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Just Dandy!

Fluffy dandelions with particles, for extra pizzazz in plains and other places.
Walking in dandies produces fluff that moves at the entity's velocity. Click to see the gif!

Walking in dandies produces fluff that moves at the entity's velocity. Click to see the gif!

Description

Just Dandy: A little serotonin, as a treat. [Forge 1.16.5] [NOW UNSUPPORTED]

This mod page is now outdated. Just Dandy for 1.19.2 can be found here.

"A pappus for the mass of us"

Features

By default, patches of fluffy dandelions may spawn in plains and forest biomes (with the configurable option to spawn in taiga biomes as well).

They spawn gently bobbing seed particles when not in rain. In certain biomes, the rate at which particles spawn may be increased (configurable).

Walking through fluffy dandelions may cause an additional flurry of seeds. This also works for other mobs, as well as projectiles/item entities.

 

Fluffy dandelions can alternatively be obtained by bone meal-ing normal dandelions.

 

This mod is mostly intended as practice for mixins and rudimentary 1.16.5 worldgen. That said, if you have any ideas/feedback to attach to the concept, please let me know! :)

Config

You can configure whether fluffy dandies spawn in taiga, forest, and plains type biomes.

In addition, you can select the biomes for which they will not spawn (even if the type they correspond to is configured to generate 'em).

- For example, by default fluffy dandies generate in plains type biomes, but are blacklisted from generating in biomes with the name ":minecraft:snowy_plains:".

You also can control the biomes within which fluffy dandies will act particularly, erm, fluffily.

 

Fun fact: dandies are related to sunflowers. Their seeds could theoretically be pressed for oil in a similar fashion, but it's hundreds of times less efficient. :P Feel free to share any dandelion trivia you can find, please and thank!

 

 

The Just Dandy! Team

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