilder
- func (f *FleetBuilder) FlightTime() (secs, fuel int64)
- func (f *FleetBuilder) OnError(clb func(error)) *FleetBuilder
- func (f *FleetBuilder) OnSuccess(clb func(Fleet)) *FleetBuilder
- func (f *FleetBuilder) SendNow() (Fleet, error)
- func (f *FleetBuilder) SetAllCrystal() *FleetBuilder
- func (f *FleetBuilder) SetAllDeuterium() *FleetBuilder
- func (f *FleetBuilder) SetAllMetal() *FleetBuilder
- func (f *FleetBuilder) SetAllResources() *FleetBuilder
- func (f *FleetBuilder) SetAllShips() *FleetBuilder
- func (f *FleetBuilder) SetDestination(v interface{}) *FleetBuilder
- func (f *FleetBuilder) SetDuration(expeditiontime int64) *FleetBuilder
- func (f *FleetBuilder) SetMinimumDeuterium(minimumDeuterium int64) *FleetBuilder
- func (f *FleetBuilder) SetMission(mission MissionID) *FleetBuilder
- func (f *FleetBuilder) SetOrigin(v interface{}) *FleetBuilder
- func (f *FleetBuilder) SetRecallIn(secs int64) *FleetBuilder
- func (f *FleetBuilder) SetResources(resources Resources) *FleetBuilder
- func (f *FleetBuilder) SetShips(ships ShipsInfos) *FleetBuilder
- func (f *FleetBuilder) SetSpeed(speed Speed) *FleetBuilder
- func (f *FleetBuilder) SetTx(tx *Prioritize) *FleetBuilder
- func (f *FleetBuilder) SetUnionID(unionID int64) *FleetBuilder
- type FleetBuilderFactory
- type FleetID
- type Highscore
- type HighscorePlayer
- type ID
- func (o ID) Int() int64
- func (o ID) Int64() int64
- func (o ID) IsBuilding() bool
- func (o ID) IsCombatShip() bool
- func (o ID) IsDefense() bool
- func (o ID) IsFacility() bool
- func (o ID) IsResourceBuilding() bool
- func (o ID) IsSet() bool
- func (o ID) IsShip() bool
- func (o ID) IsTech() bool
- func (o ID) String() string
- type Item
- type LazyFacilities
- type LazyResearches
- type LazyResourcesBuildings
- type Levelable
- type MissionID
- type Moon
- func (m Moon) ActivateItem(ref string) error
- func (m Moon) Build(id ID, nbr int64) error
- func (m Moon) BuildBuilding(buildingID ID) error
- func (m Moon) BuildDefense(defenseID ID, nbr int64) error
- func (m Moon) BuildTechnology(technologyID ID) error
- func (m Moon) CancelBuilding() error
- func (m Moon) CancelResearch() error
- func (m Moon) ConstructionsBeingBuilt() (ID, int64, ID, int64)
- func (m Moon) EnsureFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, ...) (Fleet, error)
- func (m Moon) GetCoordinate() Coordinate
- func (m Moon) GetDefense() (DefensesInfos, error)
- func (m Moon) GetDiameter() int64
- func (m Moon) GetFacilities() (Facilities, error)
- func (m Moon) GetFields() Fields
- func (m Moon) GetID() CelestialID
- func (m Moon) GetItems() ([]Item, error)
- func (m Moon) GetName() string
- func (m Moon) GetProduction() ([]Quantifiable, int64, error)
- func (m Moon) GetResources() (Resources, error)
- func (m Moon) GetResourcesBuildings() (ResourcesBuildings, error)
- func (m Moon) GetResourcesDetails() (ResourcesDetails, error)
- func (m Moon) GetShips() (ShipsInfos, error)
- func (m Moon) GetType() CelestialType
- func (m *Moon) Phalanx(coord Coordinate) ([]Fleet, error)
- func (m Moon) SendFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, ...) (Fleet, error)
- func (m Moon) TearDown(buildingID ID) error
- type MoonID
- type MoonInfos
- type Multiplier
- type NewAccount
- type OGame
- func (b *OGame) Abandon(v interface{}) error
- func (b *OGame) ActivateItem(ref string, celestialID CelestialID) error
- func (b *OGame) AddAccount(number int, lang string) (NewAccount, error)
- func (b *OGame) Begin() *Prioritize
- func (b *OGame) BeginNamed(name string) *Prioritize
- func (b *OGame) Build(celestialID CelestialID, id ID, nbr int64) error
- func (b *OGame) BuildBuilding(celestialID CelestialID, buildingID ID) error
- func (b *OGame) BuildCancelable(celestialID CelestialID, id ID) error
- func (b *OGame) BuildDefense(celestialID CelestialID, defenseID ID, nbr int64) error
- func (b *OGame) BuildProduction(celestialID CelestialID, id ID, nbr int64) error
- func (b *OGame) BuildShips(celestialID CelestialID, shipID ID, nbr int64) error
- func (b *OGame) BuildTechnology(celestialID CelestialID, technologyID ID) error
- func (b *OGame) BuyAdmiral(days int)
- func (b *OGame) BuyOfferOfTheDay() error
- func (b *OGame) BuyShipsAtMarketplace(shipID ID, resource int64, resourceAmount int64)
- func (b *OGame) BytesDownloaded() int64
- func (b *OGame) BytesUploaded() int64
- func (b *OGame) CancelBuilding(celestialID CelestialID) error
- func (b *OGame) CancelFleet(fleetID FleetID) error
- func (b *OGame) CancelResearch(celestialID CelestialID) error
- func (b *OGame) CharacterClass() CharacterClass
- func (b *OGame) CollectStuffFromMarketplace(tab string)
- func (b *OGame) ConstructionsBeingBuilt(celestialID CelestialID) (ID, int64, ID, int64)
- func (b *OGame) CreateUnion(fleet Fleet, users []string) (int64, error)
- func (b *OGame) DeleteAllMessagesFromTab(tabID int64) error
- func (b *OGame) DeleteMessage(msgID int64) error
- func (b *OGame) Disable()
- func (b *OGame) Distance(origin, destination Coordinate) int64
- func (b *OGame) DoAllianceApplication(allianceID int64)
- func (b *OGame) DoAuction(bid map[CelestialID]Resources) error
- func (b *OGame) Enable()
- func (b *OGame) EnsureFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, ...) (Fleet, error)
- func (b *OGame) FakeCall(priority int, name string, delay int)
- func (b *OGame) FleetDeutSaveFactor() float64
- func (b *OGame) FlightTime(origin, destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
- func (b *OGame) GalaxyInfos(galaxy, system int64, options ...Option) (SystemInfos, error)
- func (b *OGame) GetAllResources() (map[CelestialID]Resources, error)
- func (b *OGame) GetAlliancePageContent(vals url.Values) ([]byte, error)
- func (b *OGame) GetAttacks() ([]AttackEvent, error)
- func (b *OGame) GetAttacksUsing(celestialID CelestialID) ([]AttackEvent, error)
- func (b *OGame) GetAuction() (Auction, error)
- func (b *OGame) GetCachedCelestial(v interface{}) Celestial
- func (b *OGame) GetCachedCelestialByCoord(coord Coordinate) Celestial
- func (b *OGame) GetCachedCelestialByID(celestialID CelestialID) Celestial
- func (b *OGame) GetCachedCelestials() []Celestial
- func (b *OGame) GetCachedMoons() []Moon
- func (b *OGame) GetCachedPlanets() []Planet
- func (b *OGame) GetCachedPlayer() UserInfos
- func (b *OGame) GetCachedPreferences() Preferences
- func (b *OGame) GetCachedResearch() Researches
- func (b *OGame) GetCelestial(v interface{}) (Celestial, error)
- func (b *OGame) GetCelestials() ([]Celestial, error)
- func (b *OGame) GetClient() *OGameClient
- func (b *OGame) GetCombatReportSummaryFor(coord Coordinate) (CombatReportSummary, error)
- func (b *OGame) GetDMCosts(celestialID CelestialID) (DMCosts, error)
- func (b *OGame) GetDefense(celestialID CelestialID) (DefensesInfos, error)
- func (b *OGame) GetEmpire(nbr int64) (interface{}, error)
- func (b *OGame) GetEspionageReport(msgID int64) (EspionageReport, error)
- func (b *OGame) GetEspionageReportFor(coord Coordinate) (EspionageReport, error)
- func (b *OGame) GetEspionageReportMessages() ([]EspionageReportSummary, error)
- func (b *OGame) GetExtractor() Extractor
- func (b *OGame) GetFacilities(celestialID CelestialID) (Facilities, error)
- func (b *OGame) GetFleets(opts ...Option) ([]Fleet, Slots)
- func (b *OGame) GetFleetsFromEventList() []Fleet
- func (b *OGame) GetItems(celestialID CelestialID) ([]Item, error)
- func (b *OGame) GetLanguage() string
- func (b *OGame) GetMoon(v interface{}) (Moon, error)
- func (b *OGame) GetMoons() []Moon
- func (b *OGame) GetNbSystems() int64
- func (b *OGame) GetPageContent(vals url.Values) ([]byte, error)
- func (b *OGame) GetPlanet(v interface{}) (Planet, error)
- func (b *OGame) GetPlanets() []Planet
- func (b *OGame) GetProduction(celestialID CelestialID) ([]Quantifiable, int64, error)
- func (b *OGame) GetPublicIP() (string, error)
- func (b *OGame) GetResearch() Researches
- func (b *OGame) GetResearchSpeed() int64
- func (b *OGame) GetResourceSettings(planetID PlanetID) (ResourceSettings, error)
- func (b *OGame) GetResources(celestialID CelestialID) (Resources, error)
- func (b *OGame) GetResourcesBuildings(celestialID CelestialID) (ResourcesBuildings, error)
- func (b *OGame) GetResourcesDetails(celestialID CelestialID) (ResourcesDetails, error)
- func (b *OGame) GetResourcesProductions(planetID PlanetID) (Resources, error)
- func (b *OGame) GetResourcesProductionsLight(resBuildings ResourcesBuildings, researches Researches, ...) Resources
- func (b *OGame) GetServer() Server
- func (b *OGame) GetServerData() ServerData
- func (b *OGame) GetSession() string
- func (b *OGame) GetShips(celestialID CelestialID) (ShipsInfos, error)
- func (b *OGame) GetSlots() Slots
- func (b *OGame) GetState() (bool, string)
- func (b *OGame) GetTasks() TasksOverview
- func (b *OGame) GetUniverseName() string
- func (b *OGame) GetUniverseSpeed() int64
- func (b *OGame) GetUniverseSpeedFleet() int64
- func (b *OGame) GetUserInfos() UserInfos
- func (b *OGame) GetUsername() string
- func (b *OGame) HeadersForPage(url string) (http.Header, error)
- func (b *OGame) Highscore(category, typ, page int64) (Highscore, error)
- func (b *OGame) IsConnected() bool
- func (b *OGame) IsDonutGalaxy() bool
- func (b *OGame) IsDonutSystem() bool
- func (b *OGame) IsEnabled() bool
- func (b *OGame) IsLocked() bool
- func (b *OGame) IsLoggedIn() bool
- func (b *OGame) IsUnderAttack() (bool, error)
- func (b *OGame) IsV7() bool
- func (b *OGame) IsVacationModeEnabled() bool
- func (b *OGame) JumpGate(origin, dest MoonID, ships ShipsInfos) (success bool, rechargeCountdown int64, err error)
- func (b *OGame) JumpGateDestinations(origin MoonID) (moonIDs []MoonID, rechargeCountdown int64, err error)
- func (b *OGame) Location() *time.Location
- func (b *OGame) Login() error
- func (b *OGame) LoginWithExistingCookies() (bool, error)
- func (b *OGame) Logout()
- func (b *OGame) OnStateChange(clb func(locked bool, actor string))
- func (b *OGame) Phalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
- func (b *OGame) PostPageContent(vals, payload url.Values) ([]byte, error)
- func (b *OGame) Quiet(quiet bool)
- func (b *OGame) ReconnectChat() bool
- func (b *OGame) RegisterAuctioneerCallback(fn func(packet []byte))
- func (b *OGame) RegisterChatCallback(fn func(msg ChatMsg))
- func (b *OGame) RegisterHTMLInterceptor(fn func(method, url string, params, payload url.Values, pageHTML []byte))
- func (b *OGame) RegisterWSCallback(id string, fn func(msg []byte))
- func (b *OGame) RemoveWSCallback(id string)
- func (b *OGame) SelectCharacterClass(class CharacterClass)
- func (b *OGame) SellShipsAtMarketplace(shipID ID, amount int64)
- func (b *OGame) SendFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, ...) (Fleet, error)
- func (b *OGame) SendIPM(planetID PlanetID, coord Coordinate, nbr int64, priority ID) (int64, error)
- func (b *OGame) SendMessage(playerID int64, message string) error
- func (b *OGame) SendMessageAlliance(associationID int64, message string) error
- func (b *OGame) ServerTime() time.Time
- func (b *OGame) ServerURL() string
- func (b *OGame) ServerVersion() string
- func (b *OGame) SetLogger(logger *log.Logger)
- func (b *OGame) SetLoginWrapper(newWrapper func(func() (bool, error)) error)
- func (b *OGame) SetOGameCredentials(username, password string)
- func (b *OGame) SetProxy(proxyAddress, username, password, proxyType string, loginOnly bool) error
- func (b *OGame) SetResourceSettings(planetID PlanetID, settings ResourceSettings) error
- func (b *OGame) SetUserAgent(newUserAgent string)
- func (b *OGame) TearDown(celestialID CelestialID, id ID) error
- func (b *OGame) Tx(clb func(tx *Prioritize) error) error
- func (b *OGame) UnsafePhalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
- func (b *OGame) UseDM(typ string, celestialID CelestialID) error
- func (b *OGame) WithPriority(priority int) *Prioritize
- type OGameClient
- type ObjsStruct
- type Option
- type Params
- type Planet
- func (p Planet) ActivateItem(ref string) error
- func (p Planet) Build(id ID, nbr int64) error
- func (p Planet) BuildBuilding(buildingID ID) error
- func (p *Planet) BuildCancelable(id ID) error
- func (p Planet) BuildDefense(defenseID ID, nbr int64) error
- func (p *Planet) BuildShips(shipID ID, nbr int64) error
- func (p Planet) BuildTechnology(technologyID ID) error
- func (p Planet) CancelBuilding() error
- func (p Planet) CancelResearch() error
- func (p Planet) ConstructionsBeingBuilt() (ID, int64, ID, int64)
- func (p Planet) EnsureFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, ...) (Fleet, error)
- func (p *Planet) FlightTime(destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
- func (p Planet) GetCoordinate() Coordinate
- func (p Planet) GetDefense() (DefensesInfos, error)
- func (p Planet) GetDiameter() int64
- func (p Planet) GetFacilities() (Facilities, error)
- func (p Planet) GetFields() Fields
- func (p Planet) GetID() CelestialID
- func (p Planet) GetItems() ([]Item, error)
- func (p Planet) GetName() string
- func (p Planet) GetProduction() ([]Quantifiable, int64, error)
- func (p *Planet) GetResourceSettings() (ResourceSettings, error)
- func (p Planet) GetResources() (Resources, error)
- func (p Planet) GetResourcesBuildings() (ResourcesBuildings, error)
- func (p Planet) GetResourcesDetails() (ResourcesDetails, error)
- func (p *Planet) GetResourcesProductions() (Resources, error)
- func (p Planet) GetShips() (ShipsInfos, error)
- func (p Planet) GetType() CelestialType
- func (p Planet) SendFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, ...) (Fleet, error)
- func (p *Planet) SendIPM(planetID PlanetID, coord Coordinate, nbr int64, priority ID) (int64, error)
- func (p Planet) TearDown(buildingID ID) error
- type PlanetID
- type PlanetInfos
- type PlanetResources
- type Preferences
- type Prioritize
- func (b *Prioritize) Abandon(v interface{}) error
- func (b *Prioritize) ActivateItem(ref string, celestialID CelestialID) error
- func (b *Prioritize) Begin() *Prioritize
- func (b *Prioritize) BeginNamed(name string) *Prioritize
- func (b *Prioritize) Build(celestialID CelestialID, id ID, nbr int64) error
- func (b *Prioritize) BuildBuilding(celestialID CelestialID, buildingID ID) error
- func (b *Prioritize) BuildCancelable(celestialID CelestialID, id ID) error
- func (b *Prioritize) BuildDefense(celestialID CelestialID, defenseID ID, nbr int64) error
- func (b *Prioritize) BuildProduction(celestialID CelestialID, id ID, nbr int64) error
- func (b *Prioritize) BuildShips(celestialID CelestialID, shipID ID, nbr int64) error
- func (b *Prioritize) BuildTechnology(celestialID CelestialID, technologyID ID) error
- func (b *Prioritize) BuyOfferOfTheDay() error
- func (b *Prioritize) CancelBuilding(celestialID CelestialID) error
- func (b *Prioritize) CancelFleet(fleetID FleetID) error
- func (b *Prioritize) CancelResearch(celestialID CelestialID) error
- func (b *Prioritize) ConstructionsBeingBuilt(celestialID CelestialID) (ID, int64, ID, int64)
- func (b *Prioritize) CreateUnion(fleet Fleet, users []string) (int64, error)
- func (b *Prioritize) DeleteAllMessagesFromTab(tabID int64) error
- func (b *Prioritize) DeleteMessage(msgID int64) error
- func (b *Prioritize) DoAuction(bid map[CelestialID]Resources) error
- func (b *Prioritize) Done()
- func (b *Prioritize) EnsureFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, ...) (Fleet, error)
- func (b *Prioritize) FakeCall(name string, delay int)
- func (b *Prioritize) FlightTime(origin, destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
- func (b *Prioritize) GalaxyInfos(galaxy, system int64, options ...Option) (SystemInfos, error)
- func (b *Prioritize) GetAllResources() (map[CelestialID]Resources, error)
- func (b *Prioritize) GetAlliancePageContent(vals url.Values) []byte
- func (b *Prioritize) GetAttacks() ([]AttackEvent, error)
- func (b *Prioritize) GetAttacksUsing(celestialID CelestialID) ([]AttackEvent, error)
- func (b *Prioritize) GetAuction() (Auction, error)
- func (b *Prioritize) GetCachedResearch() Researches
- func (b *Prioritize) GetCelestial(v interface{}) (Celestial, error)
- func (b *Prioritize) GetCelestials() ([]Celestial, error)
- func (b *Prioritize) GetCombatReportSummaryFor(coord Coordinate) (CombatReportSummary, error)
- func (b *Prioritize) GetDMCosts(celestialID CelestialID) (DMCosts, error)
- func (b *Prioritize) GetDefense(celestialID CelestialID) (DefensesInfos, error)
- func (b *Prioritize) GetEmpire(nbr int64) (interface{}, error)
- func (b *Prioritize) GetEspionageReport(msgID int64) (EspionageReport, error)
- func (b *Prioritize) GetEspionageReportFor(coord Coordinate) (EspionageReport, error)
- func (b *Prioritize) GetEspionageReportMessages() ([]EspionageReportSummary, error)
- func (b *Prioritize) GetFacilities(celestialID CelestialID) (Facilities, error)
- func (b *Prioritize) GetFleets(opts ...Option) ([]Fleet, Slots)
- func (b *Prioritize) GetFleetsFromEventList() []Fleet
- func (b *Prioritize) GetItems(celestialID CelestialID) ([]Item, error)
- func (b *Prioritize) GetMoon(v interface{}) (Moon, error)
- func (b *Prioritize) GetMoons() []Moon
- func (b *Prioritize) GetPageContent(vals url.Values) ([]byte, error)
- func (b *Prioritize) GetPlanet(v interface{}) (Planet, error)
- func (b *Prioritize) GetPlanets() []Planet
- func (b *Prioritize) GetProduction(celestialID CelestialID) ([]Quantifiable, int64, error)
- func (b *Prioritize) GetResearch() Researches
- func (b *Prioritize) GetResourceSettings(planetID PlanetID) (ResourceSettings, error)
- func (b *Prioritize) GetResources(celestialID CelestialID) (Resources, error)
- func (b *Prioritize) GetResourcesBuildings(celestialID CelestialID) (ResourcesBuildings, error)
- func (b *Prioritize) GetResourcesDetails(celestialID CelestialID) (ResourcesDetails, error)
- func (b *Prioritize) GetResourcesProductions(planetID PlanetID) (Resources, error)
- func (b *Prioritize) GetResourcesProductionsLight(resBuildings ResourcesBuildings, researches Researches, ...) Resources
- func (b *Prioritize) GetShips(celestialID CelestialID) (ShipsInfos, error)
- func (b *Prioritize) GetSlots() Slots
- func (b *Prioritize) GetUserInfos() UserInfos
- func (b *Prioritize) HeadersForPage(url string) (http.Header, error)
- func (b *Prioritize) Highscore(category, typ, page int64) (Highscore, error)
- func (b *Prioritize) IsUnderAttack() (bool, error)
- func (b *Prioritize) JumpGate(origin, dest MoonID, ships ShipsInfos) (bool, int64, error)
- func (b *Prioritize) JumpGateDestinations(origin MoonID) ([]MoonID, int64, error)
- func (b *Prioritize) Login() error
- func (b *Prioritize) LoginWithExistingCookies() (bool, error)
- func (b *Prioritize) Logout()
- func (b *Prioritize) Phalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
- func (b *Prioritize) PostPageContent(vals, payload url.Values) ([]byte, error)
- func (b *Prioritize) SendFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, ...) (Fleet, error)
- func (b *Prioritize) SendIPM(planetID PlanetID, coord Coordinate, nbr int64, priority ID) (int64, error)
- func (b *Prioritize) SendMessage(playerID int64, message string) error
- func (b *Prioritize) SendMessageAlliance(associationID int64, message string) error
- func (b *Prioritize) ServerTime() time.Time
- func (b *Prioritize) SetInitiator(initiator string) *Prioritize
- func (b *Prioritize) SetResourceSettings(planetID PlanetID, settings ResourceSettings) error
- func (b *Prioritize) TearDown(celestialID CelestialID, id ID) error
- func (b *Prioritize) Tx(clb func(*Prioritize) error) error
- func (b *Prioritize) UnsafePhalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
- func (b *Prioritize) UseDM(typ string, celestialID CelestialID) error
- type Quantifiable
- type Researches
- type ResourceSettings
- type Resources
- func (r Resources) Add(v Resources) Resources
- func (r Resources) CanAfford(cost Resources) bool
- func (r Resources) Div(price Resources) int64
- func (r Resources) Gte(val Resources) bool
- func (r Resources) Lte(val Resources) bool
- func (r Resources) Mul(scalar int64) Resources
- func (r Resources) String() string
- func (r Resources) Sub(v Resources) Resources
- func (r Resources) Total() int64
- func (r Resources) Value() int64
- type ResourcesBuildings
- type ResourcesDetails
- type Server
- type ServerData
- type Ship
- type ShipsInfos
- func (s *ShipsInfos) Add(v ShipsInfos)
- func (s ShipsInfos) ByID(id ID) int64
- func (s ShipsInfos) Cargo(techs Researches, probeRaids, isCollector bool) (out int64)
- func (s ShipsInfos) CountShips() (out int64)
- func (s *ShipsInfos) Div(n int64)
- func (s ShipsInfos) Equal(other ShipsInfos) bool
- func (s ShipsInfos) FleetCost() (out Resources)
- func (s ShipsInfos) FleetExpeditionPoints() (out int64)
- func (s ShipsInfos) FleetValue() (out int64)
- func (s ShipsInfos) FromQuantifiables(in []Quantifiable) (out ShipsInfos)
- func (s ShipsInfos) Has(v ShipsInfos) bool
- func (s ShipsInfos) HasShips() bool
- func (s *ShipsInfos) Set(id ID, val int64)
- func (s ShipsInfos) Speed(techs Researches, isCollector, isGeneral bool) int64
- func (s ShipsInfos) String() string
- func (s *ShipsInfos) Sub(v ShipsInfos)
- func (s ShipsInfos) ToPtr() *ShipsInfos
- func (s ShipsInfos) ToQuantifiables() []Quantifiable
- type SimulatorParams
- type SimulatorResult
- type Slots
- type Speed
- type SystemInfos
- type TasksOverview
- type Technology
- type Temperature
- type UserInfos
- type Wrapper
Constants ¶
const ( NoClass CharacterClass = 0 Collector CharacterClass = 1 General CharacterClass = 2 Discoverer CharacterClass = 3 PlanetType CelestialType = 1 DebrisType CelestialType = 2 MoonType CelestialType = 3 //Buildings MetalMineID ID = 1 CrystalMineID ID = 2 DeuteriumSynthesizerID ID = 3 SolarPlantID ID = 4 FusionReactorID ID = 12 MetalStorageID ID = 22 CrystalStorageID ID = 23 DeuteriumTankID ID = 24 ShieldedMetalDenID ID = 25 UndergroundCrystalDenID ID = 26 SeabedDeuteriumDenID ID = 27 AllianceDepotID ID = 34 // Facilities RoboticsFactoryID ID = 14 ShipyardID ID = 21 ResearchLabID ID = 31 MissileSiloID ID = 44 NaniteFactoryID ID = 15 TerraformerID ID = 33 SpaceDockID ID = 36 LunarBaseID ID = 41 // Moon facilities SensorPhalanxID ID = 42 JumpGateID ID = 43 RocketLauncherID ID = 401 // Defense LightLaserID ID = 402 HeavyLaserID ID = 403 GaussCannonID ID = 404 IonCannonID ID = 405 PlasmaTurretID ID = 406 SmallShieldDomeID ID = 407 LargeShieldDomeID ID = 408 AntiBallisticMissilesID ID = 502 InterplanetaryMissilesID ID = 503 SmallCargoID ID = 202 // Ships LargeCargoID ID = 203 LightFighterID ID = 204 HeavyFighterID ID = 205 CruiserID ID = 206 BattleshipID ID = 207 ColonyShipID ID = 208 RecyclerID ID = 209 EspionageProbeID ID = 210 BomberID ID = 211 SolarSatelliteID ID = 212 DestroyerID ID = 213 DeathstarID ID = 214 BattlecruiserID ID = 215 CrawlerID ID = 217 ReaperID ID = 218 PathfinderID ID = 219 EspionageTechnologyID ID = 106 // Research ComputerTechnologyID ID = 108 WeaponsTechnologyID ID = 109 ShieldingTechnologyID ID = 110 ArmourTechnologyID ID = 111 EnergyTechnologyID ID = 113 HyperspaceTechnologyID ID = 114 CombustionDriveID ID = 115 ImpulseDriveID ID = 117 HyperspaceDriveID ID = 118 LaserTechnologyID ID = 120 IonTechnologyID ID = 121 PlasmaTechnologyID ID = 122 IntergalacticResearchNetworkID ID = 123 AstrophysicsID ID = 124 GravitonTechnologyID ID = 199 // Missions Attack MissionID = 1 GroupedAttack MissionID = 2 Transport MissionID = 3 Park MissionID = 4 ParkInThatAlly MissionID = 5 Spy MissionID = 6 Colonize MissionID = 7 RecycleDebrisField MissionID = 8 Destroy MissionID = 9 MissileAttack MissionID = 10 Expedition MissionID = 15 // Speeds TenPercent Speed = 1 TwentyPercent Speed = 2 ThirtyPercent Speed = 3 FourtyPercent Speed = 4 FiftyPercent Speed = 5 SixtyPercent Speed = 6 SeventyPercent Speed = 7 EightyPercent Speed = 8 NinetyPercent Speed = 9 HundredPercent Speed = 10 )
OGame constants
const ( // V6 full pages OverviewPage = "overview" PreferencesPage = "preferences" ResourceSettingsPage = "resourceSettings" ResourcesPage = "resources" DefensePage = "defense" ShipyardPage = "shipyard" StationPage = "station" MovementPage = "movement" ResearchPage = "research" PlanetlayerPage = "planetlayer" LogoutPage = "logout" Fleet1Page = "fleet1" JumpgatelayerPage = "jumpgatelayer" FetchResourcesPage = "fetchResources" TraderOverviewPage = "traderOverview" GalaxyPage = "galaxy" AlliancePage = "alliance" PremiumPage = "premium" ShopPage = "shop" RewardsPage = "rewards" HighscorePage = "highscore" BuddiesPage = "buddies" MessagesPage = "messages" ChatPage = "chat" // V6 ajax pages FetchEventboxAjaxPage = "fetchEventbox" FetchResourcesAjaxPage = "fetchResources" GalaxyContentAjaxPage = "galaxyContent" EventListAjaxPage = "eventList" AjaxChatAjaxPage = "ajaxChat" NoticesAjaxPage = "notices" RepairlayerAjaxPage = "repairlayer" TechtreeAjaxPage = "techtree" PhalanxAjaxPage = "phalanx" JumpgatelayerAjaxPage = "jumpgatelayer" FederationlayerAjaxPage = "federationlayer" UnionchangeAjaxPage = "unionchange" ChangenickAjaxPage = "changenick" PlanetlayerAjaxPage = "planetlayer" TraderlayerAjaxPage = "traderlayer" PlanetRenameAjaxPage = "planetRename" AllianceOverviewAjaxPage = "allianceOverview" SupportAjaxPage = "support" BuffActivationAjaxPage = "buffActivation" AuctioneerAjaxPage = "auctioneer" HighscoreContentAjaxPage = "highscoreContent" // V7 pages DefensesPage = "defenses" SuppliesPage = "supplies" FacilitiesPage = "facilities" FleetdispatchPage = "fleetdispatch" )
Page names
const ( Low = 1 Normal = 2 Important = 3 Critical = 4 )
Priorities
Variables ¶
var ( ErrUnionNotFound = errors.New("union not found") ErrAccountInVacationMode = errors.New("account in vacation mode") ErrNoShipSelected = errors.New("no ships to send") ErrNotEnoughShips = errors.New("not enough ships to send") ErrUninhabitedPlanet = errors.New("uninhabited planet") ErrNoDebrisField = errors.New("no debris field") ErrPlayerInVacationMode = errors.New("player in vacation mode") ErrAdminOrGM = errors.New("admin or GM") ErrNoAstrophysics = errors.New("you have to research Astrophysics first") ErrNoobProtection = errors.New("noob protection") ErrPlayerTooStrong = errors.New("this planet can not be attacked as the player is to strong") ErrNoMoonAvailable = errors.New("no moon available") ErrNoRecyclerAvailable = errors.New("no recycler available") ErrNoEventsRunning = errors.New("there are currently no events running") ErrPlanetAlreadyReservedForRelocation = errors.New("this planet has already been reserved for a relocation") )
Send fleet errors
var ( AllianceDepot = newAllianceDepot() // Buildings CrystalMine = newCrystalMine() CrystalStorage = newCrystalStorage() DeuteriumSynthesizer = newDeuteriumSynthesizer() DeuteriumTank = newDeuteriumTank() FusionReactor = newFusionReactor() MetalMine = newMetalMine() MetalStorage = newMetalStorage() MissileSilo = newMissileSilo() NaniteFactory = newNaniteFactory() ResearchLab = newResearchLab() RoboticsFactory = newRoboticsFactory() SeabedDeuteriumDen = newSeabedDeuteriumDen() ShieldedMetalDen = newShieldedMetalDen() Shipyard = newShipyard() SolarPlant = newSolarPlant() SpaceDock = newSpaceDock() LunarBase = newLunarBase() SensorPhalanx = newSensorPhalanx() JumpGate = newJumpGate() Terraformer = newTerraformer() UndergroundCrystalDen = newUndergroundCrystalDen() SolarSatellite = newSolarSatellite() AntiBallisticMissiles = newAntiBallisticMissiles() // Defense GaussCannon = newGaussCannon() HeavyLaser = newHeavyLaser() InterplanetaryMissiles = newInterplanetaryMissiles() IonCannon = newIonCannon() LargeShieldDome = newLargeShieldDome() LightLaser = newLightLaser() PlasmaTurret = newPlasmaTurret() RocketLauncher = newRocketLauncher() SmallShieldDome = newSmallShieldDome() Battlecruiser = newBattlecruiser() // Ships Battleship = newBattleship() Bomber = newBomber() ColonyShip = newColonyShip() Cruiser = newCruiser() Deathstar = newDeathstar() Destroyer = newDestroyer() EspionageProbe = newEspionageProbe() HeavyFighter = newHeavyFighter() LargeCargo = newLargeCargo() LightFighter = newLightFighter() Recycler = newRecycler() SmallCargo = newSmallCargo() Crawler = newCrawler() Reaper = newReaper() Pathfinder = newPathfinder() ArmourTechnology = newArmourTechnology() // Technologies Astrophysics = newAstrophysics() CombustionDrive = newCombustionDrive() ComputerTechnology = newComputerTechnology() EnergyTechnology = newEnergyTechnology() EspionageTechnology = newEspionageTechnology() GravitonTechnology = newGravitonTechnology() HyperspaceDrive = newHyperspaceDrive() HyperspaceTechnology = newHyperspaceTechnology() ImpulseDrive = newImpulseDrive() IntergalacticResearchNetwork = newIntergalacticResearchNetwork() IonTechnology = newIonTechnology() LaserTechnology = newLaserTechnology() PlasmaTechnology = newPlasmaTechnology() ShieldingTechnology = newShieldingTechnology() WeaponsTechnology = newWeaponsTechnology() )
All ogame objects
var Buildings = []Building{ MetalMine, CrystalMine, DeuteriumSynthesizer, SolarPlant, FusionReactor, SolarSatellite, MetalStorage, CrystalStorage, DeuteriumTank, ShieldedMetalDen, UndergroundCrystalDen, SeabedDeuteriumDen, RoboticsFactory, Shipyard, ResearchLab, AllianceDepot, MissileSilo, NaniteFactory, Terraformer, SpaceDock, LunarBase, SensorPhalanx, JumpGate, }
Buildings array of all buildings/facilities objects
var DefaultLoginWrapper = func(loginFn func() (bool, error)) error {
_, err := loginFn()
return err
}
DefaultLoginWrapper ...
var Defenses = []Defense{ RocketLauncher, LightLaser, HeavyLaser, GaussCannon, IonCannon, PlasmaTurret, SmallShieldDome, LargeShieldDome, AntiBallisticMissiles, InterplanetaryMissiles, }
Defenses array of all defenses objects
var ErrAccountBlocked = errors.New("account is blocked")
ErrAccountBlocked returned when account is banned
var ErrAccountNotFound = errors.New("account not found")
ErrAccountNotFound returned when the account is not found
var ErrAllSlotsInUse = errors.New("all slots are in use")
ErrAllSlotsInUse returned when all slots are in use
var ErrBadCredentials = errors.New("bad credentials")
ErrBadCredentials returned when the provided credentials are invalid
var ErrBotInactive = errors.New("bot is not active")
ErrBotInactive returned when the bot is not active
var ErrBotLoggedOut = errors.New("bot is logged out")
ErrBotLoggedOut returned when the bot is logged out (manually logged out)
var ErrDeactivateHidePictures = errors.New("deactivate 'Hide pictures in reports'")
ErrDeactivateHidePictures returned when "Hide pictures in reports" is activated
var ErrEventsBoxNotDisplayed = errors.New("eventList box is not displayed")
ErrEventsBoxNotDisplayed returned when trying to get attacks from a full page without event box
var ErrFailedExecuteCallback = errors.New("failed to execute callback")
ErrFailedExecuteCallback returned when "withRetry" failed to execute callback
var ErrInvalidPlanetID = errors.New("invalid planet id")
ErrInvalidPlanetID returned when a planet id is invalid
var ErrNotLogged = errors.New("not logged")
ErrNotLogged returned when the bot is not logged
var MoonBuildings = []Building{ SolarSatellite, MetalStorage, CrystalStorage, DeuteriumTank, RoboticsFactory, Shipyard, LunarBase, SensorPhalanx, JumpGate, }
MoonBuildings arrays of moon specific buildings
var Objs = ObjsStruct{ AllianceDepot: AllianceDepot, CrystalMine: CrystalMine, CrystalStorage: CrystalStorage, DeuteriumSynthesizer: DeuteriumSynthesizer, DeuteriumTank: DeuteriumTank, FusionReactor: FusionReactor, MetalMine: MetalMine, MetalStorage: MetalStorage, MissileSilo: MissileSilo, NaniteFactory: NaniteFactory, ResearchLab: ResearchLab, RoboticsFactory: RoboticsFactory, SeabedDeuteriumDen: SeabedDeuteriumDen, ShieldedMetalDen: ShieldedMetalDen, Shipyard: Shipyard, SolarPlant: SolarPlant, SpaceDock: SpaceDock, LunarBase: LunarBase, SensorPhalanx: SensorPhalanx, JumpGate: JumpGate, Terraformer: Terraformer, UndergroundCrystalDen: UndergroundCrystalDen, SolarSatellite: SolarSatellite, AntiBallisticMissiles: AntiBallisticMissiles, GaussCannon: GaussCannon, HeavyLaser: HeavyLaser, InterplanetaryMissiles: InterplanetaryMissiles, IonCannon: IonCannon, LargeShieldDome: LargeShieldDome, LightLaser: LightLaser, PlasmaTurret: PlasmaTurret, RocketLauncher: RocketLauncher, SmallShieldDome: SmallShieldDome, Battlecruiser: Battlecruiser, Battleship: Battleship, Bomber: Bomber, ColonyShip: ColonyShip, Cruiser: Cruiser, Deathstar: Deathstar, Destroyer: Destroyer, EspionageProbe: EspionageProbe, HeavyFighter: HeavyFighter, LargeCargo: LargeCargo, LightFighter: LightFighter, Recycler: Recycler, SmallCargo: SmallCargo, Crawler: Crawler, Reaper: Reaper, Pathfinder: Pathfinder, ArmourTechnology: ArmourTechnology, Astrophysics: Astrophysics, CombustionDrive: CombustionDrive, ComputerTechnology: ComputerTechnology, EnergyTechnology: EnergyTechnology, EspionageTechnology: EspionageTechnology, GravitonTechnology: GravitonTechnology, HyperspaceDrive: HyperspaceDrive, HyperspaceTechnology: HyperspaceTechnology, ImpulseDrive: ImpulseDrive, IntergalacticResearchNetwork: IntergalacticResearchNetwork, IonTechnology: IonTechnology, LaserTechnology: LaserTechnology, PlasmaTechnology: PlasmaTechnology, ShieldingTechnology: ShieldingTechnology, WeaponsTechnology: WeaponsTechnology, }
Objs all ogame objects
var PlanetBuildings = []Building{ MetalMine, CrystalMine, DeuteriumSynthesizer, SolarPlant, FusionReactor, SolarSatellite, MetalStorage, CrystalStorage, DeuteriumTank, ShieldedMetalDen, UndergroundCrystalDen, SeabedDeuteriumDen, RoboticsFactory, Shipyard, ResearchLab, AllianceDepot, MissileSilo, NaniteFactory, Terraformer, SpaceDock, }
PlanetBuildings arrays of planet specific buildings
var Ships = []Ship{ LightFighter, HeavyFighter, Cruiser, Battleship, Battlecruiser, Bomber, Destroyer, Deathstar, SmallCargo, LargeCargo, ColonyShip, Recycler, EspionageProbe, SolarSatellite, Crawler, Reaper, Pathfinder, }
Ships array of all ships objects
var Technologies = []Technology{ EnergyTechnology, LaserTechnology, IonTechnology, HyperspaceTechnology, PlasmaTechnology, CombustionDrive, ImpulseDrive, HyperspaceDrive, EspionageTechnology, ComputerTechnology, Astrophysics, IntergalacticResearchNetwork, GravitonTechnology, WeaponsTechnology, ShieldingTechnology, ArmourTechnology, }
Technologies array of all technologies objects
Functions ¶
func ActivateCelestialItemHandler ¶
ActivateCelestialItemHandler ...
func BuildBuildingHandler ¶
BuildBuildingHandler ...
func BuildCancelableHandler ¶
BuildCancelableHandler ...
func BuildProductionHandler ¶
BuildProductionHandler ...
func BuildTechnologyHandler ¶
BuildTechnologyHandler ...
func BuyOfferOfTheDayHandler ¶
BuyOfferOfTheDayHandler ...
func CancelBuildingHandler ¶
CancelBuildingHandler ...
func CancelResearchHandler ¶
CancelResearchHandler ...
func ConstructionsBeingBuiltHandler ¶
ConstructionsBeingBuiltHandler ...
func DeleteEspionageMessagesHandler ¶
DeleteEspionageMessagesHandler ...
func DeleteMessageHandler ¶
DeleteMessageHandler ...
func DeleteMessagesFromTabHandler ¶
DeleteMessagesFromTabHandler ...
func Distance ¶
func Distance(c1, c2 Coordinate, universeSize, nbSystems int64, donutGalaxy, donutSystem bool) (distance int64)
Distance returns the distance between two coordinates
func DoAuctionHandler ¶
DoAuctionHandler (`celestialID=metal:crystal:deuterium` eg: `123456=123:456:789`)
func GetAlliancePageContentHandler ¶
GetAlliancePageContentHandler ...
func GetCelestialItemsHandler ¶
GetCelestialItemsHandler ...
func GetEspionageReportForHandler ¶
GetEspionageReportForHandler ...
func GetEspionageReportHandler ¶
GetEspionageReportHandler ...
func GetEspionageReportMessagesHandler ¶
GetEspionageReportMessagesHandler ...
func GetFacilitiesHandler ¶
GetFacilitiesHandler ...
func GetMoonByCoordHandler ¶
GetMoonByCoordHandler ...
func GetPlanetByCoordHandler ¶
GetPlanetByCoordHandler ...
func GetProductionHandler ¶
GetProductionHandler ...
func GetResourceSettingsHandler ¶
GetResourceSettingsHandler ...
func GetResourcesBuildingsHandler ¶
GetResourcesBuildingsHandler ...
func GetStaticHEADHandler ¶
GetStaticHEADHandler ...
func GetUniverseNameHandler ¶
GetUniverseNameHandler ...
func GetUniverseSpeedFleetHandler ¶
GetUniverseSpeedFleetHandler ...
func GetUniverseSpeedHandler ¶
GetUniverseSpeedHandler ...
func IsAjaxPage ¶
IsAjaxPage either the requested page is a partial/ajax page
func IsBuildingID ¶
IsBuildingID helper returns if an integer is a building id
func IsDefenseID ¶
IsDefenseID helper returns if an integer is a defense id
func IsFacilityID ¶
IsFacilityID helper returns if an integer is a facility id
func IsResourceBuildingID ¶
IsResourceBuildingID helper returns if an integer is a resource defense id
func IsUnderAttackHandler ¶
IsUnderAttackHandler ...
func PageContentHandler ¶
PageContentHandler ... curl 127.0.0.1:1234/bot/page-content -d 'page=overview&cp=123'
func SendFleetHandler ¶
SendFleetHandler ... curl 127.0.0.1:1234/bot/planets/123/send-fleet -d 'ships="203,1"&ships="204,10"&speed=10&galaxy=1&system=1&type=1&position=1&mission=3&metal=1&crystal=2&deuterium=3'
func SendMessageHandler ¶
SendMessageHandler ... curl 127.0.0.1:1234/bot/send-message -d 'playerID=123&message="Sup boi!"'
func ServerVersionHandler ¶
ServerVersionHandler ...
func SetResourceSettingsHandler ¶
SetResourceSettingsHandler ... curl 127.0.0.1:1234/bot/planets/123/resource-settings -d 'metalMine=100&crystalMine=100&deuteriumSynthesizer=100&solarPlant=100&fusionReactor=100&solarSatellite=100'
func SetUserAgentHandler ¶
SetUserAgentHandler ... curl 127.0.0.1:1234/bot/set-user-agent -d 'userAgent="New user agent"'
func SkipInterceptor ¶
func SkipInterceptor(opt *options)
SkipInterceptor option to skip html interceptors
func TasksHandler ¶
TasksHandler return how many tasks are queued in the heap.
Types ¶
type AllianceInfos ¶
AllianceInfos public information of an alliance in the galaxy page
type AttackEvent ¶
type AttackEvent struct {
ID int64
MissionType MissionID
Origin Coordinate
Destination Coordinate
DestinationName string
ArrivalTime time.Time
ArriveIn int64
AttackerName string
AttackerID int64
UnionID int64
Missiles int64
Ships *ShipsInfos
}
AttackEvent all information available about an enemy attack
func (AttackEvent) String ¶
func (a AttackEvent) String() string
type Auction ¶
type Auction struct {
HasFinished bool
Endtime int64
NumBids int64
CurrentBid int64
AlreadyBid int64
MinimumBid int64
DeficitBid int64
HighestBidder string
HighestBidderUserID int64
CurrentItem string
CurrentItemLong string
Inventory int64
Token string
ResourceMultiplier struct {
Metal float64
Crystal float64
Deuterium float64
Honor int64
}
Resources map[string]interface{}
}
Auction ...
type Base ¶
Base struct for all ogame objects
func (Base) GetRequirements ¶
GetRequirements returns the requirements to have this object available
func (Base) IsAvailable ¶
func (b Base) IsAvailable(t CelestialType, lazyResourcesBuildings LazyResourcesBuildings, lazyFacilities LazyFacilities, lazyResearches LazyResearches, energy int64) bool
IsAvailable returns either or not the object is available to us
func (Base) IsFulfilled ¶
func (b Base) IsFulfilled( levelNeeded int64, lazyResourcesBuildings LazyResourcesBuildings, lazyFacilities LazyFacilities, lazyResearches LazyResearches, ) bool
IsFulfilled xxxx
type BaseBuilding ¶
type BaseBuilding struct {
BaseLevelable
}
BaseBuilding base struct for buildings
func (BaseBuilding) ConstructionTime ¶
func (b BaseBuilding) ConstructionTime(level, universeSpeed int64, facilities Facilities, hasTechnocrat, isDiscoverer bool) time.Duration
ConstructionTime returns the duration it takes to build given level. Deconstruction time is the same function.
func (BaseBuilding) DeconstructionPrice ¶
func (b BaseBuilding) DeconstructionPrice(level int64, techs Researches) Resources
DeconstructionPrice returns the price to tear down to given level
func (BaseBuilding) GetLevel ¶
func (b BaseBuilding) GetLevel(lazyResourcesBuildings LazyResourcesBuildings, lazyFacilities LazyFacilities, _ LazyResearches) int64
GetLevel returns current level of a building
type BaseDefender ¶
type BaseDefender struct {
Base
StructuralIntegrity int64
ShieldPower int64
WeaponPower int64
RapidfireFrom map[ID]int64
RapidfireAgainst map[ID]int64
Price Resources
}
BaseDefender base for defender units (ships, defenses)
func (BaseDefender) ConstructionTime ¶
func (b BaseDefender) ConstructionTime(nbr, universeSpeed int64, facilities Facilities, hasTechnocrat, isDiscoverer bool) time.Duration
ConstructionTime returns the duration it takes to build nbr defender units
func (BaseDefender) GetPrice ¶
func (b BaseDefender) GetPrice(nbr int64) Resources
GetPrice returns the price of nbr defender units
func (BaseDefender) GetRapidfireAgainst ¶
func (b BaseDefender) GetRapidfireAgainst() map[ID]int64
GetRapidfireAgainst returns which ships/defenses we have rapid fire against
func (BaseDefender) GetRapidfireFrom ¶
func (b BaseDefender) GetRapidfireFrom() map[ID]int64
GetRapidfireFrom returns which ships have rapid fire against the defender unit
func (BaseDefender) GetShieldPower ¶
func (b BaseDefender) GetShieldPower(researches Researches) int64
GetShieldPower returns shield power of a defender unit
func (BaseDefender) GetStructuralIntegrity ¶
func (b BaseDefender) GetStructuralIntegrity(researches Researches) int64
GetStructuralIntegrity returns structural integrity of a defender unit
func (BaseDefender) GetWeaponPower ¶
func (b BaseDefender) GetWeaponPower(researches Researches) int64
GetWeaponPower returns weapon power of a defender unit
type BaseDefense ¶
type BaseDefense struct {
BaseDefender
}
BaseDefense base struct for defense objects
type BaseLevelable ¶
BaseLevelable base struct for levelable (buildings, technologies)
func (BaseLevelable) GetPrice ¶
func (b BaseLevelable) GetPrice(level int64) Resources
GetPrice returns the price to build the given level
type BaseOgameObj ¶
type BaseOgameObj interface {
GetID() ID
GetName() string
ConstructionTime(nbr, universeSpeed int64, facilities Facilities, hasTechnocrat, isDiscoverer bool) time.Duration
GetRequirements() map[ID]int64
GetPrice(int64) Resources
IsAvailable(CelestialType, LazyResourcesBuildings, LazyFacilities, LazyResearches, int64) bool
IsFulfilled(int64, LazyResourcesBuildings, LazyFacilities, LazyResearches) bool
}
BaseOgameObj base interface for all ogame objects (buildings, technologies, ships, defenses)
type BaseShip ¶
type BaseShip struct {
BaseDefender
BaseCargoCapacity int64
BaseSpeed int64
FuelConsumption int64
}
BaseShip base struct for ships
func (BaseShip) GetCargoCapacity ¶
func (b BaseShip) GetCargoCapacity(techs Researches, probeRaids, isCollector bool) int64
GetCargoCapacity returns ship cargo capacity
func (BaseShip) GetFuelConsumption ¶
func (b BaseShip) GetFuelConsumption(techs Researches) int64
GetFuelConsumption returns ship fuel consumption
type BaseTechnology ¶
type BaseTechnology struct {
BaseLevelable
}
BaseTechnology base struct for technologies
func (BaseTechnology) ConstructionTime ¶
func (b BaseTechnology) ConstructionTime(level, universeSpeed int64, facilities Facilities, hasTechnocrat, isDiscoverer bool) time.Duration
ConstructionTime returns the duration it takes to build given technology
func (BaseTechnology) GetLevel ¶
func (b BaseTechnology) GetLevel(_ LazyResourcesBuildings, _ LazyFacilities, lazyResearches LazyResearches) int64
GetLevel returns current level of a technology
type Building ¶
type Building interface {
Levelable
DeconstructionPrice(lvl int64, techs Researches) Resources
}
Building interface that all buildings implement
type Celestial ¶
type Celestial interface {
GetID() CelestialID
GetType() CelestialType
GetName() string
GetDiameter() int64
GetCoordinate() Coordinate
GetFields() Fields
GetResources() (Resources, error)
GetResourcesDetails() (ResourcesDetails, error)
GetFacilities() (Facilities, error)
SendFleet([]Quantifiable, Speed, Coordinate, MissionID, Resources, int64, int64) (Fleet, error)
EnsureFleet([]Quantifiable, Speed, Coordinate, MissionID, Resources, int64, int64) (Fleet, error)
GetDefense() (DefensesInfos, error)
GetShips() (ShipsInfos, error)
BuildDefense(defenseID ID, nbr int64) error
ConstructionsBeingBuilt() (ID, int64, ID, int64)
GetProduction() ([]Quantifiable, int64, error)
GetResourcesBuildings() (ResourcesBuildings, error)
Build(id ID, nbr int64) error
BuildBuilding(buildingID ID) error
BuildTechnology(technologyID ID) error
CancelResearch() error
CancelBuilding() error
TearDown(buildingID ID) error
GetItems() ([]Item, error)
ActivateItem(string) error
}
Celestial ...
type CelestialType ¶
type CelestialType int64
CelestialType destination type might be planet/moon/debris
func (CelestialType) Int ¶
func (d CelestialType) Int() int64
Int returns an integer value of the CelestialType Deprecated: backward compatibility
func (CelestialType) Int64 ¶
func (d CelestialType) Int64() int64
Int64 returns an integer value of the CelestialType
func (CelestialType) String ¶
func (d CelestialType) String() string
type ChatMsg ¶
type ChatMsg struct {
SenderID int64 `json:"senderId"`
SenderName string `json:"senderName"`
AssociationID int64 `json:"associationId"`
Text string `json:"text"`
ID int64 `json:"id"`
Date int64 `json:"date"`
}
ChatMsg ...
type ChatPayload ¶
ChatPayload ...
type ChatPostResp ¶
type ChatPostResp struct {
Status string `json:"status"`
ID int `json:"id"`
SenderID int `json:"senderId"`
TargetID int `json:"targetId"`
Text string `json:"text"`
Date int `json:"date"`
NewToken string `json:"newToken"`
}
ChatPostResp ...
type CheckTargetResponse ¶
type CheckTargetResponse struct {
Status string `json:"status"`
Orders struct {
Num1 bool `json:"1"`
Num2 bool `json:"2"`
Num3 bool `json:"3"`
Num4 bool `json:"4"`
Num5 bool `json:"5"`
Num6 bool `json:"6"`
Num7 bool `json:"7"`
Num8 bool `json:"8"`
Num9 bool `json:"9"`
Num15 bool `json:"15"`
} `json:"orders"`
TargetInhabited bool `json:"targetInhabited"`
TargetIsStrong bool `json:"targetIsStrong"`
TargetIsOutlaw bool `json:"targetIsOutlaw"`
TargetIsBuddyOrAllyMember bool `json:"targetIsBuddyOrAllyMember"`
TargetPlayerID int `json:"targetPlayerId"`
TargetPlayerName string `json:"targetPlayerName"`
TargetPlayerColorClass string `json:"targetPlayerColorClass"`
TargetPlayerRankIcon string `json:"targetPlayerRankIcon"`
PlayerIsOutlaw bool `json:"playerIsOutlaw"`
TargetPlanet struct {
Galaxy int `json:"galaxy"`
System int `json:"system"`
Position int `json:"position"`
Type int `json:"type"`
Name string `json:"name"`
} `json:"targetPlanet"`
Errors []struct {
Message string `json:"message"`
Error int `json:"error"`
} `json:"errors"`
TargetOk bool `json:"targetOk"`
Components []interface{} `json:"components"`
}
CheckTargetResponse ...
type CombatReportSummary ¶
type CombatReportSummary struct {
ID int64
APIKey string
Origin *Coordinate
Destination Coordinate
AttackerName string
DefenderName string
Loot int64
Metal int64
Crystal int64
Deuterium int64
DebrisField int64
CreatedAt time.Time
}
CombatReportSummary summary of combat report
type Config ¶
type Config struct {
IsLogging bool
Simulations int
Workers int
Attacker attackerInfo
Defender defenderInfo
}
Config ...
type Coordinate ¶
type Coordinate struct {
Galaxy int64
System int64
Position int64
Type CelestialType
}
Coordinate represent an ogame coordinate
func ParseCoord ¶
func ParseCoord(str string) (coord Coordinate, err error)
ParseCoord parse a coordinate from a string
func (Coordinate) Debris ¶
func (c Coordinate) Debris() Coordinate
Debris return a new coordinate with debris type
func (Coordinate) Equal ¶
func (c Coordinate) Equal(v Coordinate) bool
Equal returns either two coordinates are equal or not
func (Coordinate) IsDebris ¶
func (c Coordinate) IsDebris() bool
IsDebris return true if coordinate is a debris field
func (Coordinate) IsMoon ¶
func (c Coordinate) IsMoon() bool
IsMoon return true if coordinate is a moon
func (Coordinate) IsPlanet ¶
func (c Coordinate) IsPlanet() bool
IsPlanet return true if coordinate is a planet
func (Coordinate) Moon ¶
func (c Coordinate) Moon() Coordinate
Moon return a new coordinate with moon type
func (Coordinate) Planet ¶
func (c Coordinate) Planet() Coordinate
Planet return a new coordinate with planet type
func (Coordinate) String ¶
func (c Coordinate) String() string
type DMCost ¶
type DMCost struct {
Cost int64
CanBuy bool // Either or not we have enough DM
Complete bool // false means we will halve the time, true will complete
OGameID ID // What we are going to build
Nbr int64 // Either the amount of ships/defences or the building/research level
BuyAndActivateToken string
Token string
}
DMCost ...
type Defender ¶
type Defender struct {
Metal int
Crystal int
Deuterium int
Weapon int
Shield int
Armour int
ShipsInfos
DefensesInfos
}
Defender ...
type DefenderObj ¶
type DefenderObj interface {
BaseOgameObj
GetStructuralIntegrity(Researches) int64
GetShieldPower(Researches) int64
GetWeaponPower(Researches) int64
GetRapidfireFrom() map[ID]int64
GetRapidfireAgainst() map[ID]int64
}
DefenderObj base interface for all defensive units (ships, defenses)
type Defense ¶
type Defense interface {
DefenderObj
}
Defense interface implemented by all defenses units
type DefensesInfos ¶
type DefensesInfos struct {
RocketLauncher int64
LightLaser int64
HeavyLaser int64
GaussCannon int64
IonCannon int64
PlasmaTurret int64
SmallShieldDome int64
LargeShieldDome int64
AntiBallisticMissiles int64
InterplanetaryMissiles int64
}
DefensesInfos represent a planet defenses information
func (DefensesInfos) AttackableValue ¶
func (d DefensesInfos) AttackableValue() int64
AttackableValue returns the value of the defenses that can be attacked
func (DefensesInfos) ByID ¶
func (d DefensesInfos) ByID(id ID) int64
ByID get number of defenses by defense id
func (*DefensesInfos) Set ¶
func (d *DefensesInfos) Set(id ID, val int64)
Set sets the defenses value using the defense id
func (DefensesInfos) String ¶
func (d DefensesInfos) String() string
type EspionageReport ¶
type EspionageReport struct {
Resources
ID int64
Username string
LastActivity int64
CounterEspionage int64
APIKey string
HasFleetInformation bool // Either or not we sent enough probes to get the fleet information
HasDefensesInformation bool // Either or not we sent enough probes to get the defenses information
HasBuildingsInformation bool // Either or not we sent enough probes to get the buildings information
HasResearchesInformation bool // Either or not we sent enough probes to get the researches information
HonorableTarget bool
IsBandit bool
IsStarlord bool
IsInactive bool
IsLongInactive bool
MetalMine *int64 // ResourcesBuildings
CrystalMine *int64
DeuteriumSynthesizer *int64
SolarPlant *int64
FusionReactor *int64
SolarSatellite *int64
MetalStorage *int64
CrystalStorage *int64
DeuteriumTank *int64
RoboticsFactory *int64 // Facilities
Shipyard *int64
ResearchLab *int64
AllianceDepot *int64
MissileSilo *int64
NaniteFactory *int64
Terraformer *int64
SpaceDock *int64
LunarBase *int64
SensorPhalanx *int64
JumpGate *int64
EnergyTechnology *int64 // Researches
LaserTechnology *int64
IonTechnology *int64
HyperspaceTechnology *int64
PlasmaTechnology *int64
CombustionDrive *int64
ImpulseDrive *int64
HyperspaceDrive *int64
EspionageTechnology *int64
ComputerTechnology *int64
Astrophysics *int64
IntergalacticResearchNetwork *int64
GravitonTechnology *int64
WeaponsTechnology *int64
ShieldingTechnology *int64
ArmourTechnology *int64
RocketLauncher *int64 // Defenses
LightLaser *int64
HeavyLaser *int64
GaussCannon *int64
IonCannon *int64
PlasmaTurret *int64
SmallShieldDome *int64
LargeShieldDome *int64
AntiBallisticMissiles *int64
InterplanetaryMissiles *int64
LightFighter *int64 // Fleets
HeavyFighter *int64
Cruiser *int64
Battleship *int64
Battlecruiser *int64
Bomber *int64
Destroyer *int64
Deathstar *int64
SmallCargo *int64
LargeCargo *int64
ColonyShip *int64
Recycler *int64
EspionageProbe *int64
Crawler *int64
Reaper *int64
Pathfinder *int64
Coordinate Coordinate
Type EspionageReportType
Date time.Time
}
EspionageReport detailed espionage report
func (EspionageReport) DefensesInfos ¶
func (r EspionageReport) DefensesInfos() *DefensesInfos
DefensesInfos returns a DefensesInfos struct from the espionage report
func (EspionageReport) Facilities ¶
func (r EspionageReport) Facilities() *Facilities
Facilities returns a Facilities struct from the espionage report
func (EspionageReport) Loot ¶
func (r EspionageReport) Loot(characterClass CharacterClass) Resources
Loot returns the possible loot
func (EspionageReport) PlunderRatio ¶
func (r EspionageReport) PlunderRatio(characterClass CharacterClass) float64
PlunderRatio returns the plunder ratio
func (EspionageReport) Researches ¶
func (r EspionageReport) Researches() *Researches
Researches returns a Researches struct from the espionage report
func (EspionageReport) ResourcesBuildings ¶
func (r EspionageReport) ResourcesBuildings() *ResourcesBuildings
ResourcesBuildings returns a ResourcesBuildings struct from the espionage report
func (EspionageReport) ShipsInfos ¶
func (r EspionageReport) ShipsInfos() *ShipsInfos
ShipsInfos returns a ShipsInfos struct from the espionage report
type EspionageReportSummary ¶
type EspionageReportSummary struct {
ID int64
Type EspionageReportType
From string // Fleet Command | Space Monitoring
Target Coordinate
LootPercentage float64
}
EspionageReportSummary summary of espionage report
type EspionageReportType ¶
type EspionageReportType int
EspionageReportType type of espionage report (action or report)
const Action EspionageReportType = 0
Action message received when an enemy is seen near your planet
const Report EspionageReportType = 1
Report message received when you spied on someone
type ExponentialBackoff ¶
type ExponentialBackoff struct {
// contains filtered or unexported fields
}
ExponentialBackoff ...
func NewExponentialBackoff ¶
func NewExponentialBackoff(max int) *ExponentialBackoff
NewExponentialBackoff ...
type Extractor ¶
type Extractor interface {
ExtractIsInVacation(pageHTML []byte) bool
ExtractPlanets(pageHTML []byte, b *OGame) []Planet
ExtractPlanet(pageHTML []byte, v interface{}, b *OGame) (Planet, error)
ExtractPlanetByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Planet, error)
ExtractMoons(pageHTML []byte, b *OGame) []Moon
ExtractMoon(pageHTML []byte, b *OGame, v interface{}) (Moon, error)
ExtractMoonByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Moon, error)
ExtractCelestials(pageHTML []byte, b *OGame) ([]Celestial, error)
ExtractCelestial(pageHTML []byte, b *OGame, v interface{}) (Celestial, error)
ExtractServerTime(pageHTML []byte) (time.Time, error)
ExtractFleetsFromEventList(pageHTML []byte) []Fleet
ExtractIPM(pageHTML []byte) (duration, max int64, token string)
ExtractFleets(pageHTML []byte) (res []Fleet)
ExtractSlots(pageHTML []byte) Slots
ExtractOgameTimestamp(pageHTML []byte) int64
ExtractResources(pageHTML []byte) Resources
ExtractResourcesDetailsFromFullPage(pageHTML []byte) ResourcesDetails
ExtractResourceSettings(pageHTML []byte) (ResourceSettings, error)
ExtractAttacks(pageHTML []byte) ([]AttackEvent, error)
ExtractOfferOfTheDay(pageHTML []byte) (int64, string, PlanetResources, Multiplier, error)
ExtractResourcesBuildings(pageHTML []byte) (ResourcesBuildings, error)
ExtractDefense(pageHTML []byte) (DefensesInfos, error)
ExtractShips(pageHTML []byte) (ShipsInfos, error)
ExtractFacilities(pageHTML []byte) (Facilities, error)
ExtractResearch(pageHTML []byte) Researches
ExtractProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractOverviewProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractFleet1Ships(pageHTML []byte) ShipsInfos
ExtractEspionageReportMessageIDs(pageHTML []byte) ([]EspionageReportSummary, int64)
ExtractCombatReportMessagesSummary(pageHTML []byte) ([]CombatReportSummary, int64)
ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
ExtractResourcesProductions(pageHTML []byte) (Resources, error)
ExtractPreferences(pageHTML []byte) Preferences
ExtractSpioAnz(pageHTML []byte) int64
ExtractPreferencesShowActivityMinutes(pageHTML []byte) bool
ExtractHiddenFields(pageHTML []byte) (fields url.Values)
ExtractHiddenFieldsFromDoc(doc *goquery.Document) url.Values
ExtractBodyIDFromDoc(doc *goquery.Document) string
ExtractIsInVacationFromDoc(doc *goquery.Document) bool
ExtractPlanetsFromDoc(doc *goquery.Document, b *OGame) []Planet
ExtractPlanetByIDFromDoc(doc *goquery.Document, b *OGame, planetID PlanetID) (Planet, error)
ExtractCelestialByIDFromDoc(doc *goquery.Document, b *OGame, celestialID CelestialID) (Celestial, error)
ExtractPlanetByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Planet, error)
ExtractOgameTimestampFromDoc(doc *goquery.Document) int64
ExtractResourcesFromDoc(doc *goquery.Document) Resources
ExtractResourcesDetailsFromFullPageFromDoc(doc *goquery.Document) ResourcesDetails
ExtractPlanetFromDoc(doc *goquery.Document, v interface{}, b *OGame) (Planet, error)
ExtractMoonsFromDoc(doc *goquery.Document, b *OGame) []Moon
ExtractMoonFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Moon, error)
ExtractMoonByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Moon, error)
ExtractMoonByIDFromDoc(doc *goquery.Document, b *OGame, moonID MoonID) (Moon, error)
ExtractCelestialsFromDoc(doc *goquery.Document, b *OGame) ([]Celestial, error)
ExtractCelestialFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Celestial, error)
ExtractResourcesBuildingsFromDoc(doc *goquery.Document) (ResourcesBuildings, error)
ExtractDefenseFromDoc(doc *goquery.Document) (DefensesInfos, error)
ExtractShipsFromDoc(doc *goquery.Document) (ShipsInfos, error)
ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
ExtractResearchFromDoc(doc *goquery.Document) Researches
ExtractOGameSessionFromDoc(doc *goquery.Document) string
ExtractAttacksFromDoc(doc *goquery.Document, clock clockwork.Clock) ([]AttackEvent, error)
ExtractOfferOfTheDayFromDoc(doc *goquery.Document) (price int64, importToken string, planetResources PlanetResources, multiplier Multiplier, err error)
ExtractProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractOverviewProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractFleet1ShipsFromDoc(doc *goquery.Document) (s ShipsInfos)
ExtractEspionageReportMessageIDsFromDoc(doc *goquery.Document) ([]EspionageReportSummary, int64)
ExtractCombatReportMessagesFromDoc(doc *goquery.Document) ([]CombatReportSummary, int64)
ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
ExtractResourcesProductionsFromDoc(doc *goquery.Document) (Resources, error)
ExtractPreferencesFromDoc(doc *goquery.Document) Preferences
ExtractResourceSettingsFromDoc(doc *goquery.Document) (ResourceSettings, error)
ExtractFleetsFromEventListFromDoc(doc *goquery.Document) []Fleet
ExtractIPMFromDoc(doc *goquery.Document) (duration, max int64, token string)
ExtractFleetsFromDoc(doc *goquery.Document) (res []Fleet)
ExtractSlotsFromDoc(doc *goquery.Document) Slots
ExtractServerTimeFromDoc(doc *goquery.Document) (time.Time, error)
ExtractSpioAnzFromDoc(doc *goquery.Document) int64
ExtractDisableChatBarFromDoc(doc *goquery.Document) bool
ExtractDisableOutlawWarningFromDoc(doc *goquery.Document) bool
ExtractMobileVersionFromDoc(doc *goquery.Document) bool
ExtractShowOldDropDownsFromDoc(doc *goquery.Document) bool
ExtractActivateAutofocusFromDoc(doc *goquery.Document) bool
ExtractEventsShowFromDoc(doc *goquery.Document) int64
ExtractSortSettingFromDoc(doc *goquery.Document) int64
ExtractSortOrderFromDoc(doc *goquery.Document) int64
ExtractShowDetailOverlayFromDoc(doc *goquery.Document) bool
ExtractAnimatedSlidersFromDoc(doc *goquery.Document) bool
ExtractAnimatedOverviewFromDoc(doc *goquery.Document) bool
ExtractPopupsNoticesFromDoc(doc *goquery.Document) bool
ExtractPopopsCombatreportFromDoc(doc *goquery.Document) bool
ExtractSpioReportPicturesFromDoc(doc *goquery.Document) bool
ExtractMsgResultsPerPageFromDoc(doc *goquery.Document) int64
ExtractAuctioneerNotificationsFromDoc(doc *goquery.Document) bool
ExtractEconomyNotificationsFromDoc(doc *goquery.Document) bool
ExtractShowActivityMinutesFromDoc(doc *goquery.Document) bool
ExtractPreserveSystemOnPlanetChangeFromDoc(doc *goquery.Document) bool
ExtractNotifBuildListFromDoc(doc *goquery.Document) bool
ExtractNotifFriendlyFleetActivitiesFromDoc(doc *goquery.Document) bool
ExtractNotifHostileFleetActivitiesFromDoc(doc *goquery.Document) bool
ExtractNotifForeignEspionageFromDoc(doc *goquery.Document) bool
ExtractNotifAllianceBroadcastsFromDoc(doc *goquery.Document) bool
ExtractNotifAllianceMessagesFromDoc(doc *goquery.Document) bool
ExtractNotifAuctionsFromDoc(doc *goquery.Document) bool
ExtractNotifAccountFromDoc(doc *goquery.Document) bool
ExtractPlanetCoordinate(pageHTML []byte) (Coordinate, error)
ExtractPlanetID(pageHTML []byte) (CelestialID, error)
ExtractOverviewShipSumCountdownFromBytes(pageHTML []byte) int64
ExtractOGameTimestampFromBytes(pageHTML []byte) int64
ExtractPlanetType(pageHTML []byte) (CelestialType, error)
ExtractAjaxChatToken(pageHTML []byte) (string, error)
ExtractUserInfos(pageHTML []byte, lang string) (UserInfos, error)
ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
ExtractCoord(v string) (coord Coordinate)
ExtractGalaxyInfos(pageHTML []byte, botPlayerName string, botPlayerID, botPlayerRank int64) (SystemInfos, error)
ExtractPhalanx(pageHTML []byte) ([]Fleet, error)
ExtractJumpGate(pageHTML []byte) (ShipsInfos, string, []MoonID, int64)
ExtractFederation(pageHTML []byte) url.Values
ExtractConstructions(pageHTML []byte) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
ExtractFleetDeutSaveFactor(pageHTML []byte) float64
ExtractCancelBuildingInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractCancelResearchInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractEmpire(pageHTML []byte, nbr int64) (interface{}, error)
ExtractCharacterClass(pageHTML []byte) (CharacterClass, error)
ExtractCharacterClassFromDoc(doc *goquery.Document) (CharacterClass, error)
ExtractCommander(pageHTML []byte) bool
ExtractAdmiral(pageHTML []byte) bool
ExtractEngineer(pageHTML []byte) bool
ExtractGeologist(pageHTML []byte) bool
ExtractTechnocrat(pageHTML []byte) bool
ExtractCommanderFromDoc(doc *goquery.Document) bool
ExtractAdmiralFromDoc(doc *goquery.Document) bool
ExtractEngineerFromDoc(doc *goquery.Document) bool
ExtractGeologistFromDoc(doc *goquery.Document) bool
ExtractTechnocratFromDoc(doc *goquery.Document) bool
ExtractAuction(pageHTML []byte) (Auction, error)
ExtractHighscore(pageHTML []byte) (Highscore, error)
ExtractHighscoreFromDoc(doc *goquery.Document) (Highscore, error)
ExtractAllResources(pageHTML []byte) (map[CelestialID]Resources, error)
ExtractDMCosts(pageHTML []byte) (DMCosts, error)
ExtractBuffActivation(pageHTML []byte) (string, []Item, error)
ExtractIsMobile(pageHTML []byte) bool
ExtractIsMobileFromDoc(doc *goquery.Document) bool
}
Extractor ...
type ExtractorV6 ¶
type ExtractorV6 struct {
}
ExtractorV6 ...
func (ExtractorV6) ExtractActivateAutofocusFromDoc ¶
func (e ExtractorV6) ExtractActivateAutofocusFromDoc(doc *goquery.Document) bool
ExtractActivateAutofocusFromDoc ...
func (ExtractorV6) ExtractAdmiral ¶
func (e ExtractorV6) ExtractAdmiral(pageHTML []byte) bool
ExtractAdmiral ...
func (ExtractorV6) ExtractAdmiralFromDoc ¶
func (e ExtractorV6) ExtractAdmiralFromDoc(doc *goquery.Document) bool
ExtractAdmiralFromDoc ...
func (ExtractorV6) ExtractAjaxChatToken ¶
func (e ExtractorV6) ExtractAjaxChatToken(pageHTML []byte) (string, error)
ExtractAjaxChatToken ...
func (ExtractorV6) ExtractAllResources ¶
func (e ExtractorV6) ExtractAllResources(pageHTML []byte) (map[CelestialID]Resources, error)
ExtractAllResources ...
func (ExtractorV6) ExtractAnimatedOverviewFromDoc ¶
func (e ExtractorV6) ExtractAnimatedOverviewFromDoc(doc *goquery.Document) bool
ExtractAnimatedOverviewFromDoc ...
func (ExtractorV6) ExtractAnimatedSlidersFromDoc ¶
func (e ExtractorV6) ExtractAnimatedSlidersFromDoc(doc *goquery.Document) bool
ExtractAnimatedSlidersFromDoc ...
func (ExtractorV6) ExtractAttacks ¶
func (e ExtractorV6) ExtractAttacks(pageHTML []byte) ([]AttackEvent, error)
ExtractAttacks ...
func (ExtractorV6) ExtractAttacksFromDoc ¶
func (e ExtractorV6) ExtractAttacksFromDoc(doc *goquery.Document, clock clockwork.Clock) ([]AttackEvent, error)
ExtractAttacksFromDoc ...
func (ExtractorV6) ExtractAuction ¶
func (e ExtractorV6) ExtractAuction(pageHTML []byte) (Auction, error)
ExtractAuction ...
func (ExtractorV6) ExtractAuctioneerNotificationsFromDoc ¶
func (e ExtractorV6) ExtractAuctioneerNotificationsFromDoc(doc *goquery.Document) bool
ExtractAuctioneerNotificationsFromDoc ...
func (ExtractorV6) ExtractBodyIDFromDoc ¶
func (e ExtractorV6) ExtractBodyIDFromDoc(doc *goquery.Document) string
ExtractBodyIDFromDoc ...
func (ExtractorV6) ExtractBuffActivation ¶
func (e ExtractorV6) ExtractBuffActivation(pageHTML []byte) (string, []Item, error)
ExtractBuffActivation ...
func (ExtractorV6) ExtractCancelBuildingInfos ¶
func (e ExtractorV6) ExtractCancelBuildingInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractCancelBuildingInfos ...
func (ExtractorV6) ExtractCancelResearchInfos ¶
func (e ExtractorV6) ExtractCancelResearchInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractCancelResearchInfos ...
func (ExtractorV6) ExtractCelestial ¶
func (e ExtractorV6) ExtractCelestial(pageHTML []byte, b *OGame, v interface{}) (Celestial, error)
ExtractCelestial ...
func (ExtractorV6) ExtractCelestialByIDFromDoc ¶
func (e ExtractorV6) ExtractCelestialByIDFromDoc(doc *goquery.Document, b *OGame, celestialID CelestialID) (Celestial, error)
ExtractCelestialByIDFromDoc ...
func (ExtractorV6) ExtractCelestialFromDoc ¶
func (e ExtractorV6) ExtractCelestialFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Celestial, error)
ExtractCelestialFromDoc ...
func (ExtractorV6) ExtractCelestials ¶
func (e ExtractorV6) ExtractCelestials(pageHTML []byte, b *OGame) ([]Celestial, error)
ExtractCelestials ...
func (ExtractorV6) ExtractCelestialsFromDoc ¶
ExtractCelestialsFromDoc ...
func (ExtractorV6) ExtractCharacterClass ¶
func (e ExtractorV6) ExtractCharacterClass(pageHTML []byte) (CharacterClass, error)
ExtractCharacterClass ...
func (ExtractorV6) ExtractCharacterClassFromDoc ¶
func (e ExtractorV6) ExtractCharacterClassFromDoc(doc *goquery.Document) (CharacterClass, error)
ExtractCharacterClassFromDoc ...
func (ExtractorV6) ExtractCombatReportMessagesFromDoc ¶
func (e ExtractorV6) ExtractCombatReportMessagesFromDoc(doc *goquery.Document) ([]CombatReportSummary, int64)
ExtractCombatReportMessagesFromDoc ...
func (ExtractorV6) ExtractCombatReportMessagesSummary ¶
func (e ExtractorV6) ExtractCombatReportMessagesSummary(pageHTML []byte) ([]CombatReportSummary, int64)
ExtractCombatReportMessagesSummary ...
func (ExtractorV6) ExtractCommander ¶
func (e ExtractorV6) ExtractCommander(pageHTML []byte) bool
ExtractCommander ...
func (ExtractorV6) ExtractCommanderFromDoc ¶
func (e ExtractorV6) ExtractCommanderFromDoc(doc *goquery.Document) bool
ExtractCommanderFromDoc ...
func (ExtractorV6) ExtractConstructions ¶
func (e ExtractorV6) ExtractConstructions(pageHTML []byte) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
ExtractConstructions ...
func (ExtractorV6) ExtractCoord ¶
func (e ExtractorV6) ExtractCoord(v string) (coord Coordinate)
ExtractCoord ...
func (ExtractorV6) ExtractDMCosts ¶
func (e ExtractorV6) ExtractDMCosts(pageHTML []byte) (DMCosts, error)
ExtractDMCosts ...
func (ExtractorV6) ExtractDefense ¶
func (e ExtractorV6) ExtractDefense(pageHTML []byte) (DefensesInfos, error)
ExtractDefense ...
func (ExtractorV6) ExtractDefenseFromDoc ¶
func (e ExtractorV6) ExtractDefenseFromDoc(doc *goquery.Document) (DefensesInfos, error)
ExtractDefenseFromDoc ...
func (ExtractorV6) ExtractDisableChatBarFromDoc ¶
func (e ExtractorV6) ExtractDisableChatBarFromDoc(doc *goquery.Document) bool
ExtractDisableChatBarFromDoc ...
func (ExtractorV6) ExtractDisableOutlawWarningFromDoc ¶
func (e ExtractorV6) ExtractDisableOutlawWarningFromDoc(doc *goquery.Document) bool
ExtractDisableOutlawWarningFromDoc ...
func (ExtractorV6) ExtractEconomyNotificationsFromDoc ¶
func (e ExtractorV6) ExtractEconomyNotificationsFromDoc(doc *goquery.Document) bool
ExtractEconomyNotificationsFromDoc ...
func (ExtractorV6) ExtractEmpire ¶
func (e ExtractorV6) ExtractEmpire(pageHTML []byte, nbr int64) (interface{}, error)
ExtractEmpire ...
func (ExtractorV6) ExtractEngineer ¶
func (e ExtractorV6) ExtractEngineer(pageHTML []byte) bool
ExtractEngineer ...
func (ExtractorV6) ExtractEngineerFromDoc ¶
func (e ExtractorV6) ExtractEngineerFromDoc(doc *goquery.Document) bool
ExtractEngineerFromDoc ...
func (ExtractorV6) ExtractEspionageReport ¶
func (e ExtractorV6) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
ExtractEspionageReport ...
func (ExtractorV6) ExtractEspionageReportFromDoc ¶
func (e ExtractorV6) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
ExtractEspionageReportFromDoc ...
func (ExtractorV6) ExtractEspionageReportMessageIDs ¶
func (e ExtractorV6) ExtractEspionageReportMessageIDs(pageHTML []byte) ([]EspionageReportSummary, int64)
ExtractEspionageReportMessageIDs ...
func (ExtractorV6) ExtractEspionageReportMessageIDsFromDoc ¶
func (e ExtractorV6) ExtractEspionageReportMessageIDsFromDoc(doc *goquery.Document) ([]EspionageReportSummary, int64)
ExtractEspionageReportMessageIDsFromDoc ...
func (ExtractorV6) ExtractEventsShowFromDoc ¶
func (e ExtractorV6) ExtractEventsShowFromDoc(doc *goquery.Document) int64
ExtractEventsShowFromDoc ...
func (ExtractorV6) ExtractFacilities ¶
func (e ExtractorV6) ExtractFacilities(pageHTML []byte) (Facilities, error)
ExtractFacilities ...
func (ExtractorV6) ExtractFacilitiesFromDoc ¶
func (e ExtractorV6) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
ExtractFacilitiesFromDoc ...
func (ExtractorV6) ExtractFederation ¶
func (e ExtractorV6) ExtractFederation(pageHTML []byte) url.Values
ExtractFederation ...
func (ExtractorV6) ExtractFleet1Ships ¶
func (e ExtractorV6) ExtractFleet1Ships(pageHTML []byte) ShipsInfos
ExtractFleet1Ships ...
func (ExtractorV6) ExtractFleet1ShipsFromDoc ¶
func (e ExtractorV6) ExtractFleet1ShipsFromDoc(doc *goquery.Document) (s ShipsInfos)
ExtractFleet1ShipsFromDoc ...
func (ExtractorV6) ExtractFleetDeutSaveFactor ¶
func (e ExtractorV6) ExtractFleetDeutSaveFactor(pageHTML []byte) float64
ExtractFleetDeutSaveFactor extract fleet deut save factor
func (ExtractorV6) ExtractFleets ¶
func (e ExtractorV6) ExtractFleets(pageHTML []byte) (res []Fleet)
ExtractFleets ...
func (ExtractorV6) ExtractFleetsFromDoc ¶
func (e ExtractorV6) ExtractFleetsFromDoc(doc *goquery.Document) (res []Fleet)
ExtractFleetsFromDoc ...
func (ExtractorV6) ExtractFleetsFromEventList ¶
func (e ExtractorV6) ExtractFleetsFromEventList(pageHTML []byte) []Fleet
ExtractFleetsFromEventList ...
func (ExtractorV6) ExtractFleetsFromEventListFromDoc ¶
func (e ExtractorV6) ExtractFleetsFromEventListFromDoc(doc *goquery.Document) []Fleet
ExtractFleetsFromEventListFromDoc ...
func (ExtractorV6) ExtractGalaxyInfos ¶
func (e ExtractorV6) ExtractGalaxyInfos(pageHTML []byte, botPlayerName string, botPlayerID, botPlayerRank int64) (SystemInfos, error)
ExtractGalaxyInfos ...
func (ExtractorV6) ExtractGeologist ¶
func (e ExtractorV6) ExtractGeologist(pageHTML []byte) bool
ExtractGeologist ...
func (ExtractorV6) ExtractGeologistFromDoc ¶
func (e ExtractorV6) ExtractGeologistFromDoc(doc *goquery.Document) bool
ExtractGeologistFromDoc ...
func (ExtractorV6) ExtractHiddenFields ¶
func (e ExtractorV6) ExtractHiddenFields(pageHTML []byte) (fields url.Values)
ExtractHiddenFields utils function to extract hidden input from a page
func (ExtractorV6) ExtractHiddenFieldsFromDoc ¶
func (e ExtractorV6) ExtractHiddenFieldsFromDoc(doc *goquery.Document) url.Values
ExtractHiddenFieldsFromDoc utils function to extract hidden input from a page
func (ExtractorV6) ExtractHighscore ¶
func (e ExtractorV6) ExtractHighscore(pageHTML []byte) (Highscore, error)
ExtractHighscore ...
func (ExtractorV6) ExtractHighscoreFromDoc ¶
func (e ExtractorV6) ExtractHighscoreFromDoc(doc *goquery.Document) (Highscore, error)
ExtractHighscoreFromDoc ...
func (ExtractorV6) ExtractIPM ¶
func (e ExtractorV6) ExtractIPM(pageHTML []byte) (duration, max int64, token string)
ExtractIPM ...
func (ExtractorV6) ExtractIPMFromDoc ¶
func (e ExtractorV6) ExtractIPMFromDoc(doc *goquery.Document) (duration, max int64, token string)
ExtractIPMFromDoc ...
func (ExtractorV6) ExtractIsInVacation ¶
func (e ExtractorV6) ExtractIsInVacation(pageHTML []byte) bool
ExtractIsInVacation ...
func (ExtractorV6) ExtractIsInVacationFromDoc ¶
func (e ExtractorV6) ExtractIsInVacationFromDoc(doc *goquery.Document) bool
ExtractIsInVacationFromDoc ...
func (ExtractorV6) ExtractIsMobile ¶
func (e ExtractorV6) ExtractIsMobile(pageHTML []byte) bool
ExtractIsMobile ...
func (ExtractorV6) ExtractIsMobileFromDoc ¶
func (e ExtractorV6) ExtractIsMobileFromDoc(doc *goquery.Document) bool
ExtractIsMobileFromDoc ...
func (ExtractorV6) ExtractJumpGate ¶
func (e ExtractorV6) ExtractJumpGate(pageHTML []byte) (ShipsInfos, string, []MoonID, int64)
ExtractJumpGate return the available ships to send, form token, possible moon IDs and wait time (if any) given a jump gate popup html.
func (ExtractorV6) ExtractMobileVersionFromDoc ¶
func (e ExtractorV6) ExtractMobileVersionFromDoc(doc *goquery.Document) bool
ExtractMobileVersionFromDoc ...
func (ExtractorV6) ExtractMoon ¶
func (e ExtractorV6) ExtractMoon(pageHTML []byte, b *OGame, v interface{}) (Moon, error)
ExtractMoon ...
func (ExtractorV6) ExtractMoonByCoord ¶
func (e ExtractorV6) ExtractMoonByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Moon, error)
ExtractMoonByCoord ...
func (ExtractorV6) ExtractMoonByCoordFromDoc ¶
func (e ExtractorV6) ExtractMoonByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Moon, error)
ExtractMoonByCoordFromDoc ...
func (ExtractorV6) ExtractMoonByIDFromDoc ¶
func (e ExtractorV6) ExtractMoonByIDFromDoc(doc *goquery.Document, b *OGame, moonID MoonID) (Moon, error)
ExtractMoonByIDFromDoc ...
func (ExtractorV6) ExtractMoonFromDoc ¶
func (e ExtractorV6) ExtractMoonFromDoc(doc *goquery.Document, b *OGame, v interface{}) (Moon, error)
ExtractMoonFromDoc ...
func (ExtractorV6) ExtractMoons ¶
func (e ExtractorV6) ExtractMoons(pageHTML []byte, b *OGame) []Moon
ExtractMoons ...
func (ExtractorV6) ExtractMoonsFromDoc ¶
func (e ExtractorV6) ExtractMoonsFromDoc(doc *goquery.Document, b *OGame) []Moon
ExtractMoonsFromDoc ...
func (ExtractorV6) ExtractMsgResultsPerPageFromDoc ¶
func (e ExtractorV6) ExtractMsgResultsPerPageFromDoc(doc *goquery.Document) int64
ExtractMsgResultsPerPageFromDoc ...
func (ExtractorV6) ExtractNotifAccountFromDoc ¶
func (e ExtractorV6) ExtractNotifAccountFromDoc(doc *goquery.Document) bool
ExtractNotifAccountFromDoc ...
func (ExtractorV6) ExtractNotifAllianceBroadcastsFromDoc ¶
func (e ExtractorV6) ExtractNotifAllianceBroadcastsFromDoc(doc *goquery.Document) bool
ExtractNotifAllianceBroadcastsFromDoc ...
func (ExtractorV6) ExtractNotifAllianceMessagesFromDoc ¶
func (e ExtractorV6) ExtractNotifAllianceMessagesFromDoc(doc *goquery.Document) bool
ExtractNotifAllianceMessagesFromDoc ...
func (ExtractorV6) ExtractNotifAuctionsFromDoc ¶
func (e ExtractorV6) ExtractNotifAuctionsFromDoc(doc *goquery.Document) bool
ExtractNotifAuctionsFromDoc ...
func (ExtractorV6) ExtractNotifBuildListFromDoc ¶
func (e ExtractorV6) ExtractNotifBuildListFromDoc(doc *goquery.Document) bool
ExtractNotifBuildListFromDoc ...
func (ExtractorV6) ExtractNotifForeignEspionageFromDoc ¶
func (e ExtractorV6) ExtractNotifForeignEspionageFromDoc(doc *goquery.Document) bool
ExtractNotifForeignEspionageFromDoc ...
func (ExtractorV6) ExtractNotifFriendlyFleetActivitiesFromDoc ¶
func (e ExtractorV6) ExtractNotifFriendlyFleetActivitiesFromDoc(doc *goquery.Document) bool
ExtractNotifFriendlyFleetActivitiesFromDoc ...
func (ExtractorV6) ExtractNotifHostileFleetActivitiesFromDoc ¶
func (e ExtractorV6) ExtractNotifHostileFleetActivitiesFromDoc(doc *goquery.Document) bool
ExtractNotifHostileFleetActivitiesFromDoc ...
func (ExtractorV6) ExtractOGameSession ¶
func (e ExtractorV6) ExtractOGameSession(pageHTML []byte) string
ExtractOGameSession ...
func (ExtractorV6) ExtractOGameSessionFromDoc ¶
func (e ExtractorV6) ExtractOGameSessionFromDoc(doc *goquery.Document) string
ExtractOGameSessionFromDoc ...
func (ExtractorV6) ExtractOGameTimestampFromBytes ¶
func (e ExtractorV6) ExtractOGameTimestampFromBytes(pageHTML []byte) int64
ExtractOGameTimestampFromBytes extracts ogame timestamp from an html page
func (ExtractorV6) ExtractOfferOfTheDay ¶
func (e ExtractorV6) ExtractOfferOfTheDay(pageHTML []byte) (int64, string, PlanetResources, Multiplier, error)
ExtractOfferOfTheDay ...
func (ExtractorV6) ExtractOfferOfTheDayFromDoc ¶
func (e ExtractorV6) ExtractOfferOfTheDayFromDoc(doc *goquery.Document) (price int64, importToken string, planetResources PlanetResources, multiplier Multiplier, err error)
ExtractOfferOfTheDayFromDoc ...
func (ExtractorV6) ExtractOgameTimestamp ¶
func (e ExtractorV6) ExtractOgameTimestamp(pageHTML []byte) int64
ExtractOgameTimestamp ...
func (ExtractorV6) ExtractOgameTimestampFromDoc ¶
func (e ExtractorV6) ExtractOgameTimestampFromDoc(doc *goquery.Document) int64
ExtractOgameTimestampFromDoc ...
func (ExtractorV6) ExtractOverviewProduction ¶
func (e ExtractorV6) ExtractOverviewProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractOverviewProduction extracts ships/defenses (partial) production from the overview page
func (ExtractorV6) ExtractOverviewProductionFromDoc ¶
func (e ExtractorV6) ExtractOverviewProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractOverviewProductionFromDoc extracts ships/defenses (partial) production from the overview page
func (ExtractorV6) ExtractOverviewShipSumCountdownFromBytes ¶
func (e ExtractorV6) ExtractOverviewShipSumCountdownFromBytes(pageHTML []byte) int64
ExtractOverviewShipSumCountdownFromBytes ...
func (ExtractorV6) ExtractPhalanx ¶
func (e ExtractorV6) ExtractPhalanx(pageHTML []byte) ([]Fleet, error)
ExtractPhalanx ...
func (ExtractorV6) ExtractPlanet ¶
func (e ExtractorV6) ExtractPlanet(pageHTML []byte, v interface{}, b *OGame) (Planet, error)
ExtractPlanet ...
func (ExtractorV6) ExtractPlanetByCoord ¶
func (e ExtractorV6) ExtractPlanetByCoord(pageHTML []byte, b *OGame, coord Coordinate) (Planet, error)
ExtractPlanetByCoord ...
func (ExtractorV6) ExtractPlanetByCoordFromDoc ¶
func (e ExtractorV6) ExtractPlanetByCoordFromDoc(doc *goquery.Document, b *OGame, coord Coordinate) (Planet, error)
ExtractPlanetByCoordFromDoc ...
func (ExtractorV6) ExtractPlanetByIDFromDoc ¶
func (e ExtractorV6) ExtractPlanetByIDFromDoc(doc *goquery.Document, b *OGame, planetID PlanetID) (Planet, error)
ExtractPlanetByIDFromDoc ...
func (ExtractorV6) ExtractPlanetCoordinate ¶
func (e ExtractorV6) ExtractPlanetCoordinate(pageHTML []byte) (Coordinate, error)
ExtractPlanetCoordinate extracts planet coordinate from html page
func (ExtractorV6) ExtractPlanetFromDoc ¶
func (e ExtractorV6) ExtractPlanetFromDoc(doc *goquery.Document, v interface{}, b *OGame) (Planet, error)
ExtractPlanetFromDoc ...
func (ExtractorV6) ExtractPlanetID ¶
func (e ExtractorV6) ExtractPlanetID(pageHTML []byte) (CelestialID, error)
ExtractPlanetID extracts planet id from html page
func (ExtractorV6) ExtractPlanetType ¶
func (e ExtractorV6) ExtractPlanetType(pageHTML []byte) (CelestialType, error)
ExtractPlanetType extracts planet type from html page
func (ExtractorV6) ExtractPlanets ¶
func (e ExtractorV6) ExtractPlanets(pageHTML []byte, b *OGame) []Planet
ExtractPlanets ...
func (ExtractorV6) ExtractPlanetsFromDoc ¶
func (e ExtractorV6) ExtractPlanetsFromDoc(doc *goquery.Document, b *OGame) []Planet
ExtractPlanetsFromDoc ...
func (ExtractorV6) ExtractPopopsCombatreportFromDoc ¶
func (e ExtractorV6) ExtractPopopsCombatreportFromDoc(doc *goquery.Document) bool
ExtractPopopsCombatreportFromDoc ...
func (ExtractorV6) ExtractPopupsNoticesFromDoc ¶
func (e ExtractorV6) ExtractPopupsNoticesFromDoc(doc *goquery.Document) bool
ExtractPopupsNoticesFromDoc ...
func (ExtractorV6) ExtractPreferences ¶
func (e ExtractorV6) ExtractPreferences(pageHTML []byte) Preferences
ExtractPreferences ...
func (ExtractorV6) ExtractPreferencesFromDoc ¶
func (e ExtractorV6) ExtractPreferencesFromDoc(doc *goquery.Document) Preferences
ExtractPreferencesFromDoc ...
func (ExtractorV6) ExtractPreferencesShowActivityMinutes ¶
func (e ExtractorV6) ExtractPreferencesShowActivityMinutes(pageHTML []byte) bool
ExtractPreferencesShowActivityMinutes ...
func (ExtractorV6) ExtractPreserveSystemOnPlanetChangeFromDoc ¶
func (e ExtractorV6) ExtractPreserveSystemOnPlanetChangeFromDoc(doc *goquery.Document) bool
ExtractPreserveSystemOnPlanetChangeFromDoc ...
func (ExtractorV6) ExtractProduction ¶
func (e ExtractorV6) ExtractProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractProduction extracts ships/defenses production from the shipyard page
func (ExtractorV6) ExtractProductionFromDoc ¶
func (e ExtractorV6) ExtractProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractProductionFromDoc extracts ships/defenses production from the shipyard page
func (ExtractorV6) ExtractResearch ¶
func (e ExtractorV6) ExtractResearch(pageHTML []byte) Researches
ExtractResearch ...
func (ExtractorV6) ExtractResearchFromDoc ¶
func (e ExtractorV6) ExtractResearchFromDoc(doc *goquery.Document) Researches
ExtractResearchFromDoc ...
func (ExtractorV6) ExtractResourceSettings ¶
func (e ExtractorV6) ExtractResourceSettings(pageHTML []byte) (ResourceSettings, error)
ExtractResourceSettings ...
func (ExtractorV6) ExtractResourceSettingsFromDoc ¶
func (e ExtractorV6) ExtractResourceSettingsFromDoc(doc *goquery.Document) (ResourceSettings, error)
ExtractResourceSettingsFromDoc ...
func (ExtractorV6) ExtractResources ¶
func (e ExtractorV6) ExtractResources(pageHTML []byte) Resources
ExtractResources ...
func (ExtractorV6) ExtractResourcesBuildings ¶
func (e ExtractorV6) ExtractResourcesBuildings(pageHTML []byte) (ResourcesBuildings, error)
ExtractResourcesBuildings ...
func (ExtractorV6) ExtractResourcesBuildingsFromDoc ¶
func (e ExtractorV6) ExtractResourcesBuildingsFromDoc(doc *goquery.Document) (ResourcesBuildings, error)
ExtractResourcesBuildingsFromDoc ...
func (ExtractorV6) ExtractResourcesDetails ¶
func (e ExtractorV6) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
ExtractResourcesDetails ...
func (ExtractorV6) ExtractResourcesDetailsFromFullPage ¶
func (e ExtractorV6) ExtractResourcesDetailsFromFullPage(pageHTML []byte) ResourcesDetails
ExtractResourcesDetailsFromFullPage ...
func (ExtractorV6) ExtractResourcesDetailsFromFullPageFromDoc ¶
func (e ExtractorV6) ExtractResourcesDetailsFromFullPageFromDoc(doc *goquery.Document) ResourcesDetails
ExtractResourcesDetailsFromFullPageFromDoc ...
func (ExtractorV6) ExtractResourcesFromDoc ¶
func (e ExtractorV6) ExtractResourcesFromDoc(doc *goquery.Document) Resources
ExtractResourcesFromDoc ...
func (ExtractorV6) ExtractResourcesProductions ¶
func (e ExtractorV6) ExtractResourcesProductions(pageHTML []byte) (Resources, error)
ExtractResourcesProductions ...
func (ExtractorV6) ExtractResourcesProductionsFromDoc ¶
func (e ExtractorV6) ExtractResourcesProductionsFromDoc(doc *goquery.Document) (Resources, error)
ExtractResourcesProductionsFromDoc ...
func (ExtractorV6) ExtractServerTime ¶
func (e ExtractorV6) ExtractServerTime(pageHTML []byte) (time.Time, error)
ExtractServerTime ...
func (ExtractorV6) ExtractServerTimeFromDoc ¶
ExtractServerTimeFromDoc ...
func (ExtractorV6) ExtractShips ¶
func (e ExtractorV6) ExtractShips(pageHTML []byte) (ShipsInfos, error)
ExtractShips ...
func (ExtractorV6) ExtractShipsFromDoc ¶
func (e ExtractorV6) ExtractShipsFromDoc(doc *goquery.Document) (ShipsInfos, error)
ExtractShipsFromDoc ...
func (ExtractorV6) ExtractShowActivityMinutesFromDoc ¶
func (e ExtractorV6) ExtractShowActivityMinutesFromDoc(doc *goquery.Document) bool
ExtractShowActivityMinutesFromDoc ...
func (ExtractorV6) ExtractShowDetailOverlayFromDoc ¶
func (e ExtractorV6) ExtractShowDetailOverlayFromDoc(doc *goquery.Document) bool
ExtractShowDetailOverlayFromDoc ...
func (ExtractorV6) ExtractShowOldDropDownsFromDoc ¶
func (e ExtractorV6) ExtractShowOldDropDownsFromDoc(doc *goquery.Document) bool
ExtractShowOldDropDownsFromDoc ...
func (ExtractorV6) ExtractSlots ¶
func (e ExtractorV6) ExtractSlots(pageHTML []byte) Slots
ExtractSlots ...
func (ExtractorV6) ExtractSlotsFromDoc ¶
func (e ExtractorV6) ExtractSlotsFromDoc(doc *goquery.Document) Slots
ExtractSlotsFromDoc extract fleet slots from page "fleet1" page "movement" redirect to "fleet1" when there is no fleet
func (ExtractorV6) ExtractSortOrderFromDoc ¶
func (e ExtractorV6) ExtractSortOrderFromDoc(doc *goquery.Document) int64
ExtractSortOrderFromDoc ...
func (ExtractorV6) ExtractSortSettingFromDoc ¶
func (e ExtractorV6) ExtractSortSettingFromDoc(doc *goquery.Document) int64
ExtractSortSettingFromDoc ...
func (ExtractorV6) ExtractSpioAnz ¶
func (e ExtractorV6) ExtractSpioAnz(pageHTML []byte) int64
ExtractSpioAnz ...
func (ExtractorV6) ExtractSpioAnzFromDoc ¶
func (e ExtractorV6) ExtractSpioAnzFromDoc(doc *goquery.Document) int64
ExtractSpioAnzFromDoc ...
func (ExtractorV6) ExtractSpioReportPicturesFromDoc ¶
func (e ExtractorV6) ExtractSpioReportPicturesFromDoc(doc *goquery.Document) bool
ExtractSpioReportPicturesFromDoc ...
func (ExtractorV6) ExtractTechnocrat ¶
func (e ExtractorV6) ExtractTechnocrat(pageHTML []byte) bool
ExtractTechnocrat ...
func (ExtractorV6) ExtractTechnocratFromDoc ¶
func (e ExtractorV6) ExtractTechnocratFromDoc(doc *goquery.Document) bool
ExtractTechnocratFromDoc ...
func (ExtractorV6) ExtractUserInfos ¶
func (e ExtractorV6) ExtractUserInfos(pageHTML []byte, lang string) (UserInfos, error)
ExtractUserInfos ...
type ExtractorV7 ¶
type ExtractorV7 struct {
ExtractorV6
}
ExtractorV7 ...
func (ExtractorV7) ExtractCancelBuildingInfos ¶
func (e ExtractorV7) ExtractCancelBuildingInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractCancelBuildingInfos ...
func (ExtractorV7) ExtractCancelResearchInfos ¶
func (e ExtractorV7) ExtractCancelResearchInfos(pageHTML []byte) (token string, techID, listID int64, err error)
ExtractCancelResearchInfos ...
func (ExtractorV7) ExtractCharacterClass ¶
func (e ExtractorV7) ExtractCharacterClass(pageHTML []byte) (CharacterClass, error)
ExtractCharacterClass ...
func (ExtractorV7) ExtractCharacterClassFromDoc ¶
func (e ExtractorV7) ExtractCharacterClassFromDoc(doc *goquery.Document) (CharacterClass, error)
ExtractCharacterClassFromDoc ...
func (ExtractorV7) ExtractCombatReportMessagesFromDoc ¶
func (e ExtractorV7) ExtractCombatReportMessagesFromDoc(doc *goquery.Document) ([]CombatReportSummary, int64)
ExtractCombatReportMessagesFromDoc ...
func (ExtractorV7) ExtractCombatReportMessagesSummary ¶
func (e ExtractorV7) ExtractCombatReportMessagesSummary(pageHTML []byte) ([]CombatReportSummary, int64)
ExtractCombatReportMessagesSummary ...
func (ExtractorV7) ExtractConstructions ¶
func (e ExtractorV7) ExtractConstructions(pageHTML []byte) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
ExtractConstructions ...
func (ExtractorV7) ExtractDefense ¶
func (e ExtractorV7) ExtractDefense(pageHTML []byte) (DefensesInfos, error)
ExtractDefense ...
func (ExtractorV7) ExtractDefenseFromDoc ¶
func (e ExtractorV7) ExtractDefenseFromDoc(doc *goquery.Document) (DefensesInfos, error)
ExtractDefenseFromDoc ...
func (ExtractorV7) ExtractEspionageReport ¶
func (e ExtractorV7) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
ExtractEspionageReport ...
func (ExtractorV7) ExtractEspionageReportFromDoc ¶
func (e ExtractorV7) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
ExtractEspionageReportFromDoc ...
func (ExtractorV7) ExtractFacilities ¶
func (e ExtractorV7) ExtractFacilities(pageHTML []byte) (Facilities, error)
ExtractFacilities ...
func (ExtractorV7) ExtractFacilitiesFromDoc ¶
func (e ExtractorV7) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
ExtractFacilitiesFromDoc ...
func (ExtractorV7) ExtractFleet1Ships ¶
func (e ExtractorV7) ExtractFleet1Ships(pageHTML []byte) ShipsInfos
ExtractFleet1Ships ...
func (ExtractorV7) ExtractFleet1ShipsFromDoc ¶
func (e ExtractorV7) ExtractFleet1ShipsFromDoc(doc *goquery.Document) (s ShipsInfos)
ExtractFleet1ShipsFromDoc ...
func (ExtractorV7) ExtractIPM ¶
func (e ExtractorV7) ExtractIPM(pageHTML []byte) (duration, max int64, token string)
ExtractIPM ...
func (ExtractorV7) ExtractIPMFromDoc ¶
func (e ExtractorV7) ExtractIPMFromDoc(doc *goquery.Document) (duration, max int64, token string)
ExtractIPMFromDoc ...
func (ExtractorV7) ExtractOverviewProduction ¶
func (e ExtractorV7) ExtractOverviewProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractOverviewProduction extracts ships/defenses (partial) production from the overview page
func (ExtractorV7) ExtractOverviewProductionFromDoc ¶
func (e ExtractorV7) ExtractOverviewProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractOverviewProductionFromDoc extracts ships/defenses (partial) production from the overview page
func (ExtractorV7) ExtractOverviewShipSumCountdownFromBytes ¶
func (e ExtractorV7) ExtractOverviewShipSumCountdownFromBytes(pageHTML []byte) int64
ExtractOverviewShipSumCountdownFromBytes ...
func (ExtractorV7) ExtractResearch ¶
func (e ExtractorV7) ExtractResearch(pageHTML []byte) Researches
ExtractResearch ...
func (ExtractorV7) ExtractResearchFromDoc ¶
func (e ExtractorV7) ExtractResearchFromDoc(doc *goquery.Document) Researches
ExtractResearchFromDoc ...
func (ExtractorV7) ExtractResourceSettings ¶
func (e ExtractorV7) ExtractResourceSettings(pageHTML []byte) (ResourceSettings, error)
ExtractResourceSettings ...
func (ExtractorV7) ExtractResourceSettingsFromDoc ¶
func (e ExtractorV7) ExtractResourceSettingsFromDoc(doc *goquery.Document) (ResourceSettings, error)
ExtractResourceSettingsFromDoc ...
func (ExtractorV7) ExtractResourcesBuildings ¶
func (e ExtractorV7) ExtractResourcesBuildings(pageHTML []byte) (ResourcesBuildings, error)
ExtractResourcesBuildings ...
func (ExtractorV7) ExtractResourcesBuildingsFromDoc ¶
func (e ExtractorV7) ExtractResourcesBuildingsFromDoc(doc *goquery.Document) (ResourcesBuildings, error)
ExtractResourcesBuildingsFromDoc ...
func (ExtractorV7) ExtractResourcesDetails ¶
func (e ExtractorV7) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
ExtractResourcesDetails ...
func (ExtractorV7) ExtractShips ¶
func (e ExtractorV7) ExtractShips(pageHTML []byte) (ShipsInfos, error)
ExtractShips ...
func (ExtractorV7) ExtractShipsFromDoc ¶
func (e ExtractorV7) ExtractShipsFromDoc(doc *goquery.Document) (ShipsInfos, error)
ExtractShipsFromDoc ...
type ExtractorV71 ¶
type ExtractorV71 struct {
ExtractorV7
}
ExtractorV71 ...
func (ExtractorV71) ExtractAllResources ¶
func (e ExtractorV71) ExtractAllResources(pageHTML []byte) (map[CelestialID]Resources, error)
ExtractAllResources ...
func (ExtractorV71) ExtractAttacks ¶
func (e ExtractorV71) ExtractAttacks(pageHTML []byte) ([]AttackEvent, error)
ExtractAttacks ...
func (ExtractorV71) ExtractAttacksFromDoc ¶
func (e ExtractorV71) ExtractAttacksFromDoc(doc *goquery.Document, clock clockwork.Clock) ([]AttackEvent, error)
ExtractAttacksFromDoc ...
func (ExtractorV71) ExtractBuffActivation ¶
func (e ExtractorV71) ExtractBuffActivation(pageHTML []byte) (string, []Item, error)
ExtractBuffActivation ...
func (ExtractorV71) ExtractBuffActivationFromDoc ¶
ExtractBuffActivationFromDoc ...
func (ExtractorV71) ExtractDMCosts ¶
func (e ExtractorV71) ExtractDMCosts(pageHTML []byte) (DMCosts, error)
ExtractDMCosts ...
func (ExtractorV71) ExtractDMCostsFromDoc ¶
func (e ExtractorV71) ExtractDMCostsFromDoc(doc *goquery.Document) (DMCosts, error)
ExtractDMCostsFromDoc ...
func (ExtractorV71) ExtractEspionageReport ¶
func (e ExtractorV71) ExtractEspionageReport(pageHTML []byte, location *time.Location) (EspionageReport, error)
ExtractEspionageReport ...
func (ExtractorV71) ExtractEspionageReportFromDoc ¶
func (e ExtractorV71) ExtractEspionageReportFromDoc(doc *goquery.Document, location *time.Location) (EspionageReport, error)
ExtractEspionageReportFromDoc ...
func (ExtractorV71) ExtractFacilities ¶
func (e ExtractorV71) ExtractFacilities(pageHTML []byte) (Facilities, error)
ExtractFacilities ...
func (ExtractorV71) ExtractFacilitiesFromDoc ¶
func (e ExtractorV71) ExtractFacilitiesFromDoc(doc *goquery.Document) (Facilities, error)
ExtractFacilitiesFromDoc ...
func (ExtractorV71) ExtractHighscore ¶
func (e ExtractorV71) ExtractHighscore(pageHTML []byte) (Highscore, error)
ExtractHighscore ...
func (ExtractorV71) ExtractHighscoreFromDoc ¶
func (e ExtractorV71) ExtractHighscoreFromDoc(doc *goquery.Document) (Highscore, error)
ExtractHighscoreFromDoc ...
func (ExtractorV71) ExtractIPM ¶
func (e ExtractorV71) ExtractIPM(pageHTML []byte) (duration int64, max int64, token string)
ExtractIPM ...
func (ExtractorV71) ExtractIPMFromDoc ¶
func (e ExtractorV71) ExtractIPMFromDoc(doc *goquery.Document) (duration int64, max int64, token string)
ExtractIPMFromDoc ...
func (ExtractorV71) ExtractIsMobile ¶
func (e ExtractorV71) ExtractIsMobile(pageHTML []byte) bool
ExtractIsMobile ...
func (ExtractorV71) ExtractIsMobileFromDoc ¶
func (e ExtractorV71) ExtractIsMobileFromDoc(doc *goquery.Document) bool
ExtractIsMobileFromDoc ...
func (ExtractorV71) ExtractProduction ¶
func (e ExtractorV71) ExtractProduction(pageHTML []byte) ([]Quantifiable, int64, error)
ExtractProduction extracts ships/defenses production from the shipyard page
func (ExtractorV71) ExtractProductionFromDoc ¶
func (e ExtractorV71) ExtractProductionFromDoc(doc *goquery.Document) ([]Quantifiable, error)
ExtractProductionFromDoc extracts ships/defenses production from the shipyard page
func (ExtractorV71) ExtractResourcesDetails ¶
func (e ExtractorV71) ExtractResourcesDetails(pageHTML []byte) (out ResourcesDetails, err error)
ExtractResourcesDetails ...
type Facilities ¶
type Facilities struct {
RoboticsFactory int64
Shipyard int64
ResearchLab int64
AllianceDepot int64
MissileSilo int64
NaniteFactory int64
Terraformer int64
SpaceDock int64
LunarBase int64
SensorPhalanx int64
JumpGate int64
}
Facilities represent a planet facilities information
func (Facilities) ByID ¶
func (f Facilities) ByID(id ID) int64
ByID gets the facility level by facility id
func (Facilities) Lazy ¶
func (f Facilities) Lazy() LazyFacilities
Lazy returns a function that return self
func (Facilities) String ¶
func (f Facilities) String() string
type Fields ¶
Fields planet fields stats
func (Fields) HasFieldAvailable ¶
HasFieldAvailable returns either or not we can still build on this planet
type Fleet ¶
type Fleet struct {
Mission MissionID
ReturnFlight bool
ID FleetID
Resources Resources
Origin Coordinate
Destination Coordinate
Ships ShipsInfos
StartTime time.Time
ArrivalTime time.Time
BackTime time.Time
ArriveIn int64
BackIn int64
UnionID int64
TargetPlanetID int64
}
Fleet represent a player fleet information
type FleetBuilder ¶
type FleetBuilder struct {
// contains filtered or unexported fields
}
FleetBuilder ...
func (*FleetBuilder) AddShips ¶
func (f *FleetBuilder) AddShips(id ID, nbr int64) *FleetBuilder
AddShips ...
func (*FleetBuilder) FlightTime ¶
func (f *FleetBuilder) FlightTime() (secs, fuel int64)
FlightTime ...
func (*FleetBuilder) OnError ¶
func (f *FleetBuilder) OnError(clb func(error)) *FleetBuilder
OnError register an error callback
func (*FleetBuilder) OnSuccess ¶
func (f *FleetBuilder) OnSuccess(clb func(Fleet)) *FleetBuilder
OnSuccess register a success callback
func (*FleetBuilder) SendNow ¶
func (f *FleetBuilder) SendNow() (Fleet, error)
SendNow send the fleet with defined configurations
func (*FleetBuilder) SetAllCrystal ¶
func (f *FleetBuilder) SetAllCrystal() *FleetBuilder
SetAllCrystal will send all crystal from the origin
func (*FleetBuilder) SetAllDeuterium ¶
func (f *FleetBuilder) SetAllDeuterium() *FleetBuilder
SetAllDeuterium will send all deuterium from the origin
func (*FleetBuilder) SetAllMetal ¶
func (f *FleetBuilder) SetAllMetal() *FleetBuilder
SetAllMetal will send all metal from the origin
func (*FleetBuilder) SetAllResources ¶
func (f *FleetBuilder) SetAllResources() *FleetBuilder
SetAllResources will send all resources from the origin
func (*FleetBuilder) SetAllShips ¶
func (f *FleetBuilder) SetAllShips() *FleetBuilder
SetAllShips ...
func (*FleetBuilder) SetDestination ¶
func (f *FleetBuilder) SetDestination(v interface{}) *FleetBuilder
SetDestination ...
func (*FleetBuilder) SetDuration ¶
func (f *FleetBuilder) SetDuration(expeditiontime int64) *FleetBuilder
SetDuration set expedition duration
func (*FleetBuilder) SetMinimumDeuterium ¶
func (f *FleetBuilder) SetMinimumDeuterium(minimumDeuterium int64) *FleetBuilder
SetMinimumDeuterium set minimum deuterium to keep on celestial
func (*FleetBuilder) SetMission ¶
func (f *FleetBuilder) SetMission(mission MissionID) *FleetBuilder
SetMission ...
func (*FleetBuilder) SetOrigin ¶
func (f *FleetBuilder) SetOrigin(v interface{}) *FleetBuilder
SetOrigin ...
func (*FleetBuilder) SetRecallIn ¶
func (f *FleetBuilder) SetRecallIn(secs int64) *FleetBuilder
SetRecallIn ...
func (*FleetBuilder) SetResources ¶
func (f *FleetBuilder) SetResources(resources Resources) *FleetBuilder
SetResources ...
func (*FleetBuilder) SetShips ¶
func (f *FleetBuilder) SetShips(ships ShipsInfos) *FleetBuilder
SetShips ...
func (*FleetBuilder) SetSpeed ¶
func (f *FleetBuilder) SetSpeed(speed Speed) *FleetBuilder
SetSpeed ...
func (*FleetBuilder) SetUnionID ¶
func (f *FleetBuilder) SetUnionID(unionID int64) *FleetBuilder
SetUnionID set union id to join
type FleetBuilderFactory ¶
type FleetBuilderFactory struct {
// contains filtered or unexported fields
}
FleetBuilderFactory ...
func NewFleetBuilderFactory ¶
func NewFleetBuilderFactory(b Wrapper) *FleetBuilderFactory
NewFleetBuilderFactory ...
func (FleetBuilderFactory) NewFleet ¶
func (f FleetBuilderFactory) NewFleet() *FleetBuilder
NewFleet ...
type Highscore ¶
type Highscore struct {
NbPage int64
CurrPage int64
Category int64 // 1:Player, 2:Alliance
Type int64 // 0:Total, 1:Economy, 2:Research, 3:Military, 4:Military Built, 5:Military Destroyed, 6:Military Lost, 7:Honor
Players []HighscorePlayer
}
Highscore ...
type HighscorePlayer ¶
type HighscorePlayer struct {
Position int64
ID int64
Name string
Score int64
AllianceID int64
HonourPoints int64
Homeworld Coordinate
}
HighscorePlayer ...
type ID ¶
type ID int64
ID represent an ogame id
func (ID) IsBuilding ¶
IsBuilding returns either or not the id is a building (facility, resource building)
func (ID) IsFacility ¶
IsFacility returns either or not the id is a facility
func (ID) IsResourceBuilding ¶
IsResourceBuilding returns either or not the id is a resource building
type Item ¶
type Item struct {
Ref string
Name string
Image string
ImageLarge string
Title string
Rarity string // common
Amount int64
AmountFree int64
AmountBought int64
// contains filtered or unexported fields
}
Item Is an ogame item that can be activated
type LazyResourcesBuildings ¶
type LazyResourcesBuildings func() ResourcesBuildings
LazyResourcesBuildings ...
type Levelable ¶
type Levelable interface {
BaseOgameObj
GetLevel(LazyResourcesBuildings, LazyFacilities, LazyResearches) int64
}
Levelable base interface for all levelable ogame objects (buildings, technologies)
type Moon ¶
type Moon struct {
ID MoonID
Img string
Name string
Diameter int64
Coordinate Coordinate
Fields Fields
// contains filtered or unexported fields
}
Moon ogame moon object
func (Moon) ActivateItem ¶
ActivateItem activate an item
func (Moon) BuildBuilding ¶
BuildBuilding ensure what is being built is a building
func (Moon) BuildDefense ¶
BuildDefense builds a defense unit
func (Moon) BuildTechnology ¶
BuildTechnology ensure that we're trying to build a technology
func (Moon) CancelBuilding ¶
CancelBuilding cancel the construction of a building
func (Moon) CancelResearch ¶
CancelResearch cancel the research
func (Moon) ConstructionsBeingBuilt ¶
ConstructionsBeingBuilt returns the building & research being built, and the time remaining (secs)
func (Moon) EnsureFleet ¶
func (m Moon) EnsureFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
EnsureFleet either sends all the requested ships or fail
func (Moon) GetDefense ¶
func (m Moon) GetDefense() (DefensesInfos, error)
GetDefense gets all the defenses units information
func (Moon) GetFacilities ¶
func (m Moon) GetFacilities() (Facilities, error)
GetFacilities gets the moon facilities
func (Moon) GetProduction ¶
func (m Moon) GetProduction() ([]Quantifiable, int64, error)
GetProduction get what is in the production queue. (ships & defense being built)
func (Moon) GetResources ¶
GetResources gets moon resources
func (Moon) GetResourcesBuildings ¶
func (m Moon) GetResourcesBuildings() (ResourcesBuildings, error)
GetResourcesBuildings gets the resources buildings levels
func (Moon) GetResourcesDetails ¶
func (m Moon) GetResourcesDetails() (ResourcesDetails, error)
GetResourcesDetails gets resources details
func (Moon) GetShips ¶
func (m Moon) GetShips() (ShipsInfos, error)
GetShips gets all ships units information
func (*Moon) Phalanx ¶
func (m *Moon) Phalanx(coord Coordinate) ([]Fleet, error)
Phalanx uses 5000 deuterium to scan a coordinate
type MoonID ¶
type MoonID CelestialID
MoonID represent a moon id
func (MoonID) Celestial ¶
func (m MoonID) Celestial() CelestialID
Celestial convert a MoonID to a CelestialID
type Multiplier ¶
Multiplier ...
type NewAccount ¶
NewAccount response from creating a new account
type OGame ¶
type OGame struct {
sync.Mutex
Player UserInfos
CachedPreferences Preferences
Universe string
Username string
Client *OGameClient
HasCommander bool
HasAdmiral bool
HasEngineer bool
HasGeologist bool
HasTechnocrat bool
// contains filtered or unexported fields
}
OGame is a client for ogame.org. It is safe for concurrent use by multiple goroutines (thread-safe)
func NewNoLogin ¶
NewNoLogin does not auto login.
func NewWithParams ¶
NewWithParams create a new OGame instance with full control over the possible parameters
func (*OGame) ActivateItem ¶
func (b *OGame) ActivateItem(ref string, celestialID CelestialID) error
ActivateItem activate an item
func (*OGame) AddAccount ¶
func (b *OGame) AddAccount(number int, lang string) (NewAccount, error)
AddAccount add a new account (server) to your list of accounts
func (*OGame) Begin ¶
func (b *OGame) Begin() *Prioritize
Begin start a transaction. Once this function is called, "Done" must be called to release the lock.
func (*OGame) BeginNamed ¶
func (b *OGame) BeginNamed(name string) *Prioritize
BeginNamed begins a new transaction with a name. "Done" must be called to release the lock.
func (*OGame) Build ¶
func (b *OGame) Build(celestialID CelestialID, id ID, nbr int64) error
Build builds any ogame objects (building, technology, ship, defence)
func (*OGame) BuildBuilding ¶
func (b *OGame) BuildBuilding(celestialID CelestialID, buildingID ID) error
BuildBuilding ensure what is being built is a building
func (*OGame) BuildCancelable ¶
func (b *OGame) BuildCancelable(celestialID CelestialID, id ID) error
BuildCancelable builds any cancelable ogame objects (building, technology)
func (*OGame) BuildDefense ¶
func (b *OGame) BuildDefense(celestialID CelestialID, defenseID ID, nbr int64) error
BuildDefense builds a defense unit
func (*OGame) BuildProduction ¶
func (b *OGame) BuildProduction(celestialID CelestialID, id ID, nbr int64) error
BuildProduction builds any line production ogame objects (ship, defence)
func (*OGame) BuildShips ¶
func (b *OGame) BuildShips(celestialID CelestialID, shipID ID, nbr int64) error
BuildShips builds a ship unit
func (*OGame) BuildTechnology ¶
func (b *OGame) BuildTechnology(celestialID CelestialID, technologyID ID) error
BuildTechnology ensure that we're trying to build a technology
func (*OGame) BuyAdmiral ¶
BuyAdmiral will buy the Admiral for 7 or 90 days
func (*OGame) BuyOfferOfTheDay ¶
BuyOfferOfTheDay buys the offer of the day.
func (*OGame) BuyShipsAtMarketplace ¶
BuyShipsAtMarketplace will sell the ship for deuterium
func (*OGame) BytesDownloaded ¶
BytesDownloaded returns the amount of bytes downloaded
func (*OGame) BytesUploaded ¶
BytesUploaded returns the amount of bytes uploaded
func (*OGame) CancelBuilding ¶
func (b *OGame) CancelBuilding(celestialID CelestialID) error
CancelBuilding cancel the construction of a building on a specified planet
func (*OGame) CancelFleet ¶
CancelFleet cancel a fleet
func (*OGame) CancelResearch ¶
func (b *OGame) CancelResearch(celestialID CelestialID) error
CancelResearch cancel the research
func (*OGame) CharacterClass ¶
func (b *OGame) CharacterClass() CharacterClass
CharacterClass returns the bot character class
func (*OGame) CollectStuffFromMarketplace ¶
CollectStuffFromMarketplace will collect stuff from the Marketplace
func (*OGame) ConstructionsBeingBuilt ¶
ConstructionsBeingBuilt returns the building & research being built, and the time remaining (secs)
func (*OGame) CreateUnion ¶
CreateUnion creates a union
func (*OGame) DeleteAllMessagesFromTab ¶
DeleteAllMessagesFromTab deletes all messages from a tab in the mail box
func (*OGame) DeleteMessage ¶
DeleteMessage deletes a message from the mail box
func (*OGame) Distance ¶
func (b *OGame) Distance(origin, destination Coordinate) int64
Distance return distance between two coordinates
func (*OGame) DoAllianceApplication ¶
DoAllianceApplication will do this
func (*OGame) DoAuction ¶
func (b *OGame) DoAuction(bid map[CelestialID]Resources) error
DoAuction ...
func (*OGame) EnsureFleet ¶
func (b *OGame) EnsureFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
EnsureFleet either sends all the requested ships or fail
func (*OGame) FleetDeutSaveFactor ¶
FleetDeutSaveFactor returns the fleet deut save factor
func (*OGame) FlightTime ¶
func (b *OGame) FlightTime(origin, destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
FlightTime calculate flight time and fuel needed
func (*OGame) GalaxyInfos ¶
func (b *OGame) GalaxyInfos(galaxy, system int64, options ...Option) (SystemInfos, error)
GalaxyInfos get information of all planets and moons of a solar system
func (*OGame) GetAllResources ¶
func (b *OGame) GetAllResources() (map[CelestialID]Resources, error)
GetAllResources gets the resources of all planets and moons
func (*OGame) GetAlliancePageContent ¶
GetAlliancePageContent gets the html for a specific alliance page
func (*OGame) GetAttacks ¶
func (b *OGame) GetAttacks() ([]AttackEvent, error)
GetAttacks get enemy fleets attacking you
func (*OGame) GetAttacksUsing ¶
func (b *OGame) GetAttacksUsing(celestialID CelestialID) ([]AttackEvent, error)
GetAttacksUsing get enemy fleets attacking you using a specific celestial to make the check
func (*OGame) GetCachedCelestial ¶
GetCachedCelestial return celestial from cached value
func (*OGame) GetCachedCelestialByCoord ¶
func (b *OGame) GetCachedCelestialByCoord(coord Coordinate) Celestial
GetCachedCelestialByCoord return celestial from cached value
func (*OGame) GetCachedCelestialByID ¶
func (b *OGame) GetCachedCelestialByID(celestialID CelestialID) Celestial
GetCachedCelestialByID return celestial from cached value
func (*OGame) GetCachedCelestials ¶
GetCachedCelestials get all cached celestials
func (*OGame) GetCachedMoons ¶
GetCachedMoons return moons from cached value
func (*OGame) GetCachedPlanets ¶
GetCachedPlanets return planets from cached value
func (*OGame) GetCachedPlayer ¶
GetCachedPlayer returns cached player infos
func (*OGame) GetCachedPreferences ¶
func (b *OGame) GetCachedPreferences() Preferences
GetCachedPreferences returns cached preferences
func (*OGame) GetCachedResearch ¶
func (b *OGame) GetCachedResearch() Researches
GetCachedResearch returns cached researches
func (*OGame) GetCelestial ¶
GetCelestial get the player's planet/moon using the coordinate
func (*OGame) GetCelestials ¶
GetCelestials get the player's planets & moons
func (*OGame) GetClient ¶
func (b *OGame) GetClient() *OGameClient
GetClient get the http client used by the bot
func (*OGame) GetCombatReportSummaryFor ¶
func (b *OGame) GetCombatReportSummaryFor(coord Coordinate) (CombatReportSummary, error)
GetCombatReportSummaryFor gets the latest combat report for a given coordinate
func (*OGame) GetDMCosts ¶
func (b *OGame) GetDMCosts(celestialID CelestialID) (DMCosts, error)
GetDMCosts returns fast build with DM information
func (*OGame) GetDefense ¶
func (b *OGame) GetDefense(celestialID CelestialID) (DefensesInfos, error)
GetDefense gets all the defenses units information of a planet Fails if planetID is invalid
func (*OGame) GetEspionageReport ¶
func (b *OGame) GetEspionageReport(msgID int64) (EspionageReport, error)
GetEspionageReport gets a detailed espionage report
func (*OGame) GetEspionageReportFor ¶
func (b *OGame) GetEspionageReportFor(coord Coordinate) (EspionageReport, error)
GetEspionageReportFor gets the latest espionage report for a given coordinate
func (*OGame) GetEspionageReportMessages ¶
func (b *OGame) GetEspionageReportMessages() ([]EspionageReportSummary, error)
GetEspionageReportMessages gets the summary of each espionage reports
func (*OGame) GetExtractor ¶
GetExtractor gets extractor object
func (*OGame) GetFacilities ¶
func (b *OGame) GetFacilities(celestialID CelestialID) (Facilities, error)
GetFacilities gets all facilities information of a planet
func (*OGame) GetFleetsFromEventList ¶
GetFleetsFromEventList get the player's own fleets activities
func (*OGame) GetItems ¶
func (b *OGame) GetItems(celestialID CelestialID) ([]Item, error)
GetItems get all items information
func (*OGame) GetLanguage ¶
GetLanguage get ogame server language
func (*OGame) GetNbSystems ¶
GetNbSystems gets the number of systems
func (*OGame) GetPageContent ¶
GetPageContent gets the html for a specific ogame page
func (*OGame) GetPlanets ¶
GetPlanets returns the user planets
func (*OGame) GetProduction ¶
func (b *OGame) GetProduction(celestialID CelestialID) ([]Quantifiable, int64, error)
GetProduction get what is in the production queue. (ships & defense being built)
func (*OGame) GetPublicIP ¶
GetPublicIP get the public IP used by the bot
func (*OGame) GetResearch ¶
func (b *OGame) GetResearch() Researches
GetResearch gets the player researches information
func (*OGame) GetResearchSpeed ¶
GetResearchSpeed gets the research speed
func (*OGame) GetResourceSettings ¶
func (b *OGame) GetResourceSettings(planetID PlanetID) (ResourceSettings, error)
GetResourceSettings gets the resources settings for specified planetID
func (*OGame) GetResources ¶
func (b *OGame) GetResources(celestialID CelestialID) (Resources, error)
GetResources gets user resources
func (*OGame) GetResourcesBuildings ¶
func (b *OGame) GetResourcesBuildings(celestialID CelestialID) (ResourcesBuildings, error)
GetResourcesBuildings gets the resources buildings levels
func (*OGame) GetResourcesDetails ¶
func (b *OGame) GetResourcesDetails(celestialID CelestialID) (ResourcesDetails, error)
GetResourcesDetails gets user resources
func (*OGame) GetResourcesProductions ¶
GetResourcesProductions gets the planet resources production
func (*OGame) GetResourcesProductionsLight ¶
func (b *OGame) GetResourcesProductionsLight(resBuildings ResourcesBuildings, researches Researches, resSettings ResourceSettings, temp Temperature) Resources
GetResourcesProductionsLight gets the planet resources production
func (*OGame) GetServerData ¶
func (b *OGame) GetServerData() ServerData
GetServerData get ogame server data information that the bot is connected to
func (*OGame) GetShips ¶
func (b *OGame) GetShips(celestialID CelestialID) (ShipsInfos, error)
GetShips gets all ships units information of a planet
func (*OGame) GetTasks ¶
func (b *OGame) GetTasks() TasksOverview
GetTasks return how many tasks are queued in the heap.
func (*OGame) GetUniverseName ¶
GetUniverseName get the name of the universe the bot is playing into
func (*OGame) GetUniverseSpeed ¶
GetUniverseSpeed shortcut to get ogame universe speed
func (*OGame) GetUniverseSpeedFleet ¶
GetUniverseSpeedFleet shortcut to get ogame universe speed fleet
func (*OGame) GetUserInfos ¶
GetUserInfos gets the user information
func (*OGame) GetUsername ¶
GetUsername get the username that was used to login on ogame server
func (*OGame) HeadersForPage ¶
HeadersForPage gets the headers for a specific ogame page
func (*OGame) IsConnected ¶
IsConnected returns true if the bot is currently connected (communication between the bot and OGame is possible), otherwise false
func (*OGame) IsDonutGalaxy ¶
IsDonutGalaxy shortcut to get ogame galaxy donut config
func (*OGame) IsDonutSystem ¶
IsDonutSystem shortcut to get ogame system donut config
func (*OGame) IsLoggedIn ¶
IsLoggedIn returns true if the bot is currently logged-in, otherwise false
func (*OGame) IsUnderAttack ¶
IsUnderAttack returns true if the user is under attack, false otherwise
func (*OGame) IsVacationModeEnabled ¶
IsVacationModeEnabled returns either or not the bot is in vacation mode
func (*OGame) JumpGate ¶
func (b *OGame) JumpGate(origin, dest MoonID, ships ShipsInfos) (success bool, rechargeCountdown int64, err error)
JumpGate sends ships through a jump gate.
func (*OGame) JumpGateDestinations ¶
func (b *OGame) JumpGateDestinations(origin MoonID) (moonIDs []MoonID, rechargeCountdown int64, err error)
JumpGateDestinations returns available destinations for jump gate.
func (*OGame) LoginWithExistingCookies ¶
LoginWithExistingCookies to ogame server reusing existing cookies
func (*OGame) OnStateChange ¶
OnStateChange register a callback that is notified when the bot state changes
func (*OGame) Phalanx ¶
func (b *OGame) Phalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
Phalanx scan a coordinate from a moon to get fleets information IMPORTANT: My account was instantly banned when I scanned an invalid coordinate. IMPORTANT: This function DOES validate that the coordinate is a valid planet in range of phalanx
and that you have enough deuterium.
func (*OGame) PostPageContent ¶
PostPageContent make a post request to ogame server This is useful when simulating a web browser
func (*OGame) RegisterAuctioneerCallback ¶
RegisterAuctioneerCallback register a callback that is called when auctioneer packets are received
func (*OGame) RegisterChatCallback ¶
RegisterChatCallback register a callback that is called when chat messages are received
func (*OGame) RegisterHTMLInterceptor ¶
func (b *OGame) RegisterHTMLInterceptor(fn func(method, url string, params, payload url.Values, pageHTML []byte))
RegisterHTMLInterceptor ...
func (*OGame) RegisterWSCallback ¶
RegisterWSCallback ...
func (*OGame) SelectCharacterClass ¶
func (b *OGame) SelectCharacterClass(class CharacterClass)
SelectCharacterClass will select the specified class
func (*OGame) SellShipsAtMarketplace ¶
SellShipsAtMarketplace will sell the ship for deuterium
func (*OGame) SendFleet ¶
func (b *OGame) SendFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
SendFleet sends a fleet
func (*OGame) SendMessage ¶
SendMessage sends a message to playerID
func (*OGame) SendMessageAlliance ¶
SendMessageAlliance sends a message to associationID
func (*OGame) ServerTime ¶
ServerTime returns server time Timezone is OGT (OGame Time zone)
func (*OGame) ServerVersion ¶
ServerVersion returns OGame version
func (*OGame) SetLoginWrapper ¶
SetLoginWrapper ...
func (*OGame) SetOGameCredentials ¶
SetOGameCredentials sets ogame credentials for the bot
func (*OGame) SetProxy ¶
SetProxy this will change the bot http transport object. proxyType can be "http" or "socks5". An empty proxyAddress will reset the client transport to default value.
func (*OGame) SetResourceSettings ¶
func (b *OGame) SetResourceSettings(planetID PlanetID, settings ResourceSettings) error
SetResourceSettings set the resources settings on a planet
func (*OGame) SetUserAgent ¶
SetUserAgent change the user-agent used by the http client
func (*OGame) TearDown ¶
func (b *OGame) TearDown(celestialID CelestialID, id ID) error
TearDown tears down any ogame building
func (*OGame) Tx ¶
func (b *OGame) Tx(clb func(tx *Prioritize) error) error
Tx locks the bot during the transaction and ensure the lock is released afterward
func (*OGame) UnsafePhalanx ¶
func (b *OGame) UnsafePhalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
UnsafePhalanx same as Phalanx but does not perform any input validation.
func (*OGame) UseDM ¶
func (b *OGame) UseDM(typ string, celestialID CelestialID) error
UseDM use dark matter to fast build
func (*OGame) WithPriority ¶
func (b *OGame) WithPriority(priority int) *Prioritize
WithPriority ...
type OGameClient ¶
OGameClient ...
func (*OGameClient) GetRPS ¶
func (c *OGameClient) GetRPS() int32
GetRPS gets the current client RPS
type ObjsStruct ¶
type ObjsStruct struct {
AllianceDepot *allianceDepot
CrystalMine *crystalMine
CrystalStorage *crystalStorage
DeuteriumSynthesizer *deuteriumSynthesizer
DeuteriumTank *deuteriumTank
FusionReactor *fusionReactor
MetalMine *metalMine
MetalStorage *metalStorage
MissileSilo *missileSilo
NaniteFactory *naniteFactory
ResearchLab *researchLab
RoboticsFactory *roboticsFactory
SeabedDeuteriumDen *seabedDeuteriumDen
ShieldedMetalDen *shieldedMetalDen
Shipyard *shipyard
SolarPlant *solarPlant
SpaceDock *spaceDock
LunarBase *lunarBase
SensorPhalanx *sensorPhalanx
JumpGate *jumpGate
Terraformer *terraformer
UndergroundCrystalDen *undergroundCrystalDen
SolarSatellite *solarSatellite
AntiBallisticMissiles *antiBallisticMissiles
GaussCannon *gaussCannon
HeavyLaser *heavyLaser
InterplanetaryMissiles *interplanetaryMissiles
IonCannon *ionCannon
LargeShieldDome *largeShieldDome
LightLaser *lightLaser
PlasmaTurret *plasmaTurret
RocketLauncher *rocketLauncher
SmallShieldDome *smallShieldDome
Battlecruiser *battlecruiser
Battleship *battleship
Bomber *bomber
ColonyShip *colonyShip
Cruiser *cruiser
Deathstar *deathstar
Destroyer *destroyer
EspionageProbe *espionageProbe
HeavyFighter *heavyFighter
LargeCargo *largeCargo
LightFighter *lightFighter
Recycler *recycler
SmallCargo *smallCargo
Crawler *crawler
Reaper *reaper
Pathfinder *pathfinder
ArmourTechnology *armourTechnology
Astrophysics *astrophysics
CombustionDrive *combustionDrive
ComputerTechnology *computerTechnology
EnergyTechnology *energyTechnology
EspionageTechnology *espionageTechnology
GravitonTechnology *gravitonTechnology
HyperspaceDrive *hyperspaceDrive
HyperspaceTechnology *hyperspaceTechnology
ImpulseDrive *impulseDrive
IntergalacticResearchNetwork *intergalacticResearchNetwork
IonTechnology *ionTechnology
LaserTechnology *laserTechnology
PlasmaTechnology *plasmaTechnology
ShieldingTechnology *shieldingTechnology
WeaponsTechnology *weaponsTechnology
}
ObjsStruct structure containing all possible ogame objects
type Option ¶
type Option func(*options)
Option functions to be passed to public interface to change behaviors
type Params ¶
type Params struct {
Username string
Password string
Universe string
Lang string
PlayerID int64
AutoLogin bool
Proxy string
ProxyUsername string
ProxyPassword string
ProxyType string
ProxyLoginOnly bool
Lobby string
APINewHostname string
CookiesFilename string
}
Params parameters for more fine-grained initialization
type Planet ¶
type Planet struct {
Img string
ID PlanetID
Name string
Diameter int64
Coordinate Coordinate
Fields Fields
Temperature Temperature
Moon *Moon
// contains filtered or unexported fields
}
Planet ogame planet object
func (Planet) ActivateItem ¶
ActivateItem activate an item
func (Planet) BuildBuilding ¶
BuildBuilding ensure what is being built is a building
func (*Planet) BuildCancelable ¶
BuildCancelable builds any cancelable ogame objects (building, technology)
func (Planet) BuildDefense ¶
BuildDefense builds a defense unit
func (*Planet) BuildShips ¶
BuildShips builds a ship unit
func (Planet) BuildTechnology ¶
BuildTechnology ensure that we're trying to build a technology
func (Planet) CancelBuilding ¶
CancelBuilding cancel the construction of a building
func (Planet) CancelResearch ¶
CancelResearch cancel the research
func (Planet) ConstructionsBeingBuilt ¶
ConstructionsBeingBuilt returns the building & research being built, and the time remaining (secs)
func (Planet) EnsureFleet ¶
func (p Planet) EnsureFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
EnsureFleet either sends all the requested ships or fail
func (*Planet) FlightTime ¶
func (p *Planet) FlightTime(destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
FlightTime calculate flight time and fuel needed
func (Planet) GetDefense ¶
func (p Planet) GetDefense() (DefensesInfos, error)
GetDefense gets all the defenses units information
func (Planet) GetFacilities ¶
func (p Planet) GetFacilities() (Facilities, error)
GetFacilities gets all facilities information
func (Planet) GetProduction ¶
func (p Planet) GetProduction() ([]Quantifiable, int64, error)
GetProduction get what is in the production queue. (ships & defense being built)
func (*Planet) GetResourceSettings ¶
func (p *Planet) GetResourceSettings() (ResourceSettings, error)
GetResourceSettings gets the resources settings for specified planetID
func (Planet) GetResources ¶
GetResources gets user resources
func (Planet) GetResourcesBuildings ¶
func (p Planet) GetResourcesBuildings() (ResourcesBuildings, error)
GetResourcesBuildings gets the resources buildings levels
func (Planet) GetResourcesDetails ¶
func (p Planet) GetResourcesDetails() (ResourcesDetails, error)
GetResourcesDetails gets resources details
func (*Planet) GetResourcesProductions ¶
GetResourcesProductions gets the resources production
func (Planet) GetShips ¶
func (p Planet) GetShips() (ShipsInfos, error)
GetShips gets all ships units information
func (Planet) SendFleet ¶
func (p Planet) SendFleet(ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
SendFleet sends a fleet
type PlanetID ¶
type PlanetID CelestialID
PlanetID represent a planet id
func (PlanetID) Celestial ¶
func (p PlanetID) Celestial() CelestialID
Celestial convert a PlanetID to a CelestialID
type PlanetInfos ¶
type PlanetInfos struct {
ID int64
Activity int64 // no activity: 0, active: 15, inactive: [16, 59]
Name string
Img string
Coordinate Coordinate
Administrator bool
Inactive bool
Vacation bool
StrongPlayer bool
Newbie bool
HonorableTarget bool
Banned bool
Debris struct {
Metal int64
Crystal int64
RecyclersNeeded int64
}
Moon *MoonInfos
Player struct {
ID int64
Name string
Rank int64
IsBandit bool
IsStarlord bool
}
Alliance *AllianceInfos
}
PlanetInfos public information of a planet in the galaxy page
type Preferences ¶
type Preferences struct {
SpioAnz int64
DisableChatBar bool // no-mobile
DisableOutlawWarning bool
MobileVersion bool
ShowOldDropDowns bool
ActivateAutofocus bool
EventsShow int64 // Hide: 1, Above the content: 2, Below the content: 3
SortSetting int64 // Order of emergence: 0, Coordinates: 1, Alphabet: 2, Size: 3, Used fields: 4
SortOrder int64 // Up: 0, Down: 1
ShowDetailOverlay bool
AnimatedSliders bool // no-mobile
AnimatedOverview bool // no-mobile
PopupsNotices bool // no-mobile
PopopsCombatreport bool // no-mobile
SpioReportPictures bool
MsgResultsPerPage int64 // 10, 25, 50
AuctioneerNotifications bool
EconomyNotifications bool
ShowActivityMinutes bool
PreserveSystemOnPlanetChange bool
// Mobile only
Notifications struct {
BuildList bool
FriendlyFleetActivities bool
HostileFleetActivities bool
ForeignEspionage bool
AllianceBroadcasts bool
AllianceMessages bool
Auctions bool
Account bool
}
}
Preferences ...
type Prioritize ¶
type Prioritize struct {
// contains filtered or unexported fields
}
Prioritize ...
func (*Prioritize) Abandon ¶
func (b *Prioritize) Abandon(v interface{}) error
Abandon a planet. Warning: this is irreversible
func (*Prioritize) ActivateItem ¶
func (b *Prioritize) ActivateItem(ref string, celestialID CelestialID) error
ActivateItem activate an item
func (*Prioritize) Begin ¶
func (b *Prioritize) Begin() *Prioritize
Begin a new transaction. "Done" must be called to release the lock.
func (*Prioritize) BeginNamed ¶
func (b *Prioritize) BeginNamed(name string) *Prioritize
BeginNamed begins a new transaction with a name. "Done" must be called to release the lock.
func (*Prioritize) Build ¶
func (b *Prioritize) Build(celestialID CelestialID, id ID, nbr int64) error
Build builds any ogame objects (building, technology, ship, defence)
func (*Prioritize) BuildBuilding ¶
func (b *Prioritize) BuildBuilding(celestialID CelestialID, buildingID ID) error
BuildBuilding ensure what is being built is a building
func (*Prioritize) BuildCancelable ¶
func (b *Prioritize) BuildCancelable(celestialID CelestialID, id ID) error
BuildCancelable builds any cancelable ogame objects (building, technology)
func (*Prioritize) BuildDefense ¶
func (b *Prioritize) BuildDefense(celestialID CelestialID, defenseID ID, nbr int64) error
BuildDefense builds a defense unit
func (*Prioritize) BuildProduction ¶
func (b *Prioritize) BuildProduction(celestialID CelestialID, id ID, nbr int64) error
BuildProduction builds any line production ogame objects (ship, defence)
func (*Prioritize) BuildShips ¶
func (b *Prioritize) BuildShips(celestialID CelestialID, shipID ID, nbr int64) error
BuildShips builds a ship unit
func (*Prioritize) BuildTechnology ¶
func (b *Prioritize) BuildTechnology(celestialID CelestialID, technologyID ID) error
BuildTechnology ensure that we're trying to build a technology
func (*Prioritize) BuyOfferOfTheDay ¶
func (b *Prioritize) BuyOfferOfTheDay() error
BuyOfferOfTheDay buys the offer of the day.
func (*Prioritize) CancelBuilding ¶
func (b *Prioritize) CancelBuilding(celestialID CelestialID) error
CancelBuilding cancel the construction of a building on a specified planet
func (*Prioritize) CancelFleet ¶
func (b *Prioritize) CancelFleet(fleetID FleetID) error
CancelFleet cancel a fleet
func (*Prioritize) CancelResearch ¶
func (b *Prioritize) CancelResearch(celestialID CelestialID) error
CancelResearch cancel the research
func (*Prioritize) ConstructionsBeingBuilt ¶
func (b *Prioritize) ConstructionsBeingBuilt(celestialID CelestialID) (ID, int64, ID, int64)
ConstructionsBeingBuilt returns the building & research being built, and the time remaining (secs)
func (*Prioritize) CreateUnion ¶
func (b *Prioritize) CreateUnion(fleet Fleet, users []string) (int64, error)
CreateUnion creates a union
func (*Prioritize) DeleteAllMessagesFromTab ¶
func (b *Prioritize) DeleteAllMessagesFromTab(tabID int64) error
DeleteAllMessagesFromTab ...
func (*Prioritize) DeleteMessage ¶
func (b *Prioritize) DeleteMessage(msgID int64) error
DeleteMessage deletes a message from the mail box
func (*Prioritize) DoAuction ¶
func (b *Prioritize) DoAuction(bid map[CelestialID]Resources) error
DoAuction ...
func (*Prioritize) Done ¶
func (b *Prioritize) Done()
Done terminate the transaction, release the lock.
func (*Prioritize) EnsureFleet ¶
func (b *Prioritize) EnsureFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
EnsureFleet either sends all the requested ships or fail
func (*Prioritize) FakeCall ¶
func (b *Prioritize) FakeCall(name string, delay int)
FakeCall used for debugging
func (*Prioritize) FlightTime ¶
func (b *Prioritize) FlightTime(origin, destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
FlightTime calculate flight time and fuel needed
func (*Prioritize) GalaxyInfos ¶
func (b *Prioritize) GalaxyInfos(galaxy, system int64, options ...Option) (SystemInfos, error)
GalaxyInfos get information of all planets and moons of a solar system
func (*Prioritize) GetAllResources ¶
func (b *Prioritize) GetAllResources() (map[CelestialID]Resources, error)
GetAllResources ...
func (*Prioritize) GetAlliancePageContent ¶
func (b *Prioritize) GetAlliancePageContent(vals url.Values) []byte
GetAlliancePageContent gets the html for a specific ogame page
func (*Prioritize) GetAttacks ¶
func (b *Prioritize) GetAttacks() ([]AttackEvent, error)
GetAttacks get enemy fleets attacking you
func (*Prioritize) GetAttacksUsing ¶
func (b *Prioritize) GetAttacksUsing(celestialID CelestialID) ([]AttackEvent, error)
GetAttacksUsing get enemy fleets attacking you using a specific celestial to make the check
func (*Prioritize) GetCachedResearch ¶
func (b *Prioritize) GetCachedResearch() Researches
GetCachedResearch gets the player cached researches information
func (*Prioritize) GetCelestial ¶
func (b *Prioritize) GetCelestial(v interface{}) (Celestial, error)
GetCelestial get the player's planet/moon using the coordinate
func (*Prioritize) GetCelestials ¶
func (b *Prioritize) GetCelestials() ([]Celestial, error)
GetCelestials get the player's planets & moons
func (*Prioritize) GetCombatReportSummaryFor ¶
func (b *Prioritize) GetCombatReportSummaryFor(coord Coordinate) (CombatReportSummary, error)
GetCombatReportSummaryFor gets the latest combat report for a given coordinate
func (*Prioritize) GetDMCosts ¶
func (b *Prioritize) GetDMCosts(celestialID CelestialID) (DMCosts, error)
GetDMCosts returns fast build with DM information
func (*Prioritize) GetDefense ¶
func (b *Prioritize) GetDefense(celestialID CelestialID) (DefensesInfos, error)
GetDefense gets all the defenses units information of a planet Fails if planetID is invalid
func (*Prioritize) GetEmpire ¶
func (b *Prioritize) GetEmpire(nbr int64) (interface{}, error)
GetEmpire retrieves JSON from Empire page (Commander only).
func (*Prioritize) GetEspionageReport ¶
func (b *Prioritize) GetEspionageReport(msgID int64) (EspionageReport, error)
GetEspionageReport gets a detailed espionage report
func (*Prioritize) GetEspionageReportFor ¶
func (b *Prioritize) GetEspionageReportFor(coord Coordinate) (EspionageReport, error)
GetEspionageReportFor gets the latest espionage report for a given coordinate
func (*Prioritize) GetEspionageReportMessages ¶
func (b *Prioritize) GetEspionageReportMessages() ([]EspionageReportSummary, error)
GetEspionageReportMessages gets the summary of each espionage reports
func (*Prioritize) GetFacilities ¶
func (b *Prioritize) GetFacilities(celestialID CelestialID) (Facilities, error)
GetFacilities gets all facilities information of a planet
func (*Prioritize) GetFleets ¶
func (b *Prioritize) GetFleets(opts ...Option) ([]Fleet, Slots)
GetFleets get the player's own fleets activities
func (*Prioritize) GetFleetsFromEventList ¶
func (b *Prioritize) GetFleetsFromEventList() []Fleet
GetFleetsFromEventList get the player's own fleets activities
func (*Prioritize) GetItems ¶
func (b *Prioritize) GetItems(celestialID CelestialID) ([]Item, error)
GetItems get all items information
func (*Prioritize) GetMoon ¶
func (b *Prioritize) GetMoon(v interface{}) (Moon, error)
GetMoon gets infos for moonID
func (*Prioritize) GetMoons ¶
func (b *Prioritize) GetMoons() []Moon
GetMoons returns the user moons
func (*Prioritize) GetPageContent ¶
func (b *Prioritize) GetPageContent(vals url.Values) ([]byte, error)
GetPageContent gets the html for a specific ogame page
func (*Prioritize) GetPlanet ¶
func (b *Prioritize) GetPlanet(v interface{}) (Planet, error)
GetPlanet gets infos for planetID Fails if planetID is invalid
func (*Prioritize) GetPlanets ¶
func (b *Prioritize) GetPlanets() []Planet
GetPlanets returns the user planets
func (*Prioritize) GetProduction ¶
func (b *Prioritize) GetProduction(celestialID CelestialID) ([]Quantifiable, int64, error)
GetProduction get what is in the production queue. (ships & defense being built)
func (*Prioritize) GetResearch ¶
func (b *Prioritize) GetResearch() Researches
GetResearch gets the player researches information
func (*Prioritize) GetResourceSettings ¶
func (b *Prioritize) GetResourceSettings(planetID PlanetID) (ResourceSettings, error)
GetResourceSettings gets the resources settings for specified planetID
func (*Prioritize) GetResources ¶
func (b *Prioritize) GetResources(celestialID CelestialID) (Resources, error)
GetResources gets user resources
func (*Prioritize) GetResourcesBuildings ¶
func (b *Prioritize) GetResourcesBuildings(celestialID CelestialID) (ResourcesBuildings, error)
GetResourcesBuildings gets the resources buildings levels
func (*Prioritize) GetResourcesDetails ¶
func (b *Prioritize) GetResourcesDetails(celestialID CelestialID) (ResourcesDetails, error)
GetResourcesDetails gets user resources
func (*Prioritize) GetResourcesProductions ¶
func (b *Prioritize) GetResourcesProductions(planetID PlanetID) (Resources, error)
GetResourcesProductions gets the planet resources production
func (*Prioritize) GetResourcesProductionsLight ¶
func (b *Prioritize) GetResourcesProductionsLight(resBuildings ResourcesBuildings, researches Researches, resSettings ResourceSettings, temp Temperature) Resources
GetResourcesProductionsLight gets the planet resources production
func (*Prioritize) GetShips ¶
func (b *Prioritize) GetShips(celestialID CelestialID) (ShipsInfos, error)
GetShips gets all ships units information of a planet
func (*Prioritize) GetSlots ¶
func (b *Prioritize) GetSlots() Slots
GetSlots gets the player current and total slots information
func (*Prioritize) GetUserInfos ¶
func (b *Prioritize) GetUserInfos() UserInfos
GetUserInfos gets the user information
func (*Prioritize) HeadersForPage ¶
func (b *Prioritize) HeadersForPage(url string) (http.Header, error)
HeadersForPage gets the headers for a specific ogame page
func (*Prioritize) Highscore ¶
func (b *Prioritize) Highscore(category, typ, page int64) (Highscore, error)
Highscore ...
func (*Prioritize) IsUnderAttack ¶
func (b *Prioritize) IsUnderAttack() (bool, error)
IsUnderAttack returns true if the user is under attack, false otherwise
func (*Prioritize) JumpGate ¶
func (b *Prioritize) JumpGate(origin, dest MoonID, ships ShipsInfos) (bool, int64, error)
JumpGate sends ships through a jump gate.
func (*Prioritize) JumpGateDestinations ¶
func (b *Prioritize) JumpGateDestinations(origin MoonID) ([]MoonID, int64, error)
JumpGateDestinations returns available destinations for jump gate.
func (*Prioritize) Login ¶
func (b *Prioritize) Login() error
Login to ogame server Can fails with BadCredentialsError
func (*Prioritize) LoginWithExistingCookies ¶
func (b *Prioritize) LoginWithExistingCookies() (bool, error)
LoginWithExistingCookies to ogame server reusing existing cookies Returns either or not the bot logged in using the existing cookies
func (*Prioritize) Phalanx ¶
func (b *Prioritize) Phalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
Phalanx scan a coordinate from a moon to get fleets information IMPORTANT: My account was instantly banned when I scanned an invalid coordinate. IMPORTANT: This function DOES validate that the coordinate is a valid planet in range of phalanx
and that you have enough deuterium.
func (*Prioritize) PostPageContent ¶
func (b *Prioritize) PostPageContent(vals, payload url.Values) ([]byte, error)
PostPageContent make a post request to ogame server This is useful when simulating a web browser
func (*Prioritize) SendFleet ¶
func (b *Prioritize) SendFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
SendFleet sends a fleet
func (*Prioritize) SendIPM ¶
func (b *Prioritize) SendIPM(planetID PlanetID, coord Coordinate, nbr int64, priority ID) (int64, error)
SendIPM sends IPM
func (*Prioritize) SendMessage ¶
func (b *Prioritize) SendMessage(playerID int64, message string) error
SendMessage sends a message to playerID
func (*Prioritize) SendMessageAlliance ¶
func (b *Prioritize) SendMessageAlliance(associationID int64, message string) error
SendMessageAlliance sends a message to associationID
func (*Prioritize) ServerTime ¶
func (b *Prioritize) ServerTime() time.Time
ServerTime returns server time Timezone is OGT (OGame Time zone)
func (*Prioritize) SetInitiator ¶
func (b *Prioritize) SetInitiator(initiator string) *Prioritize
SetInitiator ...
func (*Prioritize) SetResourceSettings ¶
func (b *Prioritize) SetResourceSettings(planetID PlanetID, settings ResourceSettings) error
SetResourceSettings set the resources settings on a planet
func (*Prioritize) TearDown ¶
func (b *Prioritize) TearDown(celestialID CelestialID, id ID) error
TearDown tears down any ogame building
func (*Prioritize) Tx ¶
func (b *Prioritize) Tx(clb func(*Prioritize) error) error
Tx locks the bot during the transaction and ensure the lock is released afterward
func (*Prioritize) UnsafePhalanx ¶
func (b *Prioritize) UnsafePhalanx(moonID MoonID, coord Coordinate) ([]Fleet, error)
UnsafePhalanx same as Phalanx but does not perform any input validation.
func (*Prioritize) UseDM ¶
func (b *Prioritize) UseDM(typ string, celestialID CelestialID) error
UseDM use dark matter to fast build
type Quantifiable ¶
Quantifiable is a tuple with an ID and a number
type Researches ¶
type Researches struct {
EnergyTechnology int64
LaserTechnology int64
IonTechnology int64
HyperspaceTechnology int64
PlasmaTechnology int64
CombustionDrive int64
ImpulseDrive int64
HyperspaceDrive int64
EspionageTechnology int64
ComputerTechnology int64
Astrophysics int64
IntergalacticResearchNetwork int64
GravitonTechnology int64
WeaponsTechnology int64
ShieldingTechnology int64
ArmourTechnology int64
}
Researches represent player's researches
func (Researches) ByID ¶
func (s Researches) ByID(id ID) int64
ByID gets the player research level by research id
func (Researches) Lazy ¶
func (s Researches) Lazy() LazyResearches
Lazy returns a function that return self
func (Researches) String ¶
func (s Researches) String() string
type ResourceSettings ¶
type ResourceSettings struct {
MetalMine int64
CrystalMine int64
DeuteriumSynthesizer int64
SolarPlant int64
FusionReactor int64
SolarSatellite int64
Crawler int64
}
ResourceSettings represent a planet resource settings
func (ResourceSettings) String ¶
func (r ResourceSettings) String() string
type Resources ¶
Resources represent ogame resources
type ResourcesBuildings ¶
type ResourcesBuildings struct {
MetalMine int64
CrystalMine int64
DeuteriumSynthesizer int64
SolarPlant int64
FusionReactor int64
SolarSatellite int64
MetalStorage int64
CrystalStorage int64
DeuteriumTank int64
}
ResourcesBuildings represent a planet resource buildings
func (ResourcesBuildings) ByID ¶
func (r ResourcesBuildings) ByID(id ID) int64
ByID gets the resource building level from a building id
func (ResourcesBuildings) Lazy ¶
func (r ResourcesBuildings) Lazy() LazyResourcesBuildings
Lazy returns a function that return self
func (ResourcesBuildings) SetByID ¶
func (r ResourcesBuildings) SetByID(id ID, level int64) ResourcesBuildings
SetByID sets the resource building level
func (ResourcesBuildings) String ¶
func (r ResourcesBuildings) String() string
type ResourcesDetails ¶
type ResourcesDetails struct {
Metal struct {
Available int64
StorageCapacity int64
CurrentProduction int64
}
Crystal struct {
Available int64
StorageCapacity int64
CurrentProduction int64
}
Deuterium struct {
Available int64
StorageCapacity int64
CurrentProduction int64
}
Energy struct {
Available int64
CurrentProduction int64
Consumption int64
}
Darkmatter struct {
Available int64
Purchased int64
Found int64
}
}
ResourcesDetails ...
func (ResourcesDetails) Available ¶
func (r ResourcesDetails) Available() Resources
Available returns the resources available
type Server ¶
type Server struct {
Language string
Number int64
Name string
PlayerCount int64
PlayersOnline int64
Opened string
StartDate string
EndDate *string
ServerClosed int64
Prefered int64
SignupClosed int64
Settings struct {
AKS int64
FleetSpeed int64
WreckField int64
ServerLabel string
EconomySpeed int64
PlanetFields int64
UniverseSize int64 // Nb of galaxies
ServerCategory string
EspionageProbeRaids int64
PremiumValidationGift int64
DebrisFieldFactorShips int64
DebrisFieldFactorDefence int64
}
}
Server ogame information for their servers
type ServerData ¶
type ServerData struct {
Name string `xml:"name"` // Europa
Number int64 `xml:"number"` // 157
Language string `xml:"language"` // ru
Timezone string `xml:"timezone"` // Europe/Moscow
TimezoneOffset string `xml:"timezoneOffset"` // +03:00
Domain string `xml:"domain"` // s157-ru.ogame.gameforge.com
Version string `xml:"version"` // 6.8.8-pl2
Speed int64 `xml:"speed"` // 6
SpeedFleet int64 `xml:"speedFleet"` // 6
Galaxies int64 `xml:"galaxies"` // 4
Systems int64 `xml:"systems"` // 499
ACS bool `xml:"aCS"` // 1
RapidFire bool `xml:"rapidFire"` // 1
DefToTF bool `xml:"defToTF"` // 0
DebrisFactor float64 `xml:"debrisFactor"` // 0.5
DebrisFactorDef float64 `xml:"debrisFactorDef"` // 0
RepairFactor float64 `xml:"repairFactor"` // 0.7
NewbieProtectionLimit int64 `xml:"newbieProtectionLimit"` // 500000
NewbieProtectionHigh int64 `xml:"newbieProtectionHigh"` // 50000
TopScore int64 `xml:"topScore"` // 60259362
BonusFields int64 `xml:"bonusFields"` // 30
DonutGalaxy bool `xml:"donutGalaxy"` // 1
DonutSystem bool `xml:"donutSystem"` // 1
WfEnabled bool `xml:"wfEnabled"` // 1 (WreckField)
WfMinimumRessLost int64 `xml:"wfMinimumRessLost"` // 150000
WfMinimumLossPercentage int64 `xml:"wfMinimumLossPercentage"` // 5
WfBasicPercentageRepairable int64 `xml:"wfBasicPercentageRepairable"` // 45
GlobalDeuteriumSaveFactor float64 `xml:"globalDeuteriumSaveFactor"` // 0.5
Bashlimit int64 `xml:"bashlimit"` // 0
ProbeCargo int64 `xml:"probeCargo"` // 5
ResearchDurationDivisor int64 `xml:"researchDurationDivisor"` // 2
DarkMatterNewAcount int64 `xml:"darkMatterNewAcount"` // 8000
CargoHyperspaceTechMultiplier int64 `xml:"cargoHyperspaceTechMultiplier"` // 5
}
ServerData represent api result from https://s157-ru.ogame.gameforge.com/api/serverData.xml
type Ship ¶
type Ship interface {
DefenderObj
GetCargoCapacity(techs Researches, probeRaids, isCollector bool) int64
GetSpeed(techs Researches, isCollector, isGeneral bool) int64
GetFuelConsumption(techs Researches) int64
}
Ship interface implemented by all ships units
type ShipsInfos ¶
type ShipsInfos struct {
LightFighter int64
HeavyFighter int64
Cruiser int64
Battleship int64
Battlecruiser int64
Bomber int64
Destroyer int64
Deathstar int64
SmallCargo int64
LargeCargo int64
ColonyShip int64
Recycler int64
EspionageProbe int64
SolarSatellite int64
Crawler int64
Reaper int64
Pathfinder int64
}
ShipsInfos represent a planet ships information
func (ShipsInfos) Cargo ¶
func (s ShipsInfos) Cargo(techs Researches, probeRaids, isCollector bool) (out int64)
Cargo returns the total cargo of the ships
func (ShipsInfos) CountShips ¶
func (s ShipsInfos) CountShips() (out int64)
CountShips returns the count of ships
func (ShipsInfos) Equal ¶
func (s ShipsInfos) Equal(other ShipsInfos) bool
Equal either or not two ShipsInfos are equal
func (ShipsInfos) FleetCost ¶
func (s ShipsInfos) FleetCost() (out Resources)
FleetCost returns the cost of the fleet
func (ShipsInfos) FleetExpeditionPoints ¶
func (s ShipsInfos) FleetExpeditionPoints() (out int64)
FleetExpeditionPoints returns the total Expedition Points of the ships
func (ShipsInfos) FleetValue ¶
func (s ShipsInfos) FleetValue() (out int64)
FleetValue returns the value of the fleet
func (ShipsInfos) FromQuantifiables ¶
func (s ShipsInfos) FromQuantifiables(in []Quantifiable) (out ShipsInfos)
FromQuantifiables convert an array of Quantifiable to a ShipsInfos
func (ShipsInfos) Has ¶
func (s ShipsInfos) Has(v ShipsInfos) bool
Has returns true if v is contained by s
func (ShipsInfos) HasShips ¶
func (s ShipsInfos) HasShips() bool
HasShips returns either or not at least one ship is present
func (*ShipsInfos) Set ¶
func (s *ShipsInfos) Set(id ID, val int64)
Set sets the ships value using the ship id
func (ShipsInfos) Speed ¶
func (s ShipsInfos) Speed(techs Researches, isCollector, isGeneral bool) int64
Speed returns the speed of the slowest ship
func (ShipsInfos) String ¶
func (s ShipsInfos) String() string
func (ShipsInfos) ToQuantifiables ¶
func (s ShipsInfos) ToQuantifiables() []Quantifiable
ToQuantifiables convert a ShipsInfos to an array of Quantifiable
type SimulatorParams ¶
SimulatorParams ...
type SimulatorResult ¶
type SimulatorResult struct {
Simulations int
AttackerWin int
DefenderWin int
Draw int
Rounds int
AttackerLosses price
DefenderLosses price
Debris price
Recycler int
Moonchance int
Logs string
}
SimulatorResult ...
func Simulate ¶
func Simulate(attackerParam Attacker, defenderParam Defender, params SimulatorParams) SimulatorResult
Simulate ...
type Speed ¶
type Speed int
Speed represent a fleet speed
type SystemInfos ¶
type SystemInfos struct {
ExpeditionDebris struct {
Metal int64
Crystal int64
PathfindersNeeded int64
}
Events struct {
Darkmatter int64
HasAsteroid bool
}
// contains filtered or unexported fields
}
SystemInfos planets information for a specific system
func (SystemInfos) Each ¶
func (s SystemInfos) Each(clb func(planetInfo *PlanetInfos))
Each will execute provided callback for every positions in the system
func (SystemInfos) MarshalJSON ¶
func (s SystemInfos) MarshalJSON() ([]byte, error)
MarshalJSON export private fields to json for ogamed
func (SystemInfos) Position ¶
func (s SystemInfos) Position(idx int64) *PlanetInfos
Position returns planet at position idx in the SystemInfos
type TasksOverview ¶
TasksOverview overview of tasks in heap
type Technology ¶
type Technology interface {
Levelable
}
Technology interface that all technologies implement
type Temperature ¶
Temperature planet temperature values
func (Temperature) Mean ¶
func (t Temperature) Mean() int64
Mean returns the planet mean temperature
type UserInfos ¶
type UserInfos struct {
PlayerID int64
PlayerName string
Points int64
Rank int64
Total int64
HonourPoints int64
}
UserInfos returns the player's information
type Wrapper ¶
type Wrapper interface {
IsV7() bool
GetExtractor() Extractor
SetOGameCredentials(username, password string)
SetProxy(proxyAddress, username, password, proxyType string, loginOnly bool) error
SetLoginWrapper(func(func() (bool, error)) error)
GetClient() *OGameClient
Enable()
Disable()
IsEnabled() bool
Quiet(bool)
GetTasks() TasksOverview
Tx(clb func(tx *Prioritize) error) error
Begin() *Prioritize
BeginNamed(name string) *Prioritize
WithPriority(priority int) *Prioritize
GetPublicIP() (string, error)
OnStateChange(clb func(locked bool, actor string))
GetState() (bool, string)
IsLocked() bool
GetSession() string
AddAccount(number int, lang string) (NewAccount, error)
GetServer() Server
GetServerData() ServerData
SetUserAgent(newUserAgent string)
ServerURL() string
GetLanguage() string
GetPageContent(url.Values) ([]byte, error)
GetAlliancePageContent(url.Values) ([]byte, error)
PostPageContent(url.Values, url.Values) ([]byte, error)
LoginWithExistingCookies() (bool, error)
Login() error
Logout()
IsLoggedIn() bool
IsConnected() bool
GetUsername() string
GetUniverseName() string
GetUniverseSpeed() int64
GetUniverseSpeedFleet() int64
GetResearchSpeed() int64
GetNbSystems() int64
IsDonutGalaxy() bool
IsDonutSystem() bool
FleetDeutSaveFactor() float64
ServerVersion() string
ServerTime() time.Time
Location() *time.Location
IsUnderAttack() (bool, error)
GetUserInfos() UserInfos
SendMessage(playerID int64, message string) error
SendMessageAlliance(associationID int64, message string) error
ReconnectChat() bool
GetFleets(...Option) ([]Fleet, Slots)
GetFleetsFromEventList() []Fleet
CancelFleet(FleetID) error
GetAttacks() ([]AttackEvent, error)
GetAttacksUsing(CelestialID) ([]AttackEvent, error)
GalaxyInfos(galaxy, system int64, opts ...Option) (SystemInfos, error)
GetCachedResearch() Researches
GetResearch() Researches
GetCachedPlanets() []Planet
GetCachedMoons() []Moon
GetCachedCelestials() []Celestial
GetCachedCelestial(interface{}) Celestial
GetCachedPlayer() UserInfos
GetCachedPreferences() Preferences
IsVacationModeEnabled() bool
GetPlanets() []Planet
GetPlanet(interface{}) (Planet, error)
GetMoons() []Moon
GetMoon(interface{}) (Moon, error)
GetCelestial(interface{}) (Celestial, error)
GetCelestials() ([]Celestial, error)
Abandon(interface{}) error
GetEspionageReportMessages() ([]EspionageReportSummary, error)
GetEspionageReportFor(Coordinate) (EspionageReport, error)
GetEspionageReport(msgID int64) (EspionageReport, error)
GetCombatReportSummaryFor(Coordinate) (CombatReportSummary, error)
//GetCombatReport(msgID int) (CombatReport, error)
DeleteMessage(msgID int64) error
DeleteAllMessagesFromTab(tabID int64) error
Distance(origin, destination Coordinate) int64
FlightTime(origin, destination Coordinate, speed Speed, ships ShipsInfos) (secs, fuel int64)
RegisterWSCallback(string, func([]byte))
RemoveWSCallback(string)
RegisterChatCallback(func(ChatMsg))
RegisterAuctioneerCallback(func([]byte))
RegisterHTMLInterceptor(func(method, url string, params, payload url.Values, pageHTML []byte))
GetSlots() Slots
BuyOfferOfTheDay() error
BytesDownloaded() int64
BytesUploaded() int64
CreateUnion(fleet Fleet, unionUsers []string) (int64, error)
GetEmpire(nbr int64) (interface{}, error)
HeadersForPage(url string) (http.Header, error)
CharacterClass() CharacterClass
GetAuction() (Auction, error)
DoAuction(bid map[CelestialID]Resources) error
Highscore(category, typ, page int64) (Highscore, error)
GetAllResources() (map[CelestialID]Resources, error)
GetDMCosts(CelestialID) (DMCosts, error)
UseDM(string, CelestialID) error
GetItems(CelestialID) ([]Item, error)
ActivateItem(string, CelestialID) error
// Planet or Moon functions
GetResources(CelestialID) (Resources, error)
GetResourcesDetails(CelestialID) (ResourcesDetails, error)
SendFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
EnsureFleet(celestialID CelestialID, ships []Quantifiable, speed Speed, where Coordinate, mission MissionID, resources Resources, expeditiontime, unionID int64) (Fleet, error)
Build(celestialID CelestialID, id ID, nbr int64) error
BuildCancelable(CelestialID, ID) error
BuildProduction(celestialID CelestialID, id ID, nbr int64) error
BuildBuilding(celestialID CelestialID, buildingID ID) error
BuildDefense(celestialID CelestialID, defenseID ID, nbr int64) error
BuildShips(celestialID CelestialID, shipID ID, nbr int64) error
CancelBuilding(CelestialID) error
TearDown(celestialID CelestialID, id ID) error
ConstructionsBeingBuilt(CelestialID) (buildingID ID, buildingCountdown int64, researchID ID, researchCountdown int64)
GetProduction(CelestialID) ([]Quantifiable, int64, error)
GetFacilities(CelestialID) (Facilities, error)
GetDefense(CelestialID) (DefensesInfos, error)
GetShips(CelestialID) (ShipsInfos, error)
GetResourcesBuildings(CelestialID) (ResourcesBuildings, error)
CancelResearch(CelestialID) error
BuildTechnology(celestialID CelestialID, technologyID ID) error
// Planet specific functions
GetResourceSettings(PlanetID) (ResourceSettings, error)
SetResourceSettings(PlanetID, ResourceSettings) error
SendIPM(PlanetID, Coordinate, int64, ID) (int64, error)
//GetResourcesProductionRatio(PlanetID) (float64, error)
GetResourcesProductions(PlanetID) (Resources, error)
GetResourcesProductionsLight(ResourcesBuildings, Researches, ResourceSettings, Temperature) Resources
// Moon specific functions
Phalanx(MoonID, Coordinate) ([]Fleet, error)
UnsafePhalanx(MoonID, Coordinate) ([]Fleet, error)
JumpGate(origin, dest MoonID, ships ShipsInfos) (bool, int64, error)
JumpGateDestinations(origin MoonID) ([]MoonID, int64, error)
}
Wrapper all available functions to control ogame bot
Source Files
¶
- allianceDepot.go
- antiBallisticMissiles.go
- armourTechnology.go
- astrophysics.go
- attackEvent.go
- base.go
- baseBuilding.go
- baseDefender.go
- baseDefense.go
- baseLevelable.go
- baseShip.go
- baseTechnology.go
- battlecruiser.go
- battleship.go
- bomber.go
- client.go
- colonyShip.go
- combustionDrive.go
- computerTechnology.go
- constants.go
- coordinate.go
- crawler.go
- cruiser.go
- crystalMine.go
- crystalStorage.go
- deathstar.go
- defence.go
- destroyer.go
- deuteriumSynthesizer.go
- deuteriumTank.go
- energyTechnology.go
- errors.go
- espionageProbe.go
- espionageReport.go
- espionageTechnology.go
- exponentialBackoff.go
- extractor_v6.go
- extractor_v7.go
- extractor_v71.go
- extracts.go
- extracts_v6.go
- extracts_v7.go
- extracts_v71.go
- facilities.go
- fetcher.go
- fleet.go
- fleetBuilder.go
- fleetid.go
- fusionReactor.go
- gaussCannon.go
- gravitonTechnology.go
- handlers.go
- heavyFighter.go
- heavyLaser.go
- hyperspaceDrive.go
- hyperspaceTechnology.go
- id.go
- impulseDrive.go
- interfaces.go
- intergalacticResearchNetwork.go
- interplanetaryMissiles.go
- ionCannon.go
- ionTechnology.go
- item.go
- jumpGate.go
- largeCargo.go
- largeShieldDome.go
- laserTechnology.go
- lightFighter.go
- lightLaser.go
- log.go
- lunarBase.go
- metalMine.go
- metalStorage.go
- missileSilo.go
- moon.go
- naniteFactory.go
- objs.go
- ogame.go
- pathfinder.go
- planet.go
- planetInfos.go
- planetid.go
- plasmaTechnology.go
- plasmaTurret.go
- prioritize.go
- priorityQueue.go
- quantifiable.go
- reaper.go
- recycler.go
- researchLab.go
- researches.go
- resourceSettings.go
- resources.go
- resourcesBuildings.go
- roboticsFactory.go
- rocketLauncher.go
- seabedDeuteriumDen.go
- sensorPhalanx.go
- shieldedMetalDen.go
- shieldingTechnology.go
- ships.go
- shipyard.go
- simulator.go
- smallCargo.go
- smallShieldDome.go
- solarPlant.go
- solarSatellite.go
- spaceDock.go
- storageBuilding.go
- terraformer.go
- undergroundCrystalDen.go
- userInfos.go
- utils.go
- weaponsTechnology.go