

Smelt it. Leave it. Collect it.
Your furnace doesn't stop just because you walked away. EverFurnace picks up where it left off — when you come back, your smelting is done, your food is cooked, and your campfire finished that salmon you placed an hour ago.
🔥 What It Does
When you leave an area and the chunks go to sleep, your furnaces and campfires normally freeze. EverFurnace remembers how long you were gone and catches up on all that lost time the moment you return. No tricks, no commands needed — it just works.
Leave your base, come back to finished smelting. That's it.
🪵 Works With
- 🔲 Furnace
- 🔲 Blast Furnace
- 🔲 Smoker
- 🔥 Campfire (new in v2.3.0)
- 🔥 Soul Campfire (new in v2.3.0)
✨ Features
- Catch-up smelting — fuel is consumed and output slots fill up exactly as if your furnace had been running the whole time.
- Campfire cooking — each spot on a campfire finishes the one item you placed. No surprise piles of food, just the item that was already cooking.
- XP catch-up — any XP you would have earned from smelting is saved and handed to you the next time you open the furnace.
- Particle burst — a quick puff of flames and smoke plays at the furnace or campfire when it catches up, so you can see it happened.
- Chat notifications — get a message telling you how many items were cooked while you were away. Works on login too, so you don't miss anything on a server.
- Catch-up only fires when you're nearby — the game only runs block ticking near players, so catch-up naturally triggers when you return and the particles are always visible.
- Configurable — set a cap on how far back it catches up, raise or lower the threshold, or turn the whole thing off if you need to.
⚙️ Configuration
All settings are in the config file. Defaults work great out of the box.
| Setting |
What it does |
Default |
catchupEnabled |
Master on/off switch |
true |
maxCatchupTicks |
How far back it catches up (1 day = 24 000 ticks) |
24 000 |
minDeltaThreshold |
Minimum time gap before catch-up kicks in |
20 ticks |
notifyPlayerOnCatchup |
Send a chat message when items are cooked offline |
true |
notifyOnLogin |
Also notify on login, not just when opening the furnace |
true |
Client-side toggles (visual/sound only):
| Setting |
What it does |
Default |
particleBurstEnabled |
Flame and smoke burst on catch-up |
true |
soundCueEnabled |
Crackle sound on catch-up |
true |
lightFlickerEnabled |
Snaps the furnace light level immediately on catch-up |
true |
🛠️ Admin Commands
All commands require operator level 2.
| Command |
What it does |
/everfurnace inspect [x y z] |
Shows the catch-up state of the furnace at your position (or given coordinates) |
/everfurnace tick <radius> |
Forces catch-up on every loaded furnace within range right now |
/everfurnace simulate <radius> <ticks> |
Pretends that many ticks have passed on nearby furnaces — useful for testing |
🔌 Compatibility
- Works alongside other mixin-based furnace mods like FastFurnace — EverFurnace
should play nicely with them as long as they don't completely replace or redirect the
furnace tick method. If a mod does fully overwrite the tick, the two may conflict.
- The Fabric version is compatible with SleepWarp — skipping the night will
correctly advance furnace and campfire catch-up along with it.
📦 Also by gottsch
Server-side mod — clients do not need to install EverFurnace to join a server running it. Safe to add to an existing world.